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|
#ifndef D_A_D_A_PLAYER_H
#define D_A_D_A_PLAYER_H
#include "d/d_drawlist.h"
#include "f_op/f_op_actor.h"
#include "d/d_com_inf_game.h"
struct ResTIMG;
class daPy_frameCtrl_c : public J3DFrameCtrl {
public:
virtual ~daPy_frameCtrl_c() {}
daPy_frameCtrl_c() {}
bool checkAnmEnd();
void updateFrame();
void setFrameCtrl(u8 i_attribute, s16 i_start, s16 i_end, f32 i_rate, f32 i_frame);
u16 getEndFlg() const { return mEndFlg; }
u16 getNowSetFlg() const { return mNowSetFlg; }
void onEndFlg() { mEndFlg = 1; }
void onNowSetFlg() { mNowSetFlg = 1; }
void offNowSetFlg() { mNowSetFlg = 0; }
void offEndFlg() {
mEndFlg = 0;
mNowSetFlg = 0;
}
private:
/* 0x14 */ u16 mEndFlg;
/* 0x16 */ u16 mNowSetFlg;
};
class daPy_sightPacket_c : public dDlst_base_c {
public:
daPy_sightPacket_c() {}
virtual void draw();
virtual ~daPy_sightPacket_c() {}
void setSight();
void setSightImage(ResTIMG* i_img);
u8 getDrawFlg() { return mDrawFlag; }
void onDrawFlg() { mDrawFlag = true; }
void offDrawFlg() { mDrawFlag = false; }
void setPos(const cXyz* i_pos) { mPos = *i_pos; }
cXyz* getPosP() { return &mPos; }
/* 0x04 */ u8 mDrawFlag;
/* 0x08 */ cXyz mPos;
/* 0x14 */ Mtx mProjMtx;
/* 0x44 */ ResTIMG* mpImg;
/* 0x48 */ u8* mpData;
};
class daPy_boomerangMove_c {
public:
void initOffset(const cXyz* i_pos);
void initOffset(const cXyz* i_pos, const dCcD_GObjInf*) { initOffset(i_pos); }
int posMove(cXyz* o_pos, s16* o_rotY, fopAc_ac_c* i_objActor, s16 i_rotStep);
void bgCheckAfterOffset(const cXyz* i_pos);
static void initDropAngleY() { m_dropAngleY = 0x4000; }
static void offEventKeepFlg() { m_eventKeepFlg = 0; }
static void onEventKeepFlg() { m_eventKeepFlg = 1; }
static s16 m_dropAngleY;
static s16 m_eventKeepFlg;
private:
/* 0x0 */ u8 field_0x0;
/* 0x2 */ s16 field_0x2;
/* 0x4 */ f32 m_offsetY;
/* 0x8 */ f32 m_offsetXZ;
}; // Size: 0xC
class daPy_anmHeap_c {
public:
enum daAlinkHEAP_TYPE {
HEAP_TYPE_1 = 1,
HEAP_TYPE_2,
HEAP_TYPE_3,
HEAP_TYPE_4,
HEAP_TYPE_5,
};
daPy_anmHeap_c(u32 i_bufferSize = 0);
~daPy_anmHeap_c();
void initData();
void* mallocBuffer();
void createHeap(daAlinkHEAP_TYPE i_heapType);
void* loadData(u16 i_resId);
void* loadDataIdx(u16 i_resId);
void* loadDataPriIdx(u16 i_resId);
void* loadDataDemoRID(u16 i_resID, u16 i_arcNo);
JKRHeap* setAnimeHeap();
u16 getIdx() const { return mIdx; }
void resetIdx() { mIdx = 0xFFFF; }
void resetPriIdx() { mPriIdx = 0xFFFF; }
void resetArcNo() { mArcNo = 0xFFFF; }
bool checkNoSetArcNo() const { return mArcNo == 0xFFFF; }
void setBufferSize(u32 i_size) { mBufferSize = i_size; }
void setBuffer(u8* i_buffer) { mBuffer = i_buffer; }
u32 getBufferSize() { return mBufferSize; }
u8* getBuffer() { return mBuffer; }
bool checkNoSetIdx() const { return mIdx == 0xFFFF; }
bool checkNoSetPriIdx() const { return mPriIdx == 0xFFFF; }
u16 getArcNo() const { return mArcNo; }
void setIdx(u16 i_idx) { mIdx = i_idx; }
/* 0x00 */ u16 mIdx;
/* 0x02 */ u16 mPriIdx;
/* 0x04 */ u16 mArcNo;
/* 0x08 */ u32 mBufferSize;
/* 0x0C */ u8* mBuffer;
/* 0x10 */ JKRSolidHeap* mAnimeHeap;
}; // Size = 0x14
class daPy_actorKeep_c {
public:
daPy_actorKeep_c() { clearData(); }
void setActor();
void setData(fopAc_ac_c* i_actor);
void clearData();
fpc_ProcID getID() const { return mID; }
void setID(fpc_ProcID i_id) { mID = i_id; }
fopAc_ac_c* getActor() const { return mActor; }
fopAc_ac_c* getActorConst() const { return mActor; }
private:
/* 0x0 */ fpc_ProcID mID;
/* 0x4 */ fopAc_ac_c* mActor;
}; // Size: 0x8
class Z2WolfHowlMgr;
class daBoomerang_c;
class daPy_demo_c {
public:
enum {
DEMO_UNK_0_e,
DEMO_UNK_1_e,
DEMO_UNK_2_e,
DEMO_UNK_3_e,
DEMO_UNK_4_e,
DEMO_WAIT_TURN_e,
DEMO_UNK_6_e,
DEMO_UNK_7_e,
DEMO_UNK_8_e,
DEMO_UNK_9_e,
DEMO_OPEN_TREASURE_e,
DEMO_GET_ITEM_e,
DEMO_UNEQUIP_e,
DEMO_GRAB_PUT_e,
DEMO_UNK_14_e,
