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#ifndef D_A_NPC_ZRZ_H
#define D_A_NPC_ZRZ_H
#include "d/actor/d_a_npc4.h"
class daGraveStone_c;
class daObjZraRock_c;
struct daNpc_zrZ_HIOParam {
/* 0x00 */ daNpcF_HIOParam common;
/* 0x6C */ f32 field_0x6c;
/* 0x70 */ f32 mFollowDst;
/* 0x74 */ f32 mRestoreDst;
/* 0x78 */ f32 mMaxSpeed;
/* 0x7C */ f32 mClothesGetDst;
/* 0x80 */ f32 field_0x80;
};
class daNpc_zrZ_Param_c {
public:
virtual ~daNpc_zrZ_Param_c() {}
static daNpc_zrZ_HIOParam const m;
};
STATIC_ASSERT(sizeof(daNpc_zrZ_HIOParam) == 0x84);
#if DEBUG
class daNpc_zrZ_HIO_c : public mDoHIO_entry_c {
public:
daNpc_zrZ_HIO_c();
void listenPropertyEvent(const JORPropertyEvent*);
void genMessage(JORMContext*);
daNpc_zrZ_HIOParam m;
};
#define NPC_ZRZ_HIO_CLASS daNpc_zrZ_HIO_c
#else
#define NPC_ZRZ_HIO_CLASS daNpc_zrZ_Param_c
#endif
/**
* @ingroup actors-npcs
* @class daNpc_zrZ_c
* @brief Rutela
*
* @details The ghost of the Zora queen.
*
*/
class daNpc_zrZ_c : public daNpcF_c {
public:
typedef BOOL (daNpc_zrZ_c::*ActionFn)(void*);
typedef BOOL (daNpc_zrZ_c::*EventFn)(int);
daNpc_zrZ_c();
~daNpc_zrZ_c();
cPhs_Step create();
int CreateHeap();
int Delete();
int Execute();
int Draw();
int draw(BOOL, BOOL, f32, _GXColorS10*, BOOL);
int ctrlJoint(J3DJoint*, J3DModel*);
static int createHeapCallBack(fopAc_ac_c*);
static int ctrlJointCallBack(J3DJoint*, int);
void setParam();
BOOL main();
BOOL ctrlBtk();
void setAttnPos();
void setMtx();
bool setExpressionAnm(int, bool);
bool setExpressionBtp(int);
void setExpression(int, f32);
void setMotionAnm(int, f32);
void setMotion(int, f32, int);
BOOL drawDbgInfo();
void drawOtherMdls();
u8 getTypeFromParam();
/* inline */ u8 getPathNoFromParam() { return (fopAcM_GetParam(this) >> 8) & 0xff; }
/* inline */ u8 getDemoMode() { return (fopAcM_GetParam(this) >> 0x10) & 0xf; }
BOOL isDelete();
void reset();
void playExpression();
void playMotion();
BOOL chkAction(ActionFn);
BOOL setAction(ActionFn);
BOOL selectAction();
void doNormalAction(BOOL);
BOOL doEvent();
BOOL setSkipZev(int, int);
void setLookMode(int);
void lookat();
void setExpressionTalkAfter();
void lightReady();
void setLightPos();
void lightPowerCalc(int);
void lightColorProc();
BOOL ECut_helpPrince(int);
BOOL ECut_comeHere(int);
BOOL ECut_restoreLink(int);
BOOL ECut_clothesGet(int);
BOOL ECut_getAfter(int);
BOOL ECut_sealRelease(int);
BOOL ECut_srSkip(int);
void pullbackPlayer(f32);
