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#ifndef D_A_OBJ_LV8KEKKAITRAP_H
#define D_A_OBJ_LV8KEKKAITRAP_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_bg_s_movebg_actor.h"
/**
* @ingroup actors-objects
* @class daKekaiTrap_c
* @brief Palace of Twilight Barrier Trap
*
* @details
*
*/
class daKekaiTrap_c : public dBgS_MoveBgActor {
public:
void setBaseMtx();
int create();
void moveMain();
void init_modeWait();
void modeWait();
void init_modeMoveUp();
void modeMoveUp();
void init_modeMoveDown();
void modeMoveDown();
virtual int CreateHeap();
virtual int Execute(Mtx**);
virtual int Draw();
virtual int Delete();
int getType() { return fopAcM_GetParamBit(this, 0, 4); }
int getSwBit() { return fopAcM_GetParamBit(this, 4, 8); }
private:
/* 0x5A0 */ request_of_phase_process_class mPhase;
/* 0x5A8 */ J3DModel* mpModel;
/* 0x5AC */ u8 mIsSwitch;
/* 0x5AD */ u8 mSwbit;
/* 0x5AE */ u8 mType;
/* 0x5AF */ u8 mMode;
/* 0x5B0 */ u8 mTimer;
};
STATIC_ASSERT(sizeof(daKekaiTrap_c) == 0x5b4);
#endif /* D_A_OBJ_LV8KEKKAITRAP_H */
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