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#ifndef D_A_NPC_BESU_H
#define D_A_NPC_BESU_H
#if DEBUG
#include "SSystem/SComponent/c_counter.h"
#endif
#include "d/actor/d_a_npc.h"
struct daNpc_Besu_HIOParam {
/* 0x00 */ daNpcT_HIOParam common;
/* 0x8C */ f32 field_0x8c;
};
class daNpc_Besu_Param_c {
public:
virtual ~daNpc_Besu_Param_c() {}
static const daNpc_Besu_HIOParam m;
};
#if DEBUG
class daNpc_Besu_HIO_c : public mDoHIO_entry_c {
public:
daNpc_Besu_HIO_c();
void listenPropertyEvent(const JORPropertyEvent*);
void genMessage(JORMContext*);
daNpc_Besu_HIOParam m;
};
#define NPC_BESU_HIO_CLASS daNpc_Besu_HIO_c
#else
#define NPC_BESU_HIO_CLASS daNpc_Besu_Param_c
#endif
/**
* @ingroup actors-npcs
* @class daNpc_Besu_c
* @brief Beth
*
* @details
*
*/
class daNpc_Besu_c : public daNpcT_c {
public:
typedef int (daNpc_Besu_c::*cutFunc)(int);
typedef int (daNpc_Besu_c::*actionFunc)(void*);
~daNpc_Besu_c();
int create();
int CreateHeap();
int Delete();
int Execute();
int Draw();
static int createHeapCallBack(fopAc_ac_c*);
static int ctrlJointCallBack(J3DJoint*, int);
u8 getType();
BOOL isDelete();
void reset();
BOOL chkNurse();
BOOL chkBesu3();
void afterJntAnm(int);
void setParam();
BOOL checkChangeEvt();
void setAfterTalkMotion();
void srchActors();
BOOL evtTalk();
BOOL evtCutProc();
void action();
void beforeMove();
void setAttnPos();
void setCollision();
int drawDbgInfo();
void drawOtherMdl();
bool setCupAnm(int, int, f32);
bool afterSetMotionAnm(int, int, f32, int);
daNpcT_faceMotionAnmData_c getFaceMotionAnm(daNpcT_faceMotionAnmData_c);
void changeAnm(int*, int*);
void changeBck(int*, int*);
void changeBtp(int*, int*);
void changeBtk(int*, int*);
int selectAction();
int chkAction(actionFunc);
int setAction(actionFunc);
void mop(int, int);
int cutConversationAboutSaru(int);
int cutConversationAboutPachinko(int);
int cutConversationAboutWoodSwd(int);
int cutSwdTutorial(int);
int cutFindMonkey(int);
int cutGetWoodSwd(int);
int cutCacaricoConversation(int);
int cutSurprise(int);
int cutConversationInHotel(int);
int cutConversationAboutDeathMt(int);
int cutConversationAboutGoron(int);
int cutNurse(int);
int cutClothTry(int);
int cutThankYou(int);
int wait(void*);
int swdTutorial(void*);
int nurse(void*);
int giveHotWater(void*);
int talk(void*);
BOOL test(void* param_0);
daNpc_Besu_c(
daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData,
daNpcT_motionAnmData_c const* i_motionAnmData,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData,
int i_faceMotionStepNum,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData,
int i_motionStepNum,
daNpcT_evtData_c const* i_evtData,
char** i_arcNames)
: daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
i_arcNames) {
// "construct"
OS_REPORT("|%06d:%x|daNpc_Besu_c -> コンストラクト\n", g_Counter.mCounter0, this);
}
u16 getEyeballMaterialNo() { return 2; }
s32 getHeadJointNo() { return 4; }
s32 getNeckJointNo() { return 3; }
s32 getBackboneJointNo() { return true; }
BOOL checkChangeJoint(int arg0) { return arg0 == 4; }
BOOL checkRemoveJoint(int arg0) { return arg0 == 6; }
u32 getFlowNodeNo() {
u16 nodeNo = home.angle.x;
u32 rv;
if (nodeNo == 0xffff) {
rv = -1;
} else {
rv = nodeNo;
}
return rv;
}
u8 getPathID() { return (fopAcM_GetParam(this) & 0xff00) >> 8; }
u8 getBitSW() { return (fopAcM_GetParam(this) & 0xff0000) >> 16; }
static char* mCutNameList[15];
static cutFunc mCutList[15];
private:
/* 0x0E40 */ mDoExt_McaMorfSO* mpCupModelMorf;
/* 0x0E44 */ NPC_BESU_HIO_CLASS* mpHIO;
/* 0x0E48 */ J3DModel* mpClothModel[1];
/* 0x0E4C */ dCcD_Cyl mCyl1;
/* 0x0F88 */ dCcD_Cyl mCyl2;
/* 0x10C4 */ u8 mType;
/* 0x10C8 */ daNpcT_ActorMngr_c mActorMngr[7];
/* 0x1100 */ actionFunc mNextAction;
/* 0x110C */ actionFunc mAction;
/* 0x1118 */ int field_0x1118;
/* 0x111C */ int field_0x111c;
/* 0x1120 */ int field_0x1120;
/* 0x1124 */ int field_0x1124;
/* 0x1128 */ int field_0x1128;
/* 0x112C */ u8 field_0x112c;
/* 0x112D */ u8 field_0x112d;
/* 0x112E */ u8 field_0x112e;
/* 0x112F */ u8 field_0x112f;
/* 0x1130 */ u8 field_0x1130;
/* 0x1131 */ u8 field_0x1131[0x1134 - 0x1131];
/* 0x1134 */ u8 field_0x1134;
};
STATIC_ASSERT(sizeof(daNpc_Besu_c) == 0x1138);
#endif /* D_A_NPC_BESU_H */
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