DEMO_UNK_15_e,
DEMO_UNK_16_e,
DEMO_UNK_17_e,
DEMO_UNK_18_e,
DEMO_MONKEY_MOVE_e,
DEMO_LOOK_AROUND_e,
DEMO_UNK_21_e,
DEMO_UNK_22_e,
DEMO_UNK_23_e,
DEMO_UNK_24_e,
DEMO_TURN_BACK_e,
DEMO_UNK_26_e,
DEMO_UNK_27_e,
DEMO_BOOMERANG_CATCH_e,
DEMO_HAWK_CATCH_e,
DEMO_SWORD_UNEQUIP_SP_e,
DEMO_UNK_31_e,
DEMO_PUSH_PULL_WAIT_e,
DEMO_PUSH_MOVE_e,
DEMO_BOSS_ATN_WAIT_e,
DEMO_DOOR_OPEN_e,
DEMO_UNK_36_e,
DEMO_TRADE_ITEM_OUT_e,
DEMO_UNK_38_e,
DEMO_KANDELAAR_SWING_e,
DEMO_FRONT_ROLL_e,
DEMO_CROUCH_e,
DEMO_UNK_42_e,
DEMO_UNK_43_e,
DEMO_UNK_44_e,
DEMO_UNK_45_e,
DEMO_CAUGHT_e,
DEMO_LOOK_UP_e,
DEMO_LOOK_UP_TO_GET_ITEM_e,
DEMO_HAND_PAT_e,
DEMO_WOLF_MIDNA_RIDE_SHOCK_e,
DEMO_SUMOU_SHIKO_e,
DEMO_FOG_DEAD_e,
DEMO_WOLF_SMELL_WAIT_e,
DEMO_UNK_54_e,
DEMO_UNK_55_e,
DEMO_WOLF_CARGO_CARRY_e,
DEMO_METAMORPHOSE_UNK1_e,
DEMO_METAMORPHOSE_UNK2_e,
DEMO_HORSE_GET_KEY_e,
DEMO_NOD_e,
DEMO_GLARE_e,
DEMO_EYE_AWAY_e,
DEMO_GOAT_STOP_READY_e,
DEMO_GET_READY_SIT_e,
DEMO_UNK_65_e,
DEMO_TWGATE_e,
DEMO_FM_CHAIN_STRONG_PULL_e,
DEMO_WOLF_SNOW_ESCAPE_e,
DEMO_ZORA_MOVE_e,
DEMO_METAMORPHOSE_ONLY_UNK1_e,
DEMO_METAMORPHOSE_ONLY_UNK2_e,
DEMO_LOOK_AROUND_TURN_e,
DEMO_UNK_73_e,
DEMO_QUAKE_INIT_e,
DEMO_GUARD_ATTACK_e,
DEMO_SWORD_READY_e,
DEMO_DUNGEON_WARP_e,
DEMO_DUNGEON_WARP_SCENE_START_e,
DEMO_MASTER_SWORD_STICK_e,
DEMO_MASTER_SWORD_PULL_e,
DEMO_CUT_DOWN_e,
DEMO_UNK_82_e,
DEMO_CUT_HEAD_e,
DEMO_UNK_84_e,
DEMO_UNK_85_e,
DEMO_CUT_LARGE_JUMP_e,
DEMO_CUT_FAST_READY_e,
DEMO_COPY_ROD_REVIVE_e,
DEMO_SWORD_PUSH_e,
DEMO_GANON_FINISH_e,
DEMO_UNK_91_e,
DEMO_UNK_92_e,
DEMO_HORSE_LOOK_DOWN_e,
DEMO_UNK_94_e,
DEMO_LAST_e,
DEMO_NEW_ANM0_e = 0x200,
};
enum {
DEMO_TYPE_TOOL_e = 1,
DEMO_TYPE_SYSTEM_e,
DEMO_TYPE_ORIGINAL_e,
DEMO_TYPE_START_e,
DEMO_TYPE_SPECIAL_e,
};
void setDemoType(u16 pType) { mDemoType = pType; }
int getDemoType() const { return mDemoType; }
void setDemoMode(u32 mode) { mDemoMode = mode; }
u32 getDemoMode() const { return mDemoMode; }
int getParam1() const { return mParam1; }
s16 getParam2() const { return mParam2; }
void setOriginalDemoType() { setDemoType(DEMO_TYPE_ORIGINAL_e); }
void setSpecialDemoType() { setDemoType(DEMO_TYPE_SPECIAL_e); }
void setSystemDemoType() { setDemoType(DEMO_TYPE_SYSTEM_e); }
void setStick(f32 stick) { mStick = stick; }
void setMoveAngle(s16 angle) { mDemoMoveAngle = angle; }
s16 getMoveAngle() const { return mDemoMoveAngle; }
f32 getStick() { return mStick; }
int getParam0() const { return mParam0; }
void setParam0(int value) { mParam0 = value; }
void setParam1(int value) { mParam1 = value; }
void setParam2(s16 value) { mParam2 = value; }
void setPos0(const cXyz* pos) { mDemoPos0 = *pos; }
void setToolDemoType() { setDemoType(DEMO_TYPE_TOOL_e); }
s16 getTimer() const { return mTimer; }
void decTimer() { mTimer--; }
void setTimer(s16 i_timer) { mTimer = i_timer; }
cXyz* getPos0() { return &mDemoPos0; }
void resetDemoType() { setDemoType(0); }
void setStartDemoType() { setDemoType(DEMO_TYPE_START_e); }
private:
/* 0x00 */ u16 mDemoType;
/* 0x02 */ s16 mDemoMoveAngle;
/* 0x04 */ s16 mTimer;
/* 0x06 */ s16 mParam2;
/* 0x08 */ int mParam0;
/* 0x0C */ int mParam1;
/* 0x10 */ u32 mDemoMode;
/* 0x14 */ f32 mStick;
/* 0x18 */ cXyz mDemoPos0;
}; // Size: 0x24
class daMidna_c;
class daSpinner_c;
class daPy_py_c;
inline daPy_py_c* dComIfGp_getLinkPlayer();
inline BOOL dComIfGs_isEventBit(const u16);
inline u32 dComIfGs_getLastSceneMode();
class daPy_py_c : public fopAc_ac_c {
public:
/* 0x0568 */ u8 mCutType;
/* 0x0569 */ u8 mComboCutCount;
/* 0x056A */ u8 mMode;
/* 0x056C */ s16 mDamageTimer;
/* 0x056E */ u16 mSwordUpTimer;
/* 0x0570 */ u32 mNoResetFlg0;
/* 0x0574 */ u32 mNoResetFlg1;
/* 0x0578 */ u32 mNoResetFlg2;
/* 0x057C */ u32 mNoResetFlg3;
/* 0x0580 */ u32 mResetFlg0;
/* 0x0584 */ u32 mResetFlg1;
/* 0x0588 */ u32 mEndResetFlg0;
/* 0x058C */ u32 mEndResetFlg1;
/* 0x0590 */ u32 mEndResetFlg2;
