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#ifndef D_A_DOOR_BOSSL1_H
#define D_A_DOOR_BOSSL1_H
#include <types.h>
#include "f_op/f_op_actor.h"
#include "d/d_bg_w.h"
#include "d/d_bg_s_acch.h"
#include "SSystem/SComponent/c_phase.h"
class JPABaseEmitter;
/**
* @ingroup actors-doors
* @class daBdoorL1_c
* @brief Boss Door
*
* @details Multi-purpose door actor. This actor is used for boss doors in the game.
*
*/
class daBdoorL1_c : public fopAc_ac_c {
public:
enum DoorType {
DOOR_TYPE_0,
DOOR_TYPE_1,
};
enum ActionType {
ACTION_WAIT,
ACTION_CLOSE_WAIT,
ACTION_OPEN,
ACTION_END,
};
typedef int (daBdoorL1_c::*actionFunc)();
char* getDoorEventName();
char* getDoorEventName2();
const char* getArcName();
const char* getAnmArcName();
int getDoorType();
int getOpenAnm();
int getCloseAnm();
const char* getAlwaysArcName();
const char* getBmd();
const char* getDzb();
J3DModelData* getDoorModelData();
int CreateHeap();
void calcMtx();
int CreateInit();
int create();
int getDemoAction();
void demoProc();
int openInit();
int openProc();
int openEnd();
int closeInit();
int closeProc();
int closeEnd();
int unlockInit();
void setPos();
void calcGoal(cXyz*, int);
int setAngle();
int createKey();
void smokeInit();
void deleteEmitter();
int checkArea();
int checkFront();
int checkOpen();
int actionWait();
int actionCloseWait();
int actionOpen();
int actionEnd();
int execute();
int draw();
int Delete();
void setAction(u8 action) { mAction = action; }
private:
/* 0x568 */ request_of_phase_process_class mPhase1;
/* 0x570 */ request_of_phase_process_class mPhase2;
/* 0x578 */ request_of_phase_process_class mPhase3;
/* 0x580 */ J3DModel* field_0x580;
/* 0x584 */ J3DModel* field_0x584;
/* 0x588 */ mDoExt_bckAnm* field_0x588;
/* 0x58C */ mDoExt_btkAnm* field_0x58c;
/* 0x590 */ dBgW* field_0x590;
/* 0x594 */ u32 mKeyHoleId;
/* 0x598 */ u8 field_0x598;
/* 0x599 */ u8 mAction;
/* 0x59A */ u8 field_0x59a;
/* 0x59B */ u8 field_0x59b;
/* 0x59C */ s16 field_0x59c;
/* 0x59E */ s16 field_0x59e;
/* 0x5A0 */ int field_0x5a0;
/* 0x5A4 */ int field_0x5a4;
/* 0x5A8 */ f32 field_0x5a8;
/* 0x5AC */ dBgS_ObjAcch field_0x5ac;
/* 0x784 */ dBgS_AcchCir field_0x784;
/* 0x7C4 */ cXyz field_0x7c4;
/* 0x7D0 */ cXyz field_0x7d0;
/* 0x7DC */ csXyz field_0x7dc;
/* 0x7E4 */ JPABaseEmitter* field_0x7e4[2];
/* 0x7EC */ Mtx field_0x7ec;
};
STATIC_ASSERT(sizeof(daBdoorL1_c) == 0x81C);
#endif /* D_A_DOOR_BOSSL1_H */
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