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#ifndef D_A_OBJ_PROP_H
#define D_A_OBJ_PROP_H
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-objects
* @class daObjProp_c
* @brief City in the Sky Propeller?
*
* @details
*
*/
class daObjProp_c : public fopAc_ac_c, public request_of_phase_process_class {
public:
daObjProp_c();
virtual ~daObjProp_c();
bool createHeap();
int create();
int Delete();
int draw();
int execute();
void init();
void setModelMtx();
u32 getNameArg_0() { return fopAcM_GetParamBit(this, 0, 4); }
u32 getArg_0() { return fopAcM_GetParamBit(this, 4, 4); }
private:
/* 0x574 */ J3DModel* mpModel;
/* 0x578 */ u8 mArg;
};
STATIC_ASSERT(sizeof(daObjProp_c) == 0x57C);
#endif /* D_A_OBJ_PROP_H */
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