/* 0x0594 */ f32 mMaxSpeed;
/* 0x0598 */ f32 mHeight;
/* 0x059C */ csXyz mBodyAngle;
/* 0x05A4 */ cXyz mHeadTopPos;
/* 0x05B0 */ cXyz mItemPos;
/* 0x05BC */ cXyz mSwordTopPos;
/* 0x05C8 */ cXyz mLeftHandPos;
/* 0x05D4 */ cXyz mRightHandPos;
/* 0x05E0 */ cXyz mLeftFootPos;
/* 0x05EC */ cXyz mRightFootPos;
/* 0x05F8 */ cXyz mViewerCurrentPos;
/* 0x0604 */ daPy_demo_c mDemo;
public:
enum daPy_FLG0 {
FLG0_HEAVY_STATE = 0x40000000,
FLG0_EQUIP_HVY_BOOTS = 0x2000000,
FLG0_PLAYER_NO_DRAW = 0x8000000,
FLG0_UNK_10000000 = 0x10000000,
FLG0_UNK_1000000 = 0x1000000,
FLG0_WATER_IN_MOVE = 0x800000,
FLG0_UNK_400000 = 0x400000,
FLG0_GORON_UP_STOP_CANCEL = 0x200000,
FLG0_UNK_100000 = 0x100000,
FLG0_FAST_SWORD_CUT = 0x80000,
FLG0_UNK_40000 = 0x40000,
FLG0_DK_CAUGHT2 = 0x20000,
FLG0_DEMO_STREAM_ACCEPT = 0x10000,
FLG0_UNK_8000 = 0x8000,
FLG0_UNK_4000 = 0x4000,
FLG0_UNK_2000 = 0x2000,
FLG0_MAGNE_BOOTS_ON = 0x1000,
FLG0_PUSH_PULL_KEEP = 0x800,
FLG0_UNK_400 = 0x400,
FLG0_SWIM_UP = 0x100,
FLG0_UNK_80 = 0x80,
FLG0_CUT_AT_FLG = 0x40,
FLG0_UNK_20 = 0x20,
FLG0_UNK_10 = 0x10,
FLG0_UNK_8 = 0x8,
FLG0_MIDNA_RIDE = 4,
FLG0_UNK_2 = 2,
};
enum daPy_FLG1 {
FLG1_UNK_80000000 = 0x80000000,
FLG1_FREEZE_DAMAGE = 0x40000000,
FLG1_UNK_20000000 = 0x20000000,
FLG1_UNK_10000000 = 0x10000000,
FLG1_UNK_8000000 = 0x8000000,
FLG1_UNK_4000000 = 0x4000000,
FLG1_IS_WOLF = 0x2000000,
FLG1_UNK_1000000 = 0x1000000,
FLG1_UNK_800000 = 0x800000,
FLG1_DASH_MODE = 0x400000,
FLG1_UNK_200000 = 0x200000,
FLG1_UNK_100000 = 0x100000,
FLG1_MIDNA_ATN_POS = 0x80000,
FLG1_UNK_40000 = 0x40000,
FLG1_UNK_20000 = 0x20000,
FLG1_UNK_10000 = 0x10000,
FLG1_FISHING_ROD_CASTING_END = 0x8000,
FLG1_THROW_DAMAGE = 0x4000,
FLG1_UNK_2000 = 0x2000,
FLG1_UNK_1000 = 0x1000,
FLG1_UNK_800 = 0x800,
FLG1_UNK_200 = 0x200,
FLG1_MIDNA_HAIR_ATN_POS = 0x100,
FLG1_UNK_80 = 0x80,
FLG1_UNK_40 = 0x40,
FLG1_UNK_20 = 0x20,
FLG1_UNK_10 = 0x10,
FLG1_UNK_8 = 8,
FLG1_UNK_4 = 4,
FLG1_UNK_2 = 2,
FLG1_DK_CAUGHT = 1,
};
enum daPy_FLG2 {
FLG2_HORSE_ZELDA = 0x40000000,
FLG2_FISHING_CAST_WAIT = 0x20000000,
FLG2_KANDELAAR_LIGHT_OFF = 0x10000000,
FLG2_UNK_4080000 = 0x4080000,
FLG2_UNK_4000000 = 0x4000000,
FLG2_UNK_2080000 = 0x2080000,
FLG2_UNK_2000000 = 0x2000000,
FLG2_UNK_8000000 = 0x8000000,
FLG2_BOAR_SINGLE_BATTLE_2ND = 0x1000000,
FLG2_BOAR_SINGLE_BATTLE_1ST = 0x800000,
FLG2_STATUS_WINDOW_DRAW = 0x400000,
FLG2_UNK_280000 = 0x280000,
FLG2_UNK_200000 = 0x200000,
FLG2_UNK_100000 = 0x100000,
FLG2_UNK_80000 = 0x80000,
FLG2_FORCE_GAMEOVER = 0x40000,
FLG2_UNK_20000 = 0x20000,
FLG2_WOLF_DASH_AUTO_JUMP = 0x10000,
FLG2_SCENE_CHANGE_START = 0x8000,
FLG2_FOG_FADE = 0x4000,
FLG2_UNK_2000 = 0x2000,
FLG2_PRESSED_DAMAGE = 0x1000,
FLG2_UNK_800 = 0x800,
FLG2_PLAYER_SHADOW_NO_DRAW = 0x400,
FLG2_UNK_200 = 0x200,
FLG2_UNK_100 = 0x100,
FLG2_UNK_80 = 0x80,
FLG2_WOLF_ENEMY_HANG_BITE = 0x40,
FLG2_WOLF_ENEMY_LEFT_THROW = 0x20,
FLG2_UNK_10 = 0x10,
FLG2_UNK_8 = 8,
FLG2_UNK_4 = 4,
FLG2_COMBO_RESERB = 2,
FLG2_UNK_1 = 1,
};
enum daPy_FLG3 {
FLG3_UNK_80000000 = 0x80000000,
FLG3_UNK_40000000 = 0x40000000,
FLG3_UNK_20000000 = 0x20000000,
FLG3_COPY_ROD_ATN_KEEP = 0x10000000,
FLG3_BOOMERANG_ATN_KEEP = 0x8000000,
FLG3_UNK_4000000 = 0x4000000,
FLG3_WARP_OBJ_DEMO = 0x2000000,
FLG3_UNK_1000000 = 0x1000000,
FLG3_UNK_800000 = 0x800000,
FLG3_UNK_400000 = 0x400000,
FLG3_UNK_200000 = 0x200000,
FLG3_UNK_100000 = 0x100000,
FLG3_UNK_80000 = 0x80000,
FLG3_COPY_ROD_THROW_AFTER = 0x40000,
FLG3_MIDNA_TALK_POLY_SPEED = 0x10000,
FLG3_UNK_8000 = 0x8000,
FLG3_UNK_4000 = 0x4000,
FLG3_UNK_2000 = 0x2000,
FLG3_UNK_1000 = 0x1000,
FLG3_UNK_800 = 0x800,
FLG3_UNK_400 = 0x400,
FLG3_TRANING_CUT_LARGE_JUMP = 0x200,
FLG3_TRANING_CUT_LARGE_TURN = 0x100,
FLG3_TRANING_CUT_FAST = 0x80,
FLG3_TRANING_CUT_HEAD = 0x40,
FLG3_TRANING_CUT_BACK = 0x20,
FLG3_TRANING_CUT_DOWN = 0x10,
FLG3_TRANING_SHIELD_ATTACK = 8,
FLG3_UNK_4 = 4,
