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#ifndef D_A_NPC_TOBY_H
#define D_A_NPC_TOBY_H
#include <types.h>
#include "d/actor/d_a_npc.h"
struct daNpc_Toby_HIOParam {
/* 0x00 */ daNpcT_HIOParam common;
/* 0x8C */ f32 performance_speed;
/* 0x90 */ f32 speedup_performance;
/* 0x94 */ f32 init_play_speed;
/* 0x98 */ f32 switching_speed;
};
class daNpc_Toby_Param_c {
public:
virtual ~daNpc_Toby_Param_c() {}
static const daNpc_Toby_HIOParam m;
};
#if DEBUG
class daNpc_Toby_HIO_c : public mDoHIO_entry_c {
public:
daNpc_Toby_HIO_c();
void listenPropertyEvent(const JORPropertyEvent*);
void genMessage(JORMContext*);
daNpc_Toby_HIOParam m;
};
#define NPC_TOBY_HIO_CLASS daNpc_Toby_HIO_c
#else
#define NPC_TOBY_HIO_CLASS daNpc_Toby_Param_c
#endif
/**
* @ingroup actors-npcs
* @class daNpc_Toby_c
* @brief Fyer
*
* @details
*
*/
class daNpc_Toby_c : public daNpcT_c {
public:
typedef int (daNpc_Toby_c::*cutFunc)(int);
typedef int (daNpc_Toby_c::*actionFunc)(void*);
~daNpc_Toby_c();
int create();
int CreateHeap();
int Delete();
int Execute();
int Draw();
static int createHeapCallBack(fopAc_ac_c*);
static int ctrlJointCallBack(J3DJoint*, int);
static void* srchToby(void*, void*);
fopAc_ac_c* getOtherTobyP(int);
u8 getType();
int isDelete();
void reset();
void afterJntAnm(int);
void setParam();
BOOL checkChangeEvt();
void setAfterTalkMotion();
void srchActors();
BOOL evtTalk();
BOOL evtCutProc();
void action();
void beforeMove();
void setAttnPos();
void setCollision();
int drawDbgInfo();
void drawOtherMdl();
bool afterSetFaceMotionAnm(int, int, f32, int);
bool afterSetMotionAnm(int, int, f32, int);
int selectAction();
int chkAction(actionFunc);
int setAction(actionFunc);
int cutTobyHouseFire(int);
int cutTalkToOneself(int);
int cutRepairSCannon(int);
int cutSCannon(int);
int cutConversationAboutSCannon(int);
int cutConversationAboutZra(int);
int chkAttnZra();
int wait(void*);
int walk(void*);
int play(void*);
int talk(void*);
int test(void*);
daNpc_Toby_c(
daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData,
daNpcT_motionAnmData_c const* i_motionAnmData,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData,
int i_faceMotionStepNum,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum,
daNpcT_evtData_c const* i_evtData, char** i_arcNames)
: daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
i_arcNames) {
// "|%06d:%x|daNpc_Toby_c -> Construct\n"
OS_REPORT("|%06d:%x|daNpc_Toby_c -> コンストラクト\n", g_Counter.mCounter0, this);
}
u16 getEyeballMaterialNo() { return 2; }
s32 getHeadJointNo() { return 4; }
s32 getNeckJointNo() { return 3; }
s32 getBackboneJointNo() { return 1; }
BOOL checkChangeJoint(int arg0) { return arg0 == 4; }
BOOL checkRemoveJoint(int arg0) { return arg0 == 8; }
s32 getFootLJointNo() { return 24; }
s32 getFootRJointNo() { return 27; }
BOOL chkXYItems() { return TRUE; }
int getFlowNodeNo() {
u16 nodeNo = home.angle.x;
u32 rv;
if (nodeNo == 0xffff) {
rv = -1;
} else {
rv = nodeNo;
}
return rv;
}
u8 getPathID() { return (fopAcM_GetParam(this) & 0xFF00) >> 8; }
u8 getBitSW() { return (fopAcM_GetParam(this) & 0xFF0000) >> 16; }
static char* mCutNameList[7];
static cutFunc mCutList[7];
private:
/* 0x0E40 */ NPC_TOBY_HIO_CLASS* mpHIO;
/* 0x0E44 */ J3DModel* mpTobyModels[1];
/* 0x0E48 */ dCcD_Cyl mCyl1;
/* 0x0F84 */ u8 mType;
/* 0x0F88 */ daNpcT_ActorMngr_c mActorMngr[4];
/* 0x0FA8 */ actionFunc mActFunc_0;
/* 0x0FB4 */ actionFunc mActFunc_1;
/* 0x0FC0 */ daNpcT_Path_c mPath;
/* 0x0FE8 */ cXyz field_0x0FE8;
/* 0x0FF4 */ int field_0x0FF4;
/* 0x0FF8 */ f32 mPlaySpeed;
/* 0x0FFC */ u16 field_0x0FFC;
/* 0x0FFE */ u8 field_0x0FFE;
/* 0x0FFF */ u8 field_0x0FFF;
/* 0x1000 */ u8 field_0x1000;
/* 0x1001 */ bool field_0x1001;
/* 0x1002 */ bool field_0x1002;
/* 0x1003 */ u8 field_0x1003;
/* 0x1004 */ u8 field_0x1004;
};
STATIC_ASSERT(sizeof(daNpc_Toby_c) == 0x1008);
#endif /* D_A_NPC_TOBY_H */
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