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#ifndef D_A_OBJ_TAFENCE_H
#define D_A_OBJ_TAFENCE_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_cc_d.h"
/**
* @ingroup actors-objects
* @class daTaFence_c
* @brief Fench/Mesh?
*
* @details
*
*/
class daTaFence_c : public dBgS_MoveBgActor {
public:
void setBaseMtx();
int create();
void fenceProc();
void init_modeWait();
void modeWait();
void init_modeMoveInit();
void modeMoveInit();
void init_modeMove();
void modeMove();
void init_modeMoveEnd();
void modeMoveEnd();
virtual int CreateHeap();
virtual int Execute(Mtx**);
virtual int Draw();
virtual int Delete();
static const dCcD_SrcGObjInf mCcDObjInfo;
static dCcD_SrcCyl mCcDCyl;
/* 0x05A0 */ request_of_phase_process_class mPhase;
/* 0x05A8 */ J3DModel* mpModel;
/* 0x05AC */ u8 mMode;
/* 0x05B0 */ dCcD_Stts mCcStts;
/* 0x05EC */ dCcD_Cyl mCyl[11];
/* 0x1380 */ f32 mFallSpeed;
/* 0x1384 */ s16 field_0x1384;
/* 0x1386 */ u8 mCollapseTimer;
/* 0x1388 */ int mCounter;
/* 0x138C */ csXyz mShakeYZ;
/* 0x1394 */ f32 mShakeYZ_intensity;
/* 0x1398 */ f32 mShakeYZ_ampZ;
/* 0x139C */ f32 mShakeYZ_ampY;
/* 0x13A0 */ f32 mShakeYZ_damp;
/* 0x13A4 */ f32 mShakeYZ_maxDamp;
/* 0x13A8 */ f32 mShakeYZ_minDamp;
/* 0x13AC */ cXyz mShakeXZ;
/* 0x13B8 */ f32 mShakeXZ_ampX;
/* 0x13BC */ f32 mShakeXZ_ampZ;
/* 0x13C0 */ f32 mShakeXZ_intensity;
/* 0x13C4 */ f32 mShakeXZ_damp;
/* 0x13C8 */ f32 mShakeXZ_maxDamp;
/* 0x13CC */ f32 mShakeXZ_minDamp;
/* 0x13D0 */ u8 mShakeTimer;
};
STATIC_ASSERT(sizeof(daTaFence_c) == 0x13d4);
#endif /* D_A_OBJ_TAFENCE_H */
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