FLG3_UNK_1 = 1,
};
enum daPy_ERFLG0 {
ERFLG0_FORCE_SUBJECT_CANCEL = 0x80000000,
ERFLG0_UNK_40000000 = 0x40000000,
ERFLG0_UNK_20000000 = 0x20000000,
ERFLG0_WOLF_FCHAIN_PULL = 0x10000000,
ERFLG0_UNK_8000000 = 0x8000000,
ERFLG0_FISHING_RELEASE = 0x4000000,
ERFLG0_BOSS_ROOM_WAIT = 0x2000000,
ERFLG0_ENEMY_DEAD = 0x1000000,
ERFLG0_UNK_800000 = 0x800000,
ERFLG0_BEE_FOLLOW = 0x400000,
ERFLG0_LEAF_SE = 0x200000,
ERFLG0_UNK_100000 = 0x100000,
ERFLG0_SINGLE_BOAR_AVOID = 0x80000,
ERFLG0_FISHING_ROD_GET_FISH = 0x40000,
ERFLG0_FISHING_ROD_REEL_END = 0x20000,
ERFLG0_FISHING_HIT = 0x10000,
ERFLG0_UNK_4000 = 0x4000,
ERFLG0_UNK_2000 = 0x2000,
ERFLG0_UNK_1000 = 0x1000,
ERFLG0_NECK_SEARCH_WIDE = 0x400,
ERFLG0_FORCE_AUTO_JUMP = 0x200,
ERFLG0_UNK_100 = 0x100,
ERFLG0_UNK_80 = 0x80,
ERFLG0_UNK_40 = 0x40,
ERFLG0_NOT_AUTO_JUMP = 0x20,
ERFLG0_NOT_HANG = 0x10,
ERFLG0_UNK_8 = 8,
ERFLG0_UNK_4 = 4,
ERFLG0_FORCE_WOLF_CHANGE = 2,
ERFLG0_UNK_1 = 1,
};
enum daPy_ERFLG1 {
ERFLG1_SHIELD_BACKBONE = 0x80000000,
ERFLG1_SWORD_TRIGGER_NON = 0x40000000,
ERFLG1_CANOE_ITEM_CANCEL = 0x20000000,
ERFLG1_DO_PUT_EMPHASYS = 0x10000000,
ERFLG1_LARGE_DAMAGE_UP_STOP = 0x8000000,
ERFLG1_DO_EXCHANGE_PUT_IN = 0x4000000,
ERFLG1_CHAIN_PULL_END = 0x2000000,
ERFLG1_CHAIN_FORCE_PULL = 0x1000000,
ERFLG1_UNK_400000 = 0x400000,
ERFLG1_UNK_200000 = 0x200000,
ERFLG1_UNK_100000 = 0x100000,
ERFLG1_UNK_80000 = 0x80000,
ERFLG1_UNK_40000 = 0x40000,
ERFLG1_WATER_DROP = 0x20000,
ERFLG1_UNK_10000 = 0x10000,
ERFLG1_UNK_8000 = 0x8000,
ERFLG1_UNK_4000 = 0x4000,
ERFLG1_UNK_2000 = 0x2000,
ERFLG1_UNK_1000 = 0x1000,
ERFLG1_WATERFALL_FRONT_HIT = 0x800,
ERFLG1_UNK_400 = 0x400,
ERFLG1_WOLF_EYE_KEEP = 0x200,
ERFLG1_UNK_100 = 0x100,
ERFLG1_UNK_80 = 0x80,
ERFLG1_MIDNA_RIDE_SHOCK = 0x40,
ERFLG1_UNK_20 = 0x20,
ERFLG1_UNK_10 = 0x10,
ERFLG1_UNK_8 = 8,
ERFLG1_UNK_4 = 4,
ERFLG1_UNK_2 = 2,
ERFLG1_NS_SCREAM = 1,
};
enum daPy_ERFLG2 {
ERFLG2_UNK_100 = 0x100,
ERFLG2_PORTAL_WARP_MIDNA_ATN_KEEP = 0x80,
ERFLG2_UNK_40 = 0x40,
ERFLG2_UNK_20 = 0x20,
ERFLG2_LIGHT_SWORD_GET_EFFECT = 0x10,
ERFLG2_FORCE_GRAB_REBOUND = 8,
ERFLG2_FORCE_HORSE_GETOFF = 2,
ERFLG2_FISHING_KEEP = 1,
};
enum daPy_RFLG0 {
RFLG0_WOLF_BARK = 0x80000000,
RFLG0_UNK_40000000 = 0x40000000,
RFLG0_UNK_20000000 = 0x20000000,
RFLG0_UNK_10000000 = 0x10000000,
RFLG0_UNK_8000000 = 0x8000000,
RFLG0_UNK_4000000 = 0x4000000,
RFLG0_ITEM_SIGHT_BG_HIT = 0x2000000,
RFLG0_GRAB_PUT_START = 0x400000,
RFLG0_WOLF_GROWL = 0x200000,
RFLG0_UNK_80000 = 0x80000,
RFLG0_CLIMB_END_HANG = 0x40000,
RFLG0_WOLF_TAG_LOCK_JUMP_READY = 0x20000,
RFLG0_ATTENTION_LOCK = 0x10000,
RFLG0_GRAB_UP_START = 0x8000,
RFLG0_UNK_4000 = 0x4000,
RFLG0_FRONT_ROLL_CRASH = 0x2000,
RFLG0_ENEMY_ATTN_LOCK = 0x1000,
RFLG0_UNK_400 = 0x400,
RFLG0_COW_GAME_LEASH = 0x200,
RFLG0_AUTO_JUMP_START = 0x100,
RFLG0_UNK_80 = 0x80,
RFLG0_UNK_40 = 0x40,
RFLG0_GRAB_UP_END = 0x20,
RFLG0_UNK_10 = 0x10,
RFLG0_UNK_8 = 0x8,
RFLG0_GRAB_THROW = 0x4,
RFLG0_UNK_2 = 0x2,
RFLG0_STICK_ARROW_RESET = 0x1,
};
enum daPy_RFLG1 {
RFLG1_DAMAGE_IMPACT = 0x400,
RFLG0_FISHINGROD_USE_ACCEPT = 0x200,
RFLG1_INSECT_RELEASE = 0x100,
RFLG0_FISHINGROD_USE_START = 0x80,
RFLG1_BOARD_NO_FOOT_ANGLE = 0x40,
RFLG1_UNK_30 = 0x30,
RFLG1_UNK_20 = 0x20,
RFLG1_UNK_10 = 0x10,
RFLG1_UNK_8 = 0x8,
RFLG1_UNK_4 = 0x4,
RFLG1_UNK_2 = 0x2,
RFLG1_WOLF_ATTACK_REVERSE = 0x1,
};
enum daPy_MODE {
/* 0x01 */ SMODE_SUMO_READY = 1,
/* 0x25 */ SMODE_SUMO_LOSE = 37,
/* 0x27 */ SMODE_WOLF_PUZZLE = 39,
/* 0x2A */ SMODE_GOAT_STOP = 42,
/* 0x2B */ SMODE_GORON_THROW,
/* 0x2C */ SMODE_CARGO_CARRY,
};
enum daPy_CUT_TYPE {
/* 0x00 */ CUT_TYPE_NONE,
/* 0x01 */ CUT_TYPE_NM_VERTICAL,
/* 0x02 */ CUT_TYPE_NM_STAB,
/* 0x03 */ CUT_TYPE_NM_RIGHT,
/* 0x04 */ CUT_TYPE_NM_LEFT,
/* 0x05 */ CUT_TYPE_HEAD_JUMP, // Helm Splitter
/* 0x06 */ CUT_TYPE_FINISH_LEFT,
/* 0x07 */ CUT_TYPE_FINISH_VERTICAL,
/* 0x08 */ CUT_TYPE_TURN_RIGHT,
