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#ifndef D_A_OBJ_MIRROR_SAND_H
#define D_A_OBJ_MIRROR_SAND_H
#include "d/d_com_inf_game.h"
#include "d/d_bg_w.h"
/**
* @ingroup actors-objects
* @class daObjMirrorSand_c
* @brief Twilight Mirror Sand
*
* @details
*
*/
class daObjMirrorSand_c : public fopAc_ac_c {
public:
void initBaseMtx();
void setBaseMtx();
inline ~daObjMirrorSand_c();
inline int createHeap();
inline int create();
inline int execute();
inline int draw();
inline void create_init();
u8 getSwitchNo() { return (fopAcM_GetParam(this) >> 8) & 0xFF; }
void setAnmSpeed(f32 speed) { mpBck->setPlaySpeed(speed); }
bool isSwitch() {
return fopAcM_isSwitch(this, getSwitchNo()) ||
/* dSv_event_flag_c::F_0361 - Arbiter's Grounds - Spun the spinning pillars */
dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[361]) ||
/* dSv_event_flag_c::F_0354 - Cutscene - [cutscene] Mirror complete */
dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[354]);
}
private:
/* 0x568 */ J3DModel* mpModel;
/* 0x56C */ mDoExt_bckAnm* mpBck;
/* 0x570 */ request_of_phase_process_class mPhase;
/* 0x578 */ dBgW* mpCurrentBgw;
/* 0x57C */ dBgW mBgw[2];
/* 0x6FC */ Mtx mBgMtx;
};
STATIC_ASSERT(sizeof(daObjMirrorSand_c) == 0x72C);
#endif /* D_A_OBJ_MIRROR_SAND_H */
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