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#ifndef D_A_NPC_ASHB_H
#define D_A_NPC_ASHB_H
#include "d/actor/d_a_npc4.h"
struct daNpcAshB_HIOParam {
/* 0x00 */ daNpcF_HIOParam common;
/* 0x6C */ f32 field_0x6c;
};
class daNpcAshB_Param_c {
public:
virtual ~daNpcAshB_Param_c() {}
static const daNpcAshB_HIOParam m;
};
#if DEBUG
class daNpcAshB_HIO_c : public mDoHIO_entry_c {
public:
daNpcAshB_HIO_c();
void genMessage(JORMContext*);
daNpcAshB_HIOParam m;
};
#define NPC_ASHB_HIO_CLASS daNpcAshB_HIO_c
#else
#define NPC_ASHB_HIO_CLASS daNpcAshB_Param_c
#endif
/**
* @ingroup actors-npcs
* @class daNpcAshB_c
* @brief Ashei (Yeti Garb)
*
* @details
*
*/
class daNpcAshB_c : public daNpcF_c {
public:
typedef bool (daNpcAshB_c::*ActionFn)(void*);
typedef BOOL (daNpcAshB_c::*EventFn)(int);
enum Animation {
/* 0x00 */ ANM_NONE,
/* 0x01 */ ANM_F_TALK_A,
/* 0x02 */ ANM_F_TALK_B,
/* 0x03 */ ANM_F_SILENT,
/* 0x04 */ ANM_F_COOL,
/* 0x05 */ ANM_F_ASK,
/* 0x06 */ ANM_F_EXPLAIN_A,
/* 0x07 */ ANM_F_EXPLAIN_B,
/* 0x08 */ ANM_WAIT_A,
/* 0x09 */ ANM_WAIT_B,
/* 0x0A */ ANM_WAIT_C,
/* 0x0B */ ANM_STEP,
/* 0x0C */ ANM_COOL,
/* 0x0D */ ANM_ASK,
/* 0x0E */ ANM_EXPLAIN_A,
/* 0x0F */ ANM_EXPLAIN_B,
/* 0x10 */ ANM_BOWWAIT,
/* 0x11 */ ANM_BOWRUN,
};
enum Expression {
/* 0x0 */ EXPR_TALK_A,
/* 0x1 */ EXPR_TALK_B,
/* 0x2 */ EXPR_SILENT,
/* 0x3 */ EXPR_COOL,
/* 0x4 */ EXPR_ASK,
/* 0x5 */ EXPR_EXPLAIN_A,
/* 0x6 */ EXPR_EXPLAIN_B,
/* 0x7 */ EXPR_NONE,
};
enum Motion {
/* 0x0 */ MOT_WAIT_A,
/* 0x1 */ MOT_WAIT_B,
/* 0x2 */ MOT_WAIT_C,
/* 0x3 */ MOT_COOL,
/* 0x4 */ MOT_ASK,
/* 0x5 */ MOT_EXPLAIN_A,
/* 0x6 */ MOT_EXPLAIN_B,
/* 0x7 */ MOT_BOWWAIT,
/* 0x8 */ MOT_BOWRUN,
/* 0x9 */ MOT_STEP,
};
enum LookMode {
/* 0 */ LOOK_NONE,
/* 1 */ LOOK_RESET,
/* 2 */ LOOK_PLAYER,
/* 3 */ LOOK_PLAYER_TALK,
/* 4 */ LOOK_ACTOR,
/* 5 */ LOOK_ATTN,
};
public:
daNpcAshB_c();
~daNpcAshB_c();
cPhs_Step Create();
BOOL CreateHeap();
int Delete();
int Execute();
int Draw();
bool ctrlJoint(J3DJoint*, J3DModel*);
static BOOL createHeapCallBack(fopAc_ac_c*);
static BOOL ctrlJointCallBack(J3DJoint*, int);
inline bool setExpressionAnm(int, bool);
inline bool setExpressionBtp(int);
void setMotionAnm(int, f32);
void reset();
inline bool setAction(ActionFn i_actionFn);
bool wait(void*);
void setMotion(int, f32, int);
void setExpression(int, f32);
bool talk(void*);
bool demo(void*);
BOOL EvCut_Appear(int);
inline void setParam();
inline BOOL main();
inline void playMotion();
inline BOOL ctrlBtk();
inline void setAttnPos();
inline void lookat();
inline void drawOtherMdls();
inline BOOL drawDbgInfo();
s16 getMessageNo() { return (fopAcM_GetParam(this) >> 8) & 0xFFFF; }
inline void setExpressionTalkAfter() { setExpression(6, -1.0f); }
inline void setLookMode(int i_lookMode);
inline BOOL chkFindPlayer();
inline bool step(s16, int, f32);
inline void playExpression();
static EventFn mEvtSeqList[2];
private:
/* 0xB48 */ Z2Creature mCreatureSound;
/* 0xBD8 */ daNpcF_MatAnm_c* mpMatAnm;
/* 0xBDC */ J3DModel* mpModel;
/* 0xBE0 */ daNpcF_Lookat_c mLookat;
/* 0xC7C */ daNpcF_ActorMngr_c mActorMngr[1];
/* 0xC84 */ NPC_ASHB_HIO_CLASS* mpHIO;
/* 0xC88 */ dCcD_Cyl mCyl;
/* 0xDC4 */ ActionFn mpActionFn;
/* 0xDD0 */ request_of_phase_process_class mPhase[1];
/* 0xDD8 */ u32 mItemPartnerId;
/* 0xDDC */ u32 field_0xddc;
/* 0xDE0 */ u32 field_0xde0;
/* 0xDE4 */ s16 mFlowID;
/* 0xDE6 */ s16 mLookMode;
/* 0xDE8 */ u16 mMode;
/* 0xDEA */ s16 field_0xdea;
/* 0xDEC */ u8 field_0xdec;
/* 0xDED */ u8 field_0xded;
/* 0xDEE */ u8 field_0xdee;
};
STATIC_ASSERT(sizeof(daNpcAshB_c) == 0xdf0);
#endif /* D_A_NPC_ASHB_H */
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