/* 0x09 */ CUT_TYPE_UNK_9,
/* 0x0A */ CUT_TYPE_JUMP,
/* 0x0B */ CUT_TYPE_DASH_LEFT_BOARD,
/* 0x0C */ CUT_TYPE_DASH_RIGHT_BOARD,
/* 0x0D */ CUT_TYPE_DASH_CHARGE_BOARD,
/* 0x0E */ CUT_TYPE_UNK_E,
/* 0x0F */ CUT_TYPE_UNK_F,
/* 0x10 */ CUT_TYPE_DASH_LEFT_SIDESTEP,
/* 0x11 */ CUT_TYPE_DASH_RIGHT_SIDESTEP,
/* 0x12 */ CUT_TYPE_LARGE_JUMP_INIT,
/* 0x13 */ CUT_TYPE_LARGE_JUMP,
/* 0x14 */ CUT_TYPE_LARGE_JUMP_FINISH,
/* 0x15 */ CUT_TYPE_FINISH_RIGHT,
/* 0x16 */ CUT_TYPE_TURN_LEFT,
/* 0x17 */ CUT_TYPE_LARGE_TURN_LEFT,
/* 0x18 */ CUT_TYPE_LARGE_TURN_RIGHT,
/* 0x19 */ CUT_TYPE_UNK_19,
/* 0x1A */ CUT_TYPE_MORTAL_DRAW_A,
/* 0x1B */ CUT_TYPE_UNK_1B,
/* 0x1C */ CUT_TYPE_UNK_1C,
/* 0x1D */ CUT_TYPE_UNK_1D,
/* 0x1E */ CUT_TYPE_TWIRL, // Back Slice
/* 0x1F */ CUT_TYPE_MORTAL_DRAW_B,
/* 0x20 */ CUT_TYPE_FINISH_STAB,
/* 0x21 */ CUT_TYPE_COMBO_STAB,
/* 0x22 */ CUT_TYPE_HORSE_LEFT_A,
/* 0x23 */ CUT_TYPE_HORSE_LEFT_B,
/* 0x24 */ CUT_TYPE_UNK_24,
/* 0x25 */ CUT_TYPE_DASH_LEFT,
/* 0x26 */ CUT_TYPE_DASH_RIGHT,
/* 0x27 */ CUT_TYPE_DOWN,
/* 0x28 */ CUT_TYPE_UNK_28,
/* 0x29 */ CUT_TYPE_GUARD_ATTACK,
/* 0x2A */ CUT_TYPE_HORSE_RIGHT_A,
/* 0x2B */ CUT_TYPE_HORSE_TURN,
/* 0x2C */ CUT_TYPE_WOLF_B_LEFT,
/* 0x2D */ CUT_TYPE_WOLF_B_RIGHT,
/* 0x2E */ CUT_TYPE_WOLF_B_FRONT,
/* 0x2F */ CUT_TYPE_WOLF_B_BACK,
/* 0x30 */ CUT_TYPE_WOLF_UNK_30,
/* 0x31 */ CUT_TYPE_WOLF_JUMP_S,
/* 0x32 */ CUT_TYPE_WOLF_JUMP_S_FINISH,
/* 0x33 */ CUT_TYPE_WOLF_TURN_LEFT,
/* 0x34 */ CUT_TYPE_WOLF_TURN_RIGHT,
/* 0x35 */ CUT_TYPE_WOLF_UNK_35,
/* 0x36 */ CUT_TYPE_WOLF_LOCK,
/* 0x37 */ CUT_TYPE_WOLF_UNK_37,
/* 0x38 */ CUT_TYPE_DASH_CHARGE,
/* 0x39 */ CUT_TYPE_WOLF_JUMP,
};
static u32 setParamData(int i_roomNo, int i_mode, int, int);
static BOOL checkFishingRodItem(int i_itemNo);
static BOOL checkBombItem(int i_itemNo);
static BOOL checkBottleItem(int i_itemNo);
static BOOL checkDrinkBottleItem(int i_itemNo);
static BOOL checkOilBottleItem(int i_itemNo);
static BOOL checkOpenBottleItem(int i_itemNo);
static BOOL checkBowItem(int i_itemNo);
static BOOL checkHookshotItem(int i_itemNo);
static BOOL checkTradeItem(int i_itemNo);
static BOOL checkDungeonWarpItem(int i_itemNo);
static BOOL checkMasterSwordEquip();
static BOOL checkWoodShieldEquip();
static f32 getAttentionOffsetY();
static int checkNowWolfEyeUp();
static void forceRestartRoom(int i_dmgAmount, u32 i_mode, int);
static BOOL setFmChainPos(fopAc_ac_c*, cXyz*, int);
static void cancelFmChainGrab();
static void setLookPos(cXyz* i_pos);
static void setPlayerSe(u32 i_soundID);
static bool linkGrabSubjectNoDraw(fopAc_ac_c* i_actor);
static bool wolfGrabSubjectNoDraw(fopAc_ac_c* i_actor);
static bool checkRoomRestartStart();
static u32 checkCarryStartLightBallA();
static u32 checkCarryStartLightBallB();
f32 getSpinnerRideSpeed() const;
bool checkSpinnerReflectEffect();
static bool checkBoomerangCharge();
static bool checkBoomerangChargeTime();
static daBoomerang_c* getThrowBoomerangActor();
static void cancelBoomerangLockActor(fopAc_ac_c* i_actor);
static void setPlayerDamage(int i_dmgAmount, BOOL i_setDmgTimer);
static BOOL checkAcceptDungeonWarp();
static void setMidnaMotionNum(int i_motionNum);
static void setMidnaFaceNum(int i_faceNum);
static BOOL checkShieldGet() { return dComIfGs_getSelectEquipShield() != dItemNo_NONE_e; }
static BOOL checkSwordGet() { return dComIfGs_getSelectEquipSword() != dItemNo_NONE_e; }
cXyz getHeadTopPos() const { return mHeadTopPos; }
u32 checkThrowDamage() const { return checkNoResetFlg1(FLG1_THROW_DAMAGE); }
bool checkGoronSideMove() const { return mMode == 0x2B; }
cXyz* getRightFootPosP() { return &mRightFootPos; }
cXyz* getLeftFootPosP() { return &mLeftFootPos; }
cXyz getLeftFootPos() const { return mLeftFootPos; }
cXyz getRightFootPos() const { return mRightFootPos; }
u32 checkCopyRodThrowAfter() const { return checkNoResetFlg3(FLG3_COPY_ROD_THROW_AFTER); }
