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#ifndef D_A_OBJ_KNBULLET_H
#define D_A_OBJ_KNBULLET_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_cc_d.h"
/**
* @ingroup actors-objects
* @class daObjKnBullet_c
* @brief Hero's Shade Energy Ball? (Knight Bullet)
*
* @details
*
*/
class daObjKnBullet_c : public fopAc_ac_c {
public:
int Create();
int Execute();
int Draw();
int Delete();
void setBaseMtx();
void col_init();
BOOL col_chk();
void hitPrtclSet();
u8 getActionMode() { return mActionMode; }
void setActionMode(u8 i_action) { mActionMode = i_action; }
private:
/* 0x568 */ Mtx mMtx;
/* 0x598 */ dCcD_Stts mCcStts;
/* 0x5D4 */ dCcD_Sph mCcSph;
/* 0x70C */ u8 mActionMode;
/* 0x70E */ s16 mTimer;
/* 0x710 */ u32 mEmtIds[3];
};
STATIC_ASSERT(sizeof(daObjKnBullet_c) == 0x71c);
struct daObjKnBullet_Hio_Param_c {
/* 0x0 */ f32 radius;
/* 0x4 */ f32 move_speed;
/* 0x8 */ s16 lifetime;
};
#endif /* D_A_OBJ_KNBULLET_H */
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