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#ifndef D_A_OBJ_LV4FLOOR_H
#define D_A_OBJ_LV4FLOOR_H
#include "d/d_bg_s_movebg_actor.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjLv4Floor_c
* @brief Arbiter's Grounds Floor
*
* @details
*
*/
class daObjLv4Floor_c : public dBgS_MoveBgActor {
public:
enum Action_e {
MODE_WAIT_e,
MODE_MOVE_e,
MODE_DEAD_e,
};
void initBaseMtx();
void setBaseMtx();
int create1st();
void action();
void mode_wait();
void mode_init_move();
void mode_move();
void mode_init_dead();
void mode_dead();
virtual int CreateHeap();
virtual int Create();
virtual int Execute(Mtx**);
virtual int Draw();
virtual int Delete();
u8 getSwbit() { return fopAcM_GetParamBit(this, 0, 8) & 0xFF; }
private:
/* 0x5A0 */ request_of_phase_process_class mPhase;
/* 0x5A8 */ J3DModel* mpModel;
/* 0x5AC */ f32 mMoveYPos;
/* 0x5B0 */ u8 mAction;
};
STATIC_ASSERT(sizeof(daObjLv4Floor_c) == 0x5B4);
#endif /* D_A_OBJ_LV4FLOOR_H */
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