summaryrefslogtreecommitdiff
path: root/include/d/actor/d_a_e_oc.h
blob: ada1b5310bfb2849158f3a14ad3bf0b8e93dc501 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
#ifndef D_A_E_OC_H
#define D_A_E_OC_H

#include "f_op/f_op_actor_mng.h"
#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
#include "d/d_cc_uty.h"


/**
 * @ingroup actors-enemies
 * @class daE_OC_c
 * @brief Bokoblin
 * 
 * @details 
 * 
 */
class daRotBridge_c;

class daE_OC_c : public fopEn_enemy_c {
public:
    int ctrlJoint(J3DJoint*, J3DModel*);
    static int JointCallBack(J3DJoint*, int);
    int draw();
    s16 getVisionAngle(fopAc_ac_c*);
    void searchOtherOc();
    bool setWatchMode();
    bool searchPlayer();
    bool searchPlayer2();
    bool searchPlayerShakeHead();
    bool searchSound();
    int checkBeforeBg();
    bool checkBeforeBgFind();
    bool checkBeforeFloorBg(f32);
    void checkDamageBg();
    void setGroundAngle();
    void setActionMode(int, int);
    int getCutType();
    void offTgSph();
    void damage_check();
    void setBck(int, u8, f32, f32);
    bool checkBck(int);
    void setSpitEffect();
    s16 getHeadAngle();
    void setStabPos();
    void setWaitSound();
    void setWalkSound();
    void setWalkStSound();
    void setDashSound();
    void setWaitStSound();
    void setFootNoteSound();
    void executeWait();
    void executeWalk();
    void executeTalk();
    void executeFind();
    void setWeaponGroundAngle();
    void executeAttack();
    void executeDamage();
    void executeBigDamage();
    void executeWatch();
    void executeSoundWatch();
    bool checkBeforeDeath();
    void executeDeath();
    void setWaterEffect();
    void executeWaterDeath();
    void executeDemoMaster();
    void executeDemoChild();
    void checkFall();
    void executeFallDead();
    void executeFall();
    void executeFindStay();
    void executeMoveOut();
    bool checkWaterSurface();
    void action();
    void mtx_set();
    void cc_set();
    int execute();
    int _delete();
    int CreateHeap();
    cPhs_Step create();

    bool isHomeWait() { return mIsHomeWait; }
    bool isBattleOn() { return mBattleOn; }
    f32 getMoveRange() { return mMoveRange; }
    f32 getPlayerRange() { return mPlayerRange; }
    int getActionMode() { return mActionMode; }
    daE_OC_c* getTalkOc() { return mpTalk; }
    J3DModel* getOcModel() { return mpMorf->getModel(); }

private:
    /* 0x5a0 */ request_of_phase_process_class mPhaseReqs[2];
    /* 0x5bc */ mDoExt_McaMorfSO* mpMorf;
    /* 0x5c0 */ J3DModel* mpModel;
    /* 0x5c4 */ Z2CreatureEnemy mSound;
    /* 0x668 */ daE_OC_c* mpBattle;
    /* 0x66c */ daE_OC_c* mpDamage;
    /* 0x670 */ daE_OC_c* mpTalk;
    /* 0x674 */ daE_OC_c* mpParent;
    /* 0x678 */ daRotBridge_c* mpBridge;
    /* 0x67c */ cXyz mWatchPos;
    /* 0x688 */ csXyz field_0x688;
    /* 0x690 */ f32 mMoveRange;
    /* 0x690 */ f32 mPlayerRange;
    /* 0x698 */ f32 mWaterLvl;
    /* 0x69c */ f32 field_0x69c;
    /* 0x6a0 */ f32 field_0x6a0;
    /* 0x6a4 */ const char* mName;
    /* 0x6a8 */ int mActionMode;
    /* 0x6ac */ int mOldActionMode;
    /* 0x6b0 */ int mOcState;
    /* 0x6b4 */ s32 field_0x6b4;
    /* 0x6b8 */ u32 mShadowKey;
    /* 0x6bc */ s16 field_0x6bc;
    /* 0x6be */ s16 field_0x6be;
    /* 0x6c0 */ s16 field_0x6c0;
    /* 0x6c2 */ s16 field_0x6c2;
    /* 0x6c4 */ s16 field_0x6c4;
    /* 0x6c6 */ s16 field_0x6c6;
    /* 0x6c8 */ s16 field_0x6c8;
    /* 0x6ca */ s16 field_0x6ca;
    /* 0x6cc */ s16 field_0x6cc;
    /* 0x6ce */ s16 field_0x6ce;
    /* 0x6d0 */ s16 field_0x6d0;
    /* 0x6d2 */ s16 field_0x6d2;
    /* 0x6d4 */ s16 mPrevShapeAngle;
    /* 0x6d6 */ s16 field_0x6d6;
    /* 0x6d8 */ s16 field_0x6d8;
    /* 0x6da */ s16 field_0x6da;
    /* 0x6dc */ u8 field_0x6dc;
    /* 0x6dd */ u8 field_0x6dd;
    /* 0x6de */ u8 field_0x6de;
    /* 0x6df */ u8 field_0x6df;
    /* 0x6e0 */ u8 mDefeatedSwitch;
    /* 0x6e1 */ u8 field_0x6e1;
    /* 0x6e2 */ u8 field_0x6e2;
    /* 0x6e3 */ u8 field_0x6e3;
    /* 0x6e4 */ f32 field_0x6e4;
    /* 0x6e8 */ u8 field_0x6e8;
    /* 0x6e9 */ u8 mIsHomeWait;
    /* 0x6ea */ u8 mBattleOn;
    /* 0x6eb */ bool mHide;
    /* 0x6ec */ cXyz mPlayerPos;
    /* 0x6f8 */ cXyz field_0x6f8;
    /* 0x704 */ f32 field_0x704;
    /* 0x708 */ dBgS_AcchCir mAcchCir;
    /* 0x748 */ dBgS_ObjAcch mAcch;
    /* 0x920 */ dCcD_Stts mStts;
    /* 0x95c */ dCcD_Sph mSphs_cc[2];
    /* 0xbcc */ dCcD_Sph mSphs_at[2];
    /* 0xe3c */ dCcU_AtInfo mAtInfo;
    /* 0xe60 */ u32 field_0xe60;
    /* 0xe64 */ u32 field_0xe64;
    /* 0xe68 */ u32 mParticleKeys[2];
    /* 0xe70 */ u32 mWaterEffects[4];
    /* 0xe80 */ u32 mRippleKey;
    /* 0xe84 */ u8 field_0xe84;
};

STATIC_ASSERT(sizeof(daE_OC_c) == 0xe88);

struct E_OC_n {
    static f32 const oc_attackb_trans[10];
    static f32 const oc_attackc_trans[10];
    static dCcD_SrcSph cc_sph_src;
    static dCcD_SrcSph at_sph_src;
    static daE_OC_c* m_battle_oc;
    static daE_OC_c* m_damage_oc;
    static daE_OC_c* m_death_oc;
    static daE_OC_c* m_talk_oc;
};

#endif /* D_A_E_OC_H */