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#ifndef D_A_OBJ_LV4POGATE_H
#define D_A_OBJ_LV4POGATE_H
#include "d/d_bg_s_movebg_actor.h"
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_hostIO.h"
/**
* @ingroup actors-objects
* @class daLv4PoGate_c
* @brief Arbiter's Grounds Poe Gate
*
* @details
*
*/
class daLv4PoGate_c : public dBgS_MoveBgActor {
public:
enum Mode_e {
MODE_WAIT_e,
MODE_MOVE_OPEN_e,
MODE_MOVE_CLOSE_e,
MODE_MOVE_CLOSE_WAIT_e,
MODE_MOVE_CLOSE2_e,
MODE_MOVE_CLOSE2_WAIT_e,
MODE_MOVE_CLOSE3_e,
};
void setBaseMtx();
int create();
void moveGate();
void init_modeWait();
void modeWait();
void init_modeMoveOpen();
void modeMoveOpen();
void init_modeMoveClose();
void modeMoveClose();
void init_modeMoveCloseWait();
void modeMoveCloseWait();
void init_modeMoveClose2();
void modeMoveClose2();
void init_modeMoveClose2Wait();
void modeMoveClose2Wait();
void init_modeMoveClose3();
void modeMoveClose3();
void setSe();
void setEffect(int);
virtual int CreateHeap();
virtual int Execute(Mtx**);
virtual int Draw();
virtual int Delete();
int getSw() { return fopAcM_GetParamBit(this, 0, 8); }
private:
/* 0x5A0 */ request_of_phase_process_class mPhase;
/* 0x5A8 */ J3DModel* mpModel;
/* 0x5AC */ u8 mMode;
/* 0x5AD */ u8 mSw;
/* 0x5AE */ u8 mInitMove;
/* 0x5B0 */ f32 mMoveTarget;
/* 0x5B4 */ f32 mMoveValue;
/* 0x5B8 */ u8 mCloseWaitTime;
};
STATIC_ASSERT(sizeof(daLv4PoGate_c) == 0x5BC);
class daLv4PoGate_HIO_c : public mDoHIO_entry_c {
public:
daLv4PoGate_HIO_c();
virtual ~daLv4PoGate_HIO_c() {};
void genMessage(JORMContext*);
/* 0x04 */ f32 mOpenSpeed;
/* 0x08 */ f32 mCloseStep1Speed;
/* 0x0C */ f32 mCloseStep2Speed;
/* 0x10 */ f32 mCloseStep1Amount;
/* 0x14 */ f32 mCloseStep2Amount;
/* 0x18 */ u8 mCloseStep1Wait;
/* 0x19 */ u8 mCloseStep2Wait;
/* 0x1C */ f32 mCloseStep3Speed;
/* 0x20 */ f32 mCloseStep3Max;
/* 0x24 */ u8 mShockStrength;
};
#endif /* D_A_OBJ_LV4POGATE_H */
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