u32 checkRide() const { return checkHorseRide() || checkBoarRide() || checkSpinnerRide() || checkCanoeRide() || checkBoardRide(); }
cXyz getRightHandPos() const { return mRightHandPos; }
const cXyz getLeftHandPos() const { return mLeftHandPos; }
const cXyz getItemPos() const { return mItemPos; }
BOOL getDkCaught() const { return checkNoResetFlg1(FLG1_DK_CAUGHT); }
BOOL getDkCaught2() const { return checkNoResetFlg0(FLG0_DK_CAUGHT2); }
BOOL getStCaught() const { return checkNoResetFlg1(FLG1_UNK_80000000); }
/* vt 0X008 */ virtual cXyz* getMidnaAtnPos() const { return NULL; }
/* vt 0X00C */ virtual void setMidnaMsgNum(fopAc_ac_c*, u16) {}
/* vt 0X010 */ virtual MtxP getModelMtx() { return cullMtx; }
/* vt 0X014 */ virtual MtxP getInvMtx() { return cullMtx; }
/* vt 0X018 */ virtual cXyz* getShadowTalkAtnPos() { return ¤t.pos; }
/* vt 0X01C */ virtual f32 getGroundY() = 0;
/* vt 0X020 */ virtual MtxP getLeftItemMatrix() { return cullMtx; }
/* vt 0X024 */ virtual MtxP getRightItemMatrix() { return cullMtx; }
/* vt 0X028 */ virtual MtxP getLeftHandMatrix() { return cullMtx; }
/* vt 0X02C */ virtual MtxP getRightHandMatrix() { return cullMtx; }
/* vt 0X030 */ virtual MtxP getLinkBackBone1Matrix() { return cullMtx; }
/* vt 0X034 */ virtual MtxP getWolfMouthMatrix() { return cullMtx; }
/* vt 0X038 */ virtual MtxP getWolfBackbone2Matrix() { return cullMtx; }
/* vt 0X03C */ virtual MtxP getBottleMtx() { return NULL; }
/* vt 0X040 */ virtual BOOL checkPlayerGuard() const { return FALSE; }
/* vt 0X044 */ virtual u32 checkPlayerFly() const { return 0; }
/* vt 0X048 */ virtual BOOL checkFrontRoll() const { return FALSE; }
/* vt 0X04C */ virtual BOOL checkWolfDash() const { return FALSE; }
/* vt 0X050 */ virtual BOOL checkAutoJump() const { return FALSE; }
/* vt 0X054 */ virtual bool checkSideStep() const { return FALSE; }
/* vt 0X058 */ virtual bool checkWolfTriggerJump() const { return FALSE; }
/* vt 0X05C */ virtual BOOL checkGuardBreakMode() const { return FALSE; }
/* vt 0X060 */ virtual bool checkLv3Slide() const { return FALSE; }
/* vt 0X064 */ virtual bool checkWolfHowlDemoMode() const { return FALSE; }
/* vt 0X068 */ virtual bool checkChainBlockPushPull() { return FALSE; }
/* vt 0X06C */ virtual BOOL checkElecDamage() const { return FALSE; }
/* vt 0X070 */ virtual BOOL checkEmptyBottleSwing() const { return FALSE; }
/* vt 0X074 */ virtual BOOL checkBottleSwingMode() const { return FALSE; }
/* vt 0X078 */ virtual BOOL checkHawkWait() const { return FALSE; }
/* vt 0X07C */ virtual BOOL checkGoatThrow() const { return FALSE; }
/* vt 0X080 */ virtual BOOL checkGoatThrowAfter() const { return FALSE; }
/* vt 0X084 */ virtual BOOL checkWolfTagLockJump() const { return FALSE; }
/* vt 0X088 */ virtual BOOL checkWolfTagLockJumpLand() const { return FALSE; }
/* vt 0X08C */ virtual BOOL checkWolfRope() { return FALSE; }
/* vt 0X090 */ virtual BOOL checkWolfRopeHang() const { return FALSE; }
/* vt 0X094 */ virtual BOOL checkRollJump() const { return FALSE; }
/* vt 0X098 */ virtual BOOL checkGoronRideWait() const { return FALSE; }
/* vt 0X09C */ virtual BOOL checkWolfChain() const { return FALSE; }
/* vt 0X0A0 */ virtual BOOL checkWolfWait() const { return FALSE; }
/* vt 0X0A4 */ virtual BOOL checkWolfJumpAttack() const { return FALSE; }
/* vt 0X0A8 */ virtual BOOL checkWolfRSit() const { return FALSE; }
/* vt 0X0AC */ virtual bool checkBubbleFly() const { return FALSE; }
/* vt 0X0B0 */ virtual BOOL checkBottleDrinkEnd() const { return FALSE; }
/* vt 0X0B4 */ virtual BOOL checkWolfDig() const { return FALSE; }
/* vt 0X0B8 */ virtual BOOL checkCutCharge() const { return FALSE; }
/* vt 0X0BC */ virtual BOOL checkCutTurnCharge() const { return FALSE; }
/* vt 0X0C0 */ virtual BOOL checkCutLargeJumpCharge() const { return FALSE; }
