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#ifndef D_A_OBJ_LV9SWSHUTTER_H
#define D_A_OBJ_LV9SWSHUTTER_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_bg_s_movebg_actor.h"
/**
* @ingroup actors-objects
* @class daLv9SwShutter_c
* @brief Hyrule Castle Switch Shutter
*
* @details
*
*/
class daLv9SwShutter_c : public dBgS_MoveBgActor {
public:
void setBaseMtx();
int create();
void moveShutter();
void init_modeWait();
void modeWait();
void init_modeOpen();
void modeOpen();
void init_modeClose();
void modeClose();
virtual int CreateHeap();
virtual int Execute(Mtx**);
virtual int Draw();
virtual int Delete();
int getSw() { return fopAcM_GetParamBit(this, 0, 8); }
private:
/* 0x5A0 */ request_of_phase_process_class mPhase;
/* 0x5A8 */ J3DModel* mpModel;
/* 0x5AC */ u8 mMode;
/* 0x5AD */ u8 mSwbit;
/* 0x5AE */ u8 mIsSwitch;
/* 0x5B0 */ f32 field_0x5b0;
};
STATIC_ASSERT(sizeof(daLv9SwShutter_c) == 0x5b4);
#endif /* D_A_OBJ_LV9SWSHUTTER_H */
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