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#ifndef D_A_OBJ_CRVSTEEL_H
#define D_A_OBJ_CRVSTEEL_H
#include "d/d_bg_s_acch.h"
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_cc_d.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjCRVSTEEL_c
* @brief Caravan Steel
*
* @details
*
*/
class daObjCRVSTEEL_c : public dBgS_MoveBgActor {
public:
void OpenSet(f32, f32);
void CloseSet(f32);
void CloseExecute();
void OpenExecute();
void Action();
void setBaseMtx();
int CreateHeap();
int create();
int Create();
int Execute(Mtx**);
int Draw();
int Delete();
private:
/* 0x5A0 */ u32 mSmokeParticle1;
/* 0x5A4 */ u32 mSmokeParticle2;
/* 0x5A8 */ s16 mAction;
/* 0x5AC */ f32 mMaxHeight;
/* 0x5B0 */ f32 mMinHeight;
/* 0x5B4 */ f32 field_0x5b4;
/* 0x5B8 */ f32 field_0x5b8;
/* 0x5BC */ f32 field_0x5bc;
/* 0x5C0 */ J3DModel* mModel;
/* 0x5C4 */ request_of_phase_process_class mPhase;
/* 0x5CC */ dBgS_AcchCir mAcchCir;
/* 0x60C */ dBgS_ObjAcch mAcch;
/* 0x7E4 */ dCcD_Stts mStts;
/* 0x820 */ u8 field_0x820[0x848 - 0x820];
};
STATIC_ASSERT(sizeof(daObjCRVSTEEL_c) == 0x848);
#endif /* D_A_OBJ_CRVSTEEL_H */
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