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#ifndef D_A_NPC_GND_H
#define D_A_NPC_GND_H
#include "d/actor/d_a_npc.h"
struct daNpc_Gnd_HIOParam {
/* 0x00 */ daNpcT_HIOParam common;
};
class daNpc_Gnd_Param_c {
public:
virtual ~daNpc_Gnd_Param_c() {}
static const daNpc_Gnd_HIOParam m;
};
#if DEBUG
class daNpc_Gnd_HIO_c : public mDoHIO_entry_c {
public:
daNpc_Gnd_HIO_c();
void listenPropertyEvent(const JORPropertyEvent*);
void genMessage(JORMContext*);
daNpc_Gnd_HIOParam m;
};
#define NPC_GND_HIO_CLASS daNpc_Gnd_HIO_c
#else
#define NPC_GND_HIO_CLASS daNpc_Gnd_Param_c
#endif
/**
* @ingroup actors-npcs
* @class daNpc_Gnd_c
* @brief Ganondorf
*
* @details
*
*/
class daNpc_Gnd_c : public daNpcT_c {
public:
typedef int (daNpc_Gnd_c::*cutFunc)(int);
enum Type {
TYPE_0,
TYPE_1,
};
~daNpc_Gnd_c();
int create();
int CreateHeap();
int Delete();
int Execute();
int Draw();
static int createHeapCallBack(fopAc_ac_c*);
static int ctrlJointCallBack(J3DJoint*, int);
u8 getType();
int getFlowNodeNo();
int isDelete();
void reset();
void afterJntAnm(int);
BOOL ctrlBtk();
void setParam();
void setAfterTalkMotion();
void srchActors();
BOOL evtTalk();
BOOL evtCutProc();
void action();
void beforeMove();
void setAttnPos();
void setCollision();
int drawDbgInfo();
bool afterSetMotionAnm(int, int, f32, int);
int selectAction();
int chkAction(int (daNpc_Gnd_c::*)(void*));
int setAction(int (daNpc_Gnd_c::*)(void*));
int wait(void*);
int talk(void*);
daNpc_Gnd_c(
daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData,
daNpcT_motionAnmData_c const* i_motionAnmData,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData,
int i_faceMotionStepNum,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum,
daNpcT_evtData_c const* i_evtData, char** i_arcNames)
: daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
i_arcNames) {
// "|%06d:%x|daNpc_Gnd_c -> Construct\n"
OS_REPORT("|%06d:%x|daNpc_Gnd_c -> コンストラクト\n", g_Counter.mCounter0, this);
}
u16 getEyeballRMaterialNo() { return 3; }
u16 getEyeballLMaterialNo() { return 2; }
s32 getHeadJointNo() { return 4; }
s32 getNeckJointNo() { return 3; }
s32 getBackboneJointNo() { return 1; }
static char* mCutNameList[1];
static cutFunc mCutList[1];
private:
/* 0xE40 */ NPC_GND_HIO_CLASS* mpHIO;
/* 0xE44 */ dCcD_Cyl mCyl1;
/* 0xF80 */ u8 mType;
/* 0xF84 */ int (daNpc_Gnd_c::*mNextAction)(void*);
/* 0xF90 */ int (daNpc_Gnd_c::*mAction)(void*);
/* 0xF9C */ u8 field_0xF9C;
};
STATIC_ASSERT(sizeof(daNpc_Gnd_c) == 0xFA0);
#endif /* D_A_NPC_GND_H */
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