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#ifndef D_A_OBJ_DIGPLACE_H
#define D_A_OBJ_DIGPLACE_H
#include "d/d_path.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjDigpl_c
* @brief Wolf Dig Place (Treasure)
*
* @details
*
*/
class daObjDigpl_c : public fopAc_ac_c {
public:
int create();
int execute();
private:
/* 0x568 */ u8 mType;
/* 0x569 */ u8 mSwitch;
/* 0x56A */ u8 mDigFlg;
/* 0x56B */ u8 field_0x56b;
/* 0x56C */ u8 mCurrentDigPoint;
/* 0x570 */ Mtx field_0x570;
/* 0x5A0 */ int mUsedDigFlags[6];
/* 0x5B8 */ dPath* mpDigPoints;
public:
virtual ~daObjDigpl_c();
u8 getSceneNum() { return (fopAcM_GetParam(this) >> 0xC) & 0xFF; }
int getItemNum() { return getSceneNum(); }
u8 getType() const { return mType; }
void onDigFlg() { mDigFlg = true; }
};
STATIC_ASSERT(sizeof(daObjDigpl_c) == 0x5C0);
#endif /* D_A_OBJ_DIGPLACE_H */
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