/* vt 0X0C4 */ virtual BOOL getBokoFlamePos(cXyz*) { return FALSE; }
/* vt 0X0C8 */ virtual BOOL checkComboCutTurn() const { return FALSE; }
/* vt 0X0CC */ virtual BOOL checkClimbMove() const { return FALSE; }
/* vt 0X0D0 */ virtual BOOL checkGrassWhistle() const { return FALSE; }
/* vt 0X0D4 */ virtual BOOL checkBoarRun() const { return FALSE; }
/* vt 0X0D8 */ virtual bool checkFmChainPut() const { return FALSE; }
/* vt 0X0DC */ virtual BOOL checkHorseElecDamage() const { return FALSE; }
/* vt 0X0E0 */ virtual f32 getBaseAnimeFrameRate() const { return 1.0f; }
/* vt 0X0E4 */ virtual f32 getBaseAnimeFrame() const { return 0.0f; }
/* vt 0X0E8 */ virtual void setAnimeFrame(f32) {}
/* vt 0X0EC */ virtual BOOL checkWolfLock(fopAc_ac_c*) const { return FALSE; }
/* vt 0X0F0 */ virtual bool cancelWolfLock(fopAc_ac_c*) { return FALSE; }
/* vt 0X0F4 */ virtual fpc_ProcID getAtnActorID() const { return fpcM_ERROR_PROCESS_ID_e; }
/* vt 0X0F8 */ virtual fpc_ProcID getItemID() const { return fpcM_ERROR_PROCESS_ID_e; }
/* vt 0X0FC */ virtual fpc_ProcID getGrabActorID() const { return fpcM_ERROR_PROCESS_ID_e; }
/* vt 0X100 */ virtual BOOL exchangeGrabActor(fopAc_ac_c*) { return FALSE; }
/* vt 0X104 */ virtual BOOL setForceGrab(fopAc_ac_c*, int, int) { return FALSE; }
/* vt 0X108 */ virtual void setForcePutPos(cXyz const&) {}
/* vt 0X10C */ virtual u32 checkPlayerNoDraw() { return FALSE; }
/* vt 0X110 */ virtual bool checkRopeTag() { return FALSE; }
/* vt 0X114 */ virtual void voiceStart(u32) {}
/* vt 0X118 */ virtual void seStartOnlyReverb(u32) {}
/* vt 0X11C */ virtual void seStartOnlyReverbLevel(u32) {}
/* vt 0X120 */ virtual void setOutPower(f32, s16, int) {}
/* vt 0X124 */ virtual void setGrabCollisionOffset(f32, f32, cBgS_PolyInfo*) {}
/* vt 0X128 */ virtual void onMagneGrab(f32, f32) {}
/* vt 0X12C */ virtual void onFrollCrashFlg(u8, int) {}
/* vt 0X130 */ virtual MtxP getModelJointMtx(u16) { return NULL; }
/* vt 0X134 */ virtual MtxP getHeadMtx() { return NULL; }
/* vt 0X138 */ virtual bool setHookshotCarryOffset(fpc_ProcID, cXyz const*) { return FALSE; }
/* vt 0X13C */ virtual BOOL checkCutJumpCancelTurn() const { return FALSE; }
/* vt 0X140 */ virtual bool checkIronBallReturn() const { return FALSE; }
/* vt 0X144 */ virtual bool checkIronBallGroundStop() const { return FALSE; }
/* vt 0X148 */ virtual BOOL checkSingleBoarBattleSecondBowReady() const { return FALSE; }
/* vt 0X14C */ virtual bool checkPointSubWindowMode() const { return FALSE; }
/* vt 0X150 */ virtual void setClothesChange(int) {}
/* vt 0X154 */ virtual void setPlayerPosAndAngle(cXyz const*, s16, int) {}
/* vt 0X158 */ virtual void setPlayerPosAndAngle(cXyz const*, csXyz const*) {}
/* vt 0X15C */ virtual void setPlayerPosAndAngle(f32 (*)[4]) {}
/* vt 0X160 */ virtual bool setThrowDamage(s16, f32, f32, int, int, int) { return FALSE; }
/* vt 0X164 */ virtual bool checkSetNpcTks(cXyz*, int, int) { return FALSE; }
/* vt 0X168 */ virtual int setRollJump(f32, f32, s16) { return FALSE; }
/* vt 0X16C */ virtual void playerStartCollisionSE(u32, u32) {}
/* vt 0X170 */ virtual void changeTextureAnime(u16, u16, int) {}
/* vt 0X174 */ virtual void cancelChangeTextureAnime() {}
/* vt 0X178 */ virtual void cancelDungeonWarpReadyNeck() {}
/* vt 0X17C */ virtual void onSceneChangeArea(u8, u8, fopAc_ac_c*) {}
/* vt 0X180 */ virtual void onSceneChangeAreaJump(u8, u8, fopAc_ac_c*) {}
/* vt 0X184 */ virtual void onSceneChangeDead(u8, int) {}
/* vt 0X188 */ virtual u32 checkHorseRide() const { return false; }
/* vt 0X18C */ virtual u32 checkBoarRide() const { return 0; }
/* vt 0X190 */ virtual u32 checkCanoeRide() const { return 0; }
/* vt 0X194 */ virtual u32 checkBoardRide() const { return 0; }
/* vt 0X198 */ virtual u32 checkSpinnerRide() const { return 0; }
/* vt 0X19C */ virtual daSpinner_c* getSpinnerActor() { return NULL; }
