blob: a2a1ac50a6ee282e2f55a9bf5faad06696b4f28e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
|
#ifndef D_A_NPC_SHOP0_H
#define D_A_NPC_SHOP0_H
#include "d/actor/d_a_npc.h"
/**
* @ingroup actors-npcs
* @class daNpc_Shop0_c
* @brief Shop 0?
*
* @details
*
*/
class daNpc_Shop0_Param_c {
public:
virtual ~daNpc_Shop0_Param_c() {};
struct param {
/* 0x0 */ u32 mParam1;
/* 0x4 */ u32 mParam2;
/* 0x8 */ u32 mParam3;
};
static param const mParam;
};
class daNpc_Shop0_c : public fopAc_ac_c {
public:
virtual ~daNpc_Shop0_c();
int create();
int createHeap();
int destroy();
int execute();
int draw();
char* getResName();
void getParam();
int getFlowNodeNum();
int isDelete();
int init();
J3DAnmTransform* getTrnsfrmAnmP(int, char**);
int setBckAnm(J3DAnmTransform*, f32, int, int, int, bool);
int setCollision();
int checkEvent();
void orderEvent();
void setMtx();
void setRoomInf();
int cut_alert(int, int);
int chkProcess(int (daNpc_Shop0_c::*)(void*));
int setProcess(int (daNpc_Shop0_c::*)(void*), void*, int);
int wait(void*);
int talk(void*);
static dCcD_SrcCyl const mCylDat;
/* 0x56c */ u8 mParam;
/* 0x570 */ mDoExt_bckAnm mBckAnm;
/* 0x58c */ f32 mPlaySpeed;
/* 0x590 */ u32 mFlowNodeNum;
/* 0x594 */ dMsgFlow_c mMsgFlow;
/* 0x5e0 */ request_of_phase_process_class mPhaseReq;
/* 0x5e8 */ J3DModel* mpModel;
/* 0x5ec */ f32 mGroundCross;
/* 0x5f0 */ dBgS_ObjGndChk mGndChk;
/* 0x644 */ daNpc_Shop0_Param_c* mpShopParam;
/* 0x648 */ dBgS_AcchCir mAcchCir;
/* 0x688 */ dBgS_ObjAcch mAcch;
/* 0x860 */ dCcD_Stts mStts;
/* 0x89c */ dCcD_Cyl mCyl;
/* 0x9d8 */ s32 mMode;
/* 0x9dc */ int (daNpc_Shop0_c::*mProcess)(void*);
/* 0x9e8 */ s16 field_0x9e8;
/* 0x9ea */ u8 field_0x9ea;
};
STATIC_ASSERT(sizeof(daNpc_Shop0_c) == 0x9ec);
#endif /* D_A_NPC_SHOP0_H */
|