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#ifndef D_A_DOOR_DBDOOR00_H
#define D_A_DOOR_DBDOOR00_H
#include "d/d_bg_w.h"
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-doors
* @class daDbDoor00_c
* @brief Double Door
*
* @details
*
*/
class daDbDoor00_c : public fopAc_ac_c {
public:
char* getAlwaysArcName();
char* getDzb();
char* getDummyBmdName();
char* getBmdArcName();
char* getBmdName();
J3DModelData* getDoorModelData();
int CreateHeap();
void calcMtx();
int CreateInit();
int create();
int getDemoAction();
void demoProc();
int checkArea();
int checkUnlock();
int actionWait();
int actionLockWait();
int actionLockOff();
int actionLockDemo();
int actionCloseWait();
int actionOpen();
int execute();
int checkDraw();
int draw();
int Delete();
void setAction(u8 i_action) { mAction = i_action; }
// private:
/* 0x568 */ request_of_phase_process_class mPhaseReq;
/* 0x570 */ request_of_phase_process_class mPhaseReq2;
/* 0x578 */ J3DModel* mpModel;
/* 0x57C */ J3DModel* mpModel2;
/* 0x580 */ dBgW* mpBgW;
/* 0x584 */ u8 field_0x584;
/* 0x585 */ u8 field_0x585;
/* 0x586 */ u8 mAction;
/* 0x587 */ u8 field_0x587[0x58A - 0x587];
/* 0x58A */ s16 field_0x58a;
/* 0x58C */ s16 field_0x58c;
/* 0x58E */ u8 field_0x58E[0x590 - 0x58E];
/* 0x590 */ s16 field_0x590;
/* 0x594 */ s32 field_0x594;
/* 0x598 */ s32 field_0x598;
/* 0x59C */ cXyz field_0x59c;
/* 0x5A8 */ cXyz field_0x5a8;
/* 0x5B4 */ cXyz field_0x5b4;
/* 0x5C0 */ s8 field_0x5c0;
/* 0x5C1 */ s8 field_0x5c1;
/* 0x5C2 */ s16 field_0x5c2;
};
STATIC_ASSERT(sizeof(daDbDoor00_c) == 0x5C4);
#endif /* D_A_DOOR_DBDOOR00_H */
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