/* vt 0X1A0 */ virtual BOOL checkHorseRideNotReady() const { return FALSE; }
/* vt 0X1A4 */ virtual bool checkArrowChargeEnd() const { return FALSE; }
/* vt 0X1A8 */ virtual f32 getSearchBallScale() const { return 0.0f; }
/* vt 0X1AC */ virtual int checkFastShotTime() { return FALSE; }
/* vt 0X1B0 */ virtual bool checkNoEquipItem() const { return TRUE; }
/* vt 0X1B4 */ virtual bool checkFireMaterial() const { return FALSE; }
/* vt 0X1B8 */ virtual bool checkKandelaarSwing(int) const { return FALSE; }
/* vt 0X1BC */ virtual s16 getBoardCutTurnOffsetAngleY() const { return 0; }
/* vt 0X1C0 */ virtual cXyz* getMagneHitPos() { return &mSwordTopPos; }
/* vt 0X1C4 */ virtual cXyz* getMagneBootsTopVec() { return ¤t.pos; }
/* vt 0X1C8 */ virtual cXyz* getKandelaarFlamePos() { return NULL; }
/* vt 0X1CC */ virtual bool checkUseKandelaar(int) { return FALSE; }
/* vt 0X1D0 */ virtual void setDkCaught(fopAc_ac_c*) {}
/* vt 0X1D4 */ virtual void onPressedDamage(cXyz const&, s16) {}
/* vt 0X1D8 */ virtual bool checkPriActorOwn(fopAc_ac_c const*) const { return FALSE; }
/* vt 0X1DC */ virtual bool onWolfEnemyBiteAll(fopAc_ac_c*, daPy_FLG2) { return FALSE; }
/* vt 0X1E0 */ virtual bool checkWolfEnemyBiteAllOwn(fopAc_ac_c const*) const { return FALSE; }
/* vt 0X1E4 */ virtual void setWolfEnemyHangBiteAngle(s16) {}
/* vt 0X1E8 */ virtual void setKandelaarMtx(f32 (*)[4], int, int) {}
/* vt 0X1EC */ virtual bool getStickAngleFromPlayerShape(s16*) const { return FALSE; }
/* vt 0X1F0 */ virtual bool checkSpinnerPathMove() { return FALSE; }
/* vt 0X1F4 */ virtual bool checkSpinnerTriggerAttack() { return FALSE; }
/* vt 0X1F8 */ virtual void onSpinnerPathForceRemove() {}
/* vt 0X1FC */ virtual int getIronBallBgHit() const { return FALSE; }
/* vt 0X200 */ virtual cXyz* getIronBallCenterPos() { return NULL; }
/* vt 0X204 */ virtual bool checkCanoeFishingGetLeft() const { return FALSE; }
/* vt 0X208 */ virtual bool checkCanoeFishingGetRight() const { return FALSE; }
/* vt 0X20C */ virtual u8 checkBeeChildDrink() const { return FALSE; }
/* vt 0X210 */ virtual void skipPortalObjWarp() {}
/* vt 0X214 */ virtual BOOL checkTreasureRupeeReturn(int) const { return FALSE; }
/* vt 0X218 */ virtual void setSumouReady(fopAc_ac_c*) {}
/* vt 0X21C */ virtual bool checkAcceptDungeonWarpAlink(int) { return FALSE; }
/* vt 0X220 */ virtual s16 getSumouCounter() const { return 0; }
/* vt 0X224 */ virtual s16 checkSumouWithstand() const { return 0; }
/* vt 0X228 */ virtual void cancelGoronThrowEvent() {}
/* vt 0X22C */ virtual void setSumouGraspCancelCount(int) {}
/* vt 0X230 */ virtual void setSumouPushBackDirection(s16) {}
/* vt 0X234 */ virtual void setSumouLoseHeadUp() {}
/* vt 0X238 */ virtual s16 getGiantPuzzleAimAngle() const { return shape_angle.y; }
/* vt 0X23C */ virtual void setGoronSideMove(fopAc_ac_c*) {}
/* vt 0X240 */ virtual void setCargoCarry(fopAc_ac_c*) {}
/* vt 0X244 */ virtual bool getDpdFarFlg() const { return 0; }
/* vt 0X248 */ virtual cXyz* getHookshotTopPos() { return NULL; }
/* vt 0X24C */ virtual bool checkHookshotReturnMode() const { return FALSE; }
/* vt 0X250 */ virtual bool checkHookshotShootReturnMode() const { return FALSE; }
/* vt 0X254 */ virtual bool checkOctaIealHang() const { return FALSE; }
/* vt 0X258 */ virtual void cancelOctaIealHang() {}
/* vt 0X25C */ virtual void cancelDragonHangBackJump() {}
/* vt 0X260 */ virtual void setOctaIealWildHang() {}
/* vt 0X264 */ virtual bool checkDragonHangRide() const { return FALSE; }
/* vt 0X268 */ virtual void changeDragonActor(fopAc_ac_c*) {}
/* vt 0X26C */ virtual u8 getClothesChangeWaitTimer() const { return 0; }
/* vt 0X270 */ virtual u8 getShieldChangeWaitTimer() const { return 0; }
/* vt 0X274 */ virtual u8 getSwordChangeWaitTimer() const { return 0; }
/* vt 0X278 */ virