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#ifndef D_A_OBJ_GRAWALL_H
#define D_A_OBJ_GRAWALL_H
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjGraWall_c
* @brief Goron Wall?
*
* @details
*
*/
class daObjGraWall_c : public fopAc_ac_c {
public:
int Create();
int Execute();
int Delete();
void col_init();
void col_set();
private:
/* 0x568 */ dCcD_Stts mStts;
/* 0x5A4 */ dCcD_Cyl mCyl;
/* 0x6E0 */ u8 field_0x6e0;
};
STATIC_ASSERT(sizeof(daObjGraWall_c) == 0x6E4);
#endif /* D_A_OBJ_GRAWALL_H */
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