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#ifndef D_A_OBJ_LV6FURIKOTRAP_H
#define D_A_OBJ_LV6FURIKOTRAP_H
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_cc_d.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daLv6FurikoTrap_c
* @brief Temple of Time Pendulum Trap
*
* @details
*
*/
class daLv6FurikoTrap_c : public dBgS_MoveBgActor {
public:
void setBaseMtx();
int CreateHeap();
int create();
int Execute(Mtx**);
void move();
void init_modeMove();
void modeMove();
int Draw();
int Delete();
static const dCcD_SrcGObjInf mCcDObjInfo;
static dCcD_SrcSph mCcDSph;
private:
/* 0x5A0 */ request_of_phase_process_class mPhase;
/* 0x5A8 */ J3DModel* mModel;
/* 0x5AC */ u8 mMode;
/* 0x5AE */ s16 mAngleIncrement;
/* 0x5B0 */ s16 mAngle;
/* 0x5B2 */ u8 mTimer;
/* 0x5B4 */ dCcD_Stts mCcStts;
/* 0x5F0 */ dCcD_Sph mCcSph1[13];
/* 0x15C8 */ dCcD_Sph mCcSph2[6];
};
STATIC_ASSERT(sizeof(daLv6FurikoTrap_c) == 0x1d18);
class daLv6FurikoTrap_HIO_c : public mDoHIO_entry_c {
public:
daLv6FurikoTrap_HIO_c();
#if DEBUG
void genMessage(JORMContext*);
#endif
/* 0x8 */ f32 mIntervalSeconds;
/* 0xC */ f32 mMaxAngle;
/* 0x10 */ u8 unk10;
};
#endif /* D_A_OBJ_LV6FURIKOTRAP_H */
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