BOOL wait(void*);
BOOL comeHere(void*);
BOOL comeHere2(void*);
BOOL talk(void*);
BOOL test(void*);
void himoCalc();
void adjustShapeAngle() {}
private:
/* 0x0B48 */ Z2Creature mCreatureSound;
/* 0x0BD8 */ daNpcF_MatAnm_c* mpMatAnm;
/* 0x0BDC */ mDoExt_invisibleModel mInvisibleModel;
/* 0x0BE4 */ daNpcF_Lookat_c mLookat;
/* 0x0C80 */ daNpcF_ActorMngr_c mActorMngr[2];
/* 0x0C90 */ daNpcF_Path_c mPath;
/* 0x12C0 */ NPC_ZRZ_HIO_CLASS* mpHIO;
/* 0x12C4 */ dCcD_Cyl mCcCyl;
/* 0x1400 */ ActionFn mpNextActionFn;
/* 0x140C */ ActionFn mpActionFn;
/* 0x1418 */ request_of_phase_process_class mPhase[2];
/* 0x1428 */ u8 field_0x1428[8];
/* 0x1430 */ u32 mItemID;
/* 0x1434 */ int field_0x1434;
/* 0x1438 */ int field_0x1438;
/* 0x143C */ int field_0x143c;
/* 0x1440 */ int field_0x1440;
/* 0x1444 */ int mFlowID;
/* 0x1448 */ s16 mLookMode;
/* 0x144A */ u16 mMode;
/* 0x144C */ u8 mType;
/* 0x144D */ bool mIsLeading;
/* 0x144E */ u8 mDemoMode;
/* 0x144F */ bool mIsMoving;
/* 0x1450 */ f32 mSpeed;
/* 0x1454 */ u8 mSwitch1;
/* 0x1455 */ u8 mSwitch2;
/* 0x1456 */ u8 mSwitch3;
/* 0x1458 */ csXyz mMoveAngle;
/* 0x1460 */ int mModulationParam;
/* 0x1464 */ f32 mModulationOffset;
/* 0x1468 */ LIGHT_INFLUENCE mLight;
/* 0x1488 */ f32 mAllcolRatio;
/* 0x148C */ int mLightEffectFrame;
/* 0x1490 */ bool mUseLightEffect;
/* 0x1491 */ bool mClothesObtained;
/* 0x1494 */ daGraveStone_c* mpGravestoneActor;
/* 0x1498 */ fopAc_ac_c* mpClothActor;
/* 0x149C */ daObjZraRock_c* mpRockActor;
/* 0x14A0 */ cXyz mLimbCalcPos;
/* 0x14AC */ cXyz mLimbCalcRelPos;
/* 0x14B8 */ csXyz mLimbAngle;
/* 0x14C0 */ BOOL mMusicSet;
/* 0x14C4 */ bool mSealReleased;
static char* mEvtCutNameList[8];
static EventFn mEvtCutList[8];
enum Animation {
/* 0x0 */ ANM_NONE,
/* 0x1 */ ANM_F_TALK_A,
/* 0x2 */ ANM_WAIT_GT_A,
/* 0x3 */ ANM_LEAD,
/* 0x4 */ ANM_COMEON,
};
enum Expression {
/* 0x0 */ EXPR_TALK_A,
/* 0x1 */ EXPR_NONE,
};
enum Motion {
/* 0x0 */ MOT_WAIT_GT_A,
/* 0x1 */ MOT_COMEON,
/* 0x2 */ MOT_LEAD,
};
enum DemoMode {
/* 0x1 */ DEMO_WAIT = 1,
/* 0x2 */ DEMO_COME_HERE,
/* 0x3 */ DEMO_COME_HERE_2,
};
enum Event {
/* 0x0 */ EVT_NONE,
/* 0x1 */ EVT_HELP_PRINCE,
/* 0x2 */ EVT_COME_HERE,
/* 0x3 */ EVT_RESTORE_LINK,
/* 0x4 */ EVT_CLOTHES_GET,
/* 0x5 */ EVT_GET_AFTER,
/* 0x6 */ EVT_SEAL_RELEASE,
/* 0x7 */ EVT_SR_SKIP,
};
};
STATIC_ASSERT(sizeof(daNpc_zrZ_c) == 0x14c8);
#endif /* D_A_NPC_ZRZ_H */
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