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#ifndef D_A_OBJ_GANONWALL2_H
#define D_A_OBJ_GANONWALL2_H
#include "d/d_bg_s_movebg_actor.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjGWall2_c
* @brief Ganon Wall 2
*
* @details
*
*/
class daObjGWall2_c : public dBgS_MoveBgActor {
public:
void initBaseMtx();
void setBaseMtx();
int Create();
int CreateHeap();
int create1st();
int Execute(Mtx**);
int Draw();
int Delete();
u32 getEventBit1() { return fopAcM_GetParamBit(this, 0, 10); }
private:
/* 0x5A0 */ request_of_phase_process_class mPhaseReq;
/* 0x5A8 */ J3DModel* mpModel;
/* 0x5AC */ mDoExt_btkAnm* mpBtkAnm;
/* 0x5B0 */ u16 mMatIdx;
/* 0x5B2 */ cXyz mSePos;
};
STATIC_ASSERT(sizeof(daObjGWall2_c) == 0x5c0);
#endif /* D_A_OBJ_GANONWALL2_H */
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