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#ifndef D_A_NPC_SHAD_H
#define D_A_NPC_SHAD_H
#include "d/actor/d_a_npc4.h"
struct daNpcShad_HIOParam {
/* 0x00 */ daNpcF_HIOParam common;
/* 0x6C */ f32 traveling_speed; // 走行速度 (Traveling Speed)
};
class daNpcShad_Param_c : public JORReflexible {
public:
virtual ~daNpcShad_Param_c() {}
static const daNpcShad_HIOParam m;
};
#if DEBUG
class daNpcShad_HIO_c : public mDoHIO_entry_c {
public:
daNpcShad_HIO_c();
void genMessage(JORMContext*);
daNpcShad_HIOParam m;
};
#define NPC_SHAD_HIO_CLASS daNpcShad_HIO_c
#else
#define NPC_SHAD_HIO_CLASS daNpcShad_Param_c
#endif
/**
* @ingroup actors-npcs
* @class daNpcShad_c
* @brief Shad
*
* @details
*
*/
class daNpcShad_c : public daNpcF_c {
public:
typedef bool (daNpcShad_c::*ActionFn)(void*);
typedef BOOL (daNpcShad_c::*EventFn)(int);
enum Animation {
/* 0x00 */ ANM_NONE,
/* 0x01 */ ANM_F_TALK_A,
/* 0x02 */ ANM_F_HAPPY,
/* 0x03 */ ANM_F_ANGER,
/* 0x04 */ ANM_F_DISCOURAGED,
/* 0x05 */ ANM_F_CHANT,
/* 0x06 */ ANM_F_KOMON,
/* 0x07 */ ANM_F_SURPRISE,
/* 0x08 */ ANM_FH_SURPRISE,
/* 0x09 */ ANM_FH_KOMON,
/* 0x0A */ ANM_FH_HAPPY,
/* 0x0B */ ANM_FH_ANGER,
/* 0x0C */ ANM_FH_DISCOURAGED,
/* 0x0D */ ANM_WAIT_A,
/* 0x0E */ ANM_TALK_A,
/* 0x0F */ ANM_STEP,
/* 0x10 */ ANM_STEPB,
/* 0x11 */ ANM_BOOK_WAIT,
/* 0x12 */ ANM_BOOK_TALK_A,
/* 0x13 */ ANM_HI,
/* 0x14 */ ANM_RUN_A,
/* 0x15 */ ANM_WALK_A,
/* 0x16 */ ANM_SIT_A,
/* 0x17 */ ANM_LOOKBACK,
/* 0x18 */ ANM_CHANT,
/* 0x19 */ ANM_DISCOURAGED,
/* 0x1A */ ANM_DISCOURAGED_WAIT,
/* 0x1B */ ANM_SITTALK_A,
/* 0x1C */ ANM_LOOK,
/* 0x1D */ ANM_LOOK_WAIT,
/* 0x1E */ ANM_SAD_WALK,
/* 0x1F */ ANM_LOOKUP,
/* 0x20 */ ANM_TAKE_KOMON,
/* 0x21 */ ANM_READ_KOMON,
/* 0x22 */ ANM_SURPRISE,
/* 0x23 */ ANM_SURPRISE_WAIT,
};
enum Expression {
/* 0x0 */ EXPR_TALK_A,
/* 0x1 */ EXPR_HAPPY,
/* 0x2 */ EXPR_ANGER,
/* 0x3 */ EXPR_DISCOURAGED,
/* 0x4 */ EXPR_KOMON,
/* 0x5 */ EXPR_SURPRISE,
/* 0x6 */ EXPR_H_SURPRISE,
/* 0x7 */ EXPR_H_KOMON,
/* 0x8 */ EXPR_H_HAPPY,
/* 0x9 */ EXPR_H_ANGER,
/* 0xA */ EXPR_H_DISCOURAGED,
/* 0xB */ EXPR_CHANT,
/* 0xC */ EXPR_NONE,
};
enum Expression_BTP {
/* 0x0 */ EXPR_BTP_SHAD,
/* 0x1 */ EXPR_BTP_F_ANGER,
/* 0x2 */ EXPR_BTP_F_DISCOURAGED,
/* 0x3 */ EXPR_BTP_F_HAPPY,
/* 0x4 */ EXPR_BTP_F_KOMON,
/* 0x5 */ EXPR_BTP_F_SURPRISE,
/* 0x6 */ EXPR_BTP_FH_SURPRISE,
/* 0x7 */ EXPR_BTP_FH_KOMON,
/* 0x8 */ EXPR_BTP_FH_ANGER,
/* 0x9 */ EXPR_BTP_FH_DISCOURAGED,
/* 0xA */ EXPR_BTP_FH_HAPPY
};
enum Motion {
/* 0x00 */ MOT_WAIT_A,
/* 0x01 */ MOT_BOOK_TALK_A,
/* 0x02 */ MOT_BOOK_WAIT,
/* 0x03 */ MOT_HI,
/* 0x04 */ MOT_SIT_A,
/* 0x05 */ MOT_LOOKBACK,
/* 0x06 */ MOT_DISCOURAGED,
/* 0x07 */ MOT_DISCOURAGED_WAIT,
/* 0x08 */ MOT_TALK_A,
/* 0x09 */ MOT_SITTALK_A,
/* 0x0A */ MOT_LOOK,
/* 0x0B */ MOT_TAKE_KOMON,
/* 0x0C */ MOT_READ_KOMON,
/* 0x0D */ MOT_LOOK_WAIT,
/* 0x0E */ MOT_SURPRISE,
/* 0x0F */ MOT_SURPRISE_WAIT,
/* 0x10 */ MOT_LOOKUP,
/* 0x11 */ MOT_SAD_WALK,
/* 0x12 */ MOT_CHANT,
/* 0x13 */ MOT_RUN_A,
/* 0x14 */ MOT_WALK_A,
/* 0x15 */ MOT_STEP,
/* 0x16 */ MOT_STEPB,
};
daNpcShad_c();
virtual ~daNpcShad_c();
cPhs_Step Create();
int CreateHeap();
int Delete();
int Execute();
int Draw();
int ctrlJoint(J3DJoint*, J3DModel*);
static int createHeapCallBack(fopAc_ac_c*);
static int ctrlJointCallBack(J3DJoint*, int);
bool setExpressionAnm(int, bool);
bool setExpressionBtp(int);
void setMotionAnm(int, f32);
void reset();
inline void setWaitAction();
inline bool getPathPoint(u8, int, Vec*);
inline bool isSneaking();
bool wait_type0(void*);
void setMotion(int, f32, BOOL);
void setExpression(int, f32);
bool wait_type1(void*);
bool wait_type2(void*);
bool talk(void*);
bool demo(void*);
bool leave(void*);
BOOL EvCut_Introduction(int);
BOOL EvCut_Meeting(int);
BOOL EvCut_ToChantSpell1(int);
BOOL EvCut_ToChantSpell2(int);
BOOL EvCut_ToChantSpell2Skip(int);
BOOL EvCut_DiscoveryCannon(int);
BOOL EvCut_DiscoveryCannonSkip(int);
BOOL EvCut_Disappear(int);
BOOL EvCut_DisappearSkip(int);
BOOL EvCut_CallBack(int);
BOOL EvCut_WiretapSponsor(int);
BOOL EvCut_WiretapEntrant(int);
void setParam();
BOOL main();
void playMotion();
void playExpression();
BOOL ctrlBtk();
void setAttnPos();
void lookat();
BOOL drawDbgInfo();
static EventFn mEvtSeqList[14];
u8 getPathID() { return (fopAcM_GetParam(this) >> 8) & 0xFF; }
s16 getMessageNo() { return shape_angle.x; }
void setAction(ActionFn action) {
field_0xe1a = 3;
if (mActionFn) {
(this->*mActionFn)(NULL);
}
field_0xe1a = 0;
mActionFn = action;
if (mActionFn) {
(this->*mActionFn)(NULL);
}
}
csXyz* unk_inline();
BOOL chkFindPlayer();
void setLookMode(int, fopAc_ac_c*, cXyz*);
BOOL step(s16, int, f32);
void setExpressionTalkAfter();
void setLookObliquenessUp();
void searchActors() {
if (mMode == 0) {
if (mActorMngr[1].getActorP() == NULL) {
mActorMngr[1].entry(fopAcM_SearchByName(fpcNm_NPC_ASH_e));
}
if (mActorMngr[2].getActorP() == NULL) {
mActorMngr[2].entry(fopAcM_SearchByName(fpcNm_NPC_RAFREL_e));
}
if (mActorMngr[3].getActorP() == NULL) {
mActorMngr[3].entry(fopAcM_SearchByName(fpcNm_NPC_MOIR_e));
}
if (mActorMngr[4].getActorP() == NULL) {
mActorMngr[4].entry(getEvtAreaTagP(17, 0));
}
} else if (mMode == 1
/* dSv_event_flag_c::F_0302 - Kakariko Village - Saw cutscene of Shad casting
spells underneat Kakariko Village */
&& daNpcF_chkEvtBit(0x12E) && mActorMngr[4].getActorP() == NULL)
{
mActorMngr[4].entry(getEvtAreaTagP(18, 0));
}
}
private:
/* 0xB48 */ J3DModel* mBookKnifeModel;
/* 0xB4C */ J3DModel* mKomonshoModel;
/* 0xB50 */ Z2Creature mSound;
/* 0xBE0 */ daNpcF_MatAnm_c* mpMatAnm;
/* 0xBE4 */ daNpcF_Lookat_c mLookat;
/* 0xC80 */ daNpcF_ActorMngr_c mActorMngr[5];
/* 0xCA8 */ daPy_py_c* field_0xca8;
/* 0xCAC */ NPC_SHAD_HIO_CLASS* mpHIO;
/* 0xCB0 */ dCcD_Cyl field_0xcb0;
/* 0xDEC */ ActionFn mActionFn;
/* 0xDF8 */ request_of_phase_process_class mPhases[2];
/* 0xE08 */ fpc_ProcID mItemPartnerId;
/* 0xE0C */ int field_0xe0c;
/* 0xE10 */ int field_0xe10;
/* 0xE14 */ s16 field_0xe14;
/* 0xE16 */ s16 field_0xe16;
/* 0xE18 */ s16 mLookMode;
/* 0xE1A */ u16 field_0xe1a;
/* 0xE1C */ s16 field_0xe1c;
/* 0xE1E */ u8 field_0xe1e;
/* 0xE1F */ u8 field_0xe1f;
/* 0xE20 */ u8 mMode;
};
STATIC_ASSERT(sizeof(daNpcShad_c) == 0xe24);
#endif /* D_A_NPC_SHAD_H */
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