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#ifndef D_A_NPC_HOZ_H
#define D_A_NPC_HOZ_H
#include "d/actor/d_a_npc.h"
#include "d/actor/d_a_startAndGoal.h"
struct daNpc_Hoz_HIOParam {
/* 0x00 */ daNpcT_HIOParam common;
/* 0x8C */ f32 field_0x8c;
};
class daNpc_Hoz_Param_c {
public:
virtual ~daNpc_Hoz_Param_c() {}
static const daNpc_Hoz_HIOParam m;
};
#if DEBUG
class daNpc_Hoz_HIO_c : public mDoHIO_entry_c {
public:
daNpc_Hoz_HIO_c();
void listenPropertyEvent(const JORPropertyEvent*);
void genMessage(JORMContext*);
daNpc_Hoz_HIOParam m;
};
#define NPC_HOZ_HIO_CLASS daNpc_Hoz_HIO_c
#else
#define NPC_HOZ_HIO_CLASS daNpc_Hoz_Param_c
#endif
/**
* @ingroup actors-npcs
* @class daNpc_Hoz_c
* @brief Iza
*
* @details
*
*/
class daNpc_Hoz_c : public daNpcT_c {
public:
typedef int (daNpc_Hoz_c::*actionFunc)(void*);
typedef int (daNpc_Hoz_c::*cutFunc)(int);
enum Type {
/* 0 */ TYPE_0,
/* 1 */ TYPE_1,
/* 2 */ TYPE_2,
/* 3 */ TYPE_3,
/* 4 */ TYPE_4,
/* 5 */ TYPE_5,
/* 6 */ TYPE_6,
};
int create();
int CreateHeap();
int Delete();
int Execute();
int Draw();
static int createHeapCallBack(fopAc_ac_c*);
static int ctrlJointCallBack(J3DJoint*, int);
u8 getType();
int getFlowNodeNo();
int isDelete();
void reset();
void srchActors();
int selectAction();
int chkAction(int (daNpc_Hoz_c::*)(void*));
int setAction(int (daNpc_Hoz_c::*)(void*));
int wait(void*);
int waitBattle(void*);
int waitTwilightBattle(void*);
int waitBoat(void*);
int waitBoat2(void*);
int waitBoat1_5(void*);
int waitTw(void*);
int talk(void*);
int ECut_boatRace(int);
int ECut_beforeBattle(int);
int ECut_afterBattle(int);
int ECut_beforeBlast(int);
int ECut_afterBlast(int);
int ECut_yMushi(int);
int ECut_talkBreak(int);
daNpc_Hoz_c(daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData,
daNpcT_motionAnmData_c const* i_motionAnmData,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData,
int i_faceMotionStepNum,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum,
daNpcT_evtData_c const* i_evtData, char** i_arcNames)
: daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
i_arcNames)
{
OS_REPORT("|%06d:%x|daNpc_Hoz_c -> コンストラクト\n", g_Counter.mCounter0, this);
}
virtual ~daNpc_Hoz_c();
virtual int checkChangeJoint(int i_jointNo) { return i_jointNo == 4; }
virtual int checkRemoveJoint(int i_jointNo) { return i_jointNo == 9; }
virtual s32 getBackboneJointNo() { return 1; }
virtual s32 getNeckJointNo() { return 3; }
virtual s32 getHeadJointNo() { return 4; }
virtual u16 getEyeballMaterialNo() { return 1; }
virtual void setParam();
virtual BOOL checkChangeEvt();
virtual BOOL evtTalk();
virtual BOOL evtEndProc();
virtual BOOL evtCutProc();
virtual void setAfterTalkMotion();
virtual int evtProc();
virtual void action();
virtual void beforeMove();
virtual void setAttnPos();
virtual void setCollision();
virtual void evtOrder();
virtual int drawDbgInfo();
int test(void*);
bool getGameStartFlag() { return mGameStartFlag; }
void setPotBreakFlag() { mPotBreakFlag = true; }
static char* mCutNameList[8];
static cutFunc mCutList[];
private:
/* 0xE40 */ NPC_HOZ_HIO_CLASS* mpHIO;
/* 0xE44 */ dCcD_Cyl mCyl;
/* 0xF80 */ u8 mType;
/* 0xF84 */ daStartAndGoal_c* field_0xf84;
/* 0xF88 */ u8 field_0xf88;
/* 0xF89 */ u8 field_0xf89;
/* 0xF8A */ u8 field_0xf8a;
/* 0xF8B */ u8 field_0xf8b;
/* 0xF8C */ u8 field_0xf8c;
/* 0xF8D */ bool mGameStartFlag;
/* 0xF8E */ bool mPotBreakFlag;
/* 0xF90 */ cXyz field_0xf90;
/* 0xF9C */ s16 field_0xf9c;
/* 0xFA0 */ daNpcT_ActorMngr_c field_0xfa0;
/* 0xFA8 */ int field_0xfa8;
/* 0xFAC */ int (daNpc_Hoz_c::*field_0xfac)(void*);
/* 0xFB8 */ int (daNpc_Hoz_c::*mAction)(void*);
/* 0xFC4 */ u8 field_0xfc4;
};
STATIC_ASSERT(sizeof(daNpc_Hoz_c) == 0xFC8);
#endif /* D_A_NPC_HOZ_H */
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