summaryrefslogtreecommitdiff
path: root/include/d/actor/d_a_npc_moir.h
blob: 0cc8be336adceba196b8ef4691dde0cdeca5977e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
#ifndef D_A_NPC_MOIR_H
#define D_A_NPC_MOIR_H

#include "d/actor/d_a_npc4.h"

/**
 * @ingroup actors-npcs
 * @class daNpcMoiR_c
 * @brief Rusl (Resistance)
 *
 * @details
 *
 */

struct daNpcMoiR_HIOParam {
    /* 0x00 */ daNpcF_HIOParam common;
    /* 0x6C */ f32 demo_start_dist;                 // デモ開始距離 - Demo Start Distance
    /* 0x70 */ s16 horizontal_eye_movement_range;   // 目玉横可動範囲 - Horizontal Eye Movement Range  
    /* 0x72 */ u8 demo_start_area;                  // デモ開始エリア - Demo Start Area
};

class daNpcMoiR_Param_c {
public:
    virtual ~daNpcMoiR_Param_c() {}

    static daNpcMoiR_HIOParam const m;
};

#if DEBUG
class daNpcMoiR_HIO_c : public mDoHIO_entry_c {
public:
    daNpcMoiR_HIO_c();
    void genMessage(JORMContext*);

    daNpcMoiR_HIOParam m;
};

#define NPC_MOIR_HIO_CLASS daNpcMoiR_HIO_c
#else
#define NPC_MOIR_HIO_CLASS daNpcMoiR_Param_c
#endif

class daNpcMoiR_c : public daNpcF_c {
public:
    typedef bool (daNpcMoiR_c::*ActionFn)(void*);
    typedef BOOL (daNpcMoiR_c::*Action2Fn)(void*);
    typedef BOOL (daNpcMoiR_c::*EventFn)(int);

    enum Animation {
        /* 0x00 */ ANM_NONE,
        /* 0x01 */ ANM_F_TALK_A,
        /* 0x02 */ ANM_F_HOLD_S,
        /* 0x03 */ ANM_3,
        /* 0x04 */ ANM_F_SURPRISED,
        /* 0x05 */ ANM_F_HOLD_S_LOOP,
        /* 0x06 */ ANM_F_TAKAJO_HI,
        /* 0x07 */ ANM_FH_HOLD_S,
        /* 0x08 */ ANM_FH_SERIOUS,
        /* 0x09 */ ANM_FH_HOLD_S_2,
        /* 0x0A */ ANM_FH_TAKAJO_HI,
        /* 0x0B */ ANM_WAIT_A,
        /* 0x0C */ ANM_WAIT_B,
        /* 0x0D */ ANM_WAIT_C,
        /* 0x0E */ ANM_TALK_A,
        /* 0x0F */ ANM_STEP,
        /* 0x10 */ ANM_LOOK_AROUND,
        /* 0x11 */ ANM_FUE,
        /* 0x12 */ ANM_TAKAJO_NI,
        /* 0x13 */ ANM_TAKAJO_WAIT_NI,
        /* 0x14 */ ANM_SURPRISED,
        /* 0x15 */ ANM_SQUAREUP,
        /* 0x16 */ ANM_SQUAREUP_STEP,
        /* 0x17 */ ANM_DRIVEAWAY,
        /* 0x18 */ ANM_TAKEOFF,
        /* 0x19 */ ANM_TAKING_OFF,
        /* 0x1A */ ANM_TAKING_OFF_TALK,
        /* 0x1B */ ANM_TAKE_MET,
        /* 0x1C */ ANM_SIT,
        /* 0x1D */ ANM_SIT_TALK,
        /* 0x1E */ ANM_TAKEOFF_SIT,
        /* 0x1F */ ANM_TAKING_OFF_SIT,
        /* 0x20 */ ANM_TAKING_OFF_SIT_TALK,
        /* 0x21 */ ANM_TAKE_MET_SIT,
        /* 0x22 */ ANM_TAKAJO,
        /* 0x23 */ ANM_TAKAJO_WAIT,
        /* 0x24 */ ANM_TAKAJO_HI,
        /* 0x25 */ ANM_TAKAJO_HI_WAIT,
        /* 0x26 */ ANM_RUN,
    };

    enum Expression {
        /* 0x00 */ EXPR_F_TALK_A,
        /* 0x03 */ EXPR_F_HOLD_S_LOOP = 0x3,
        /* 0x0A */ EXPR_ANM_3 = 0xA,
        /* 0x0B */ EXPR_FH_SERIOUS,
        /* 0x0C */ EXPR_F_TAKAJO_HI,
        /* 0x0D */ EXPR_FH_TAKAJO_HI,
        /* 0x0E */ EXPR_FH_HOLD_S,
        /* 0x0F */ EXPR_F_SURPRISED,
        /* 0x10 */ EXPR_F_HOLD_S,
        /* 0x11 */ EXPR_FH_HOLD_S_LOOP,
        /* 0x12 */ EXPR_NONE,
    };

    enum Expression_BTP {
        /* 0x0 */ EXPR_BTP_MOIR,
        /* 0x1 */ EXPR_BTP_FH_SERIOUS
    };

    enum Motion {
        /* 0x00 */ MOT_WAIT_A,
        /* 0x01 */ MOT_TALK_A,
        /* 0x02 */ MOT_WAIT_B,
        /* 0x07 */ MOT_WAIT_C = 0x7,
        /* 0x14 */ MOT_LOOK_AROUND_LOOP = 0x14,
        /* 0x15 */ MOT_TAKAJO_WAIT_NI,
        /* 0x16 */ MOT_SIT,
        /* 0x17 */ MOT_SIT_TALK,
        /* 0x18 */ MOT_SQUAREUP,
        /* 0x19 */ MOT_DRIVEAWAY,
        /* 0x1A */ MOT_TAKEOFF,
        /* 0x1B */ MOT_TAKING_OFF,
        /* 0x1C */ MOT_TAKING_OFF_TALK,
        /* 0x1D */ MOT_TAKE_MET,
        /* 0x1E */ MOT_TAKEOFF_SIT,
        /* 0x1F */ MOT_TAKING_OFF_SIT,
        /* 0x20 */ MOT_TAKING_OFF_SIT_TALK,
        /* 0x21 */ MOT_TAKE_MET_SIT,
        /* 0x22 */ MOT_RUN,
        /* 0x23 */ MOT_TAKAJO_HI_WAIT,
        /* 0x24 */ MOT_TAKAJO_HI,
        /* 0x25 */ MOT_SURPRISED,
        /* 0x26 */ MOT_SQUAREUP_STEP,
        /* 0x27 */ MOT_TAKAJO_NI,
        /* 0x28 */ MOT_FUE,
        /* 0x29 */ MOT_LOOK_AROUND,
        /* 0x2A */ MOT_STEP,
    };

    enum Mode {
        /* 0x0 */ MODE_SIT,
        /* 0x1 */ MODE_STAND,
        /* 0x2 */ MODE_2,
    };

    daNpcMoiR_c();
    ~daNpcMoiR_c();
    cPhs_Step Create();
    int CreateHeap();
    int Delete();
    int Execute();
    int Draw();
    int ctrlJoint(J3DJoint*, J3DModel*);
    static int createHeapCallBack(fopAc_ac_c*);
    static int ctrlJointCallBack(J3DJoint*, int);
    inline bool setExpressionAnm(int, bool);
    inline bool setExpressionBtp(int);
    void setMotionAnm(int, f32);
    void reset();
    inline void setWaitAction();
    bool wait_type0(void*);
    void setMotion(int, f32, int);
    void setExpression(int, f32);
    bool wait_type1(void*);
    bool wait_type2(void*);
    bool talk(void*);
    BOOL multiTalk(void*);
    bool fight(void*);
    bool demo(void*);
    bool leave(void*);
    inline BOOL EvCut_Introduction(int);
    inline BOOL EvCut_Appear(int);
    inline BOOL EvCut_Appear2(int);
    inline void setParam();
    inline BOOL main();
    inline void checkHeadGear();
    inline void playMotion();
    inline BOOL ctrlBtk();
    inline void setAttnPos();
    inline void lookat();
    inline void drawOtherMdls();
    inline BOOL drawDbgInfo();

    MtxP getHandRMtx() { return mAnm_p->getModel()->getAnmMtx(17); }

    s16 getMessageNo() { return (fopAcM_GetParam(this) >> 8) & 0xFFFF; }

    inline int setAction(ActionFn action) {
        field_0xe08 = 3;

        if (mAction) {
            (this->*mAction)(NULL);
        }

        field_0xe08 = 0;
        mAction = action;

        if (mAction) {
            (this->*mAction)(NULL);
        }

        return 1;
    }

    inline void playExpression();
    inline BOOL step(s16, int);
    inline void setExpressionTalkAfter();
    inline BOOL chkFindPlayer();
    inline bool chkAction(ActionFn action) {
        return action == mAction;
    }
    inline void setLookMode(int i_lookMode);
    inline void searchActors();

    static EventFn mEvtSeqList[4];

private:
    /* 0xB48 */ Z2Creature mSound;
    /* 0xBD8 */ J3DModel* mpHeadgearModel;
    /* 0xBDC */ daNpcF_MatAnm_c* mpMatAnm;
    /* 0xBE0 */ daNpcF_Lookat_c mLookat;
    /* 0xC7C */ daNpcF_ActorMngr_c mActorMngr[4];
    /* 0xC9C */ NPC_MOIR_HIO_CLASS* mpHIO;
    /* 0xCA0 */ dCcD_Cyl field_0xca0;
    /* 0xDDC */ ActionFn mAction;
    /* 0xDE8 */ request_of_phase_process_class mPhase[2];
    /* 0xDF8 */ fpc_ProcID field_0xdf8;
    /* 0xDFC */ int field_0xdfc;
    /* 0xE00 */ int field_0xe00;
    /* 0xE04 */ s16 mMsgNo;
    /* 0xE06 */ s16 mLookMode;
    /* 0xE08 */ u16 field_0xe08;
    /* 0xE0A */ bool mWearHelmet;
    /* 0xE0B */ u8 mMode;
};

STATIC_ASSERT(sizeof(daNpcMoiR_c) == 0xe0c);

#endif /* D_A_NPC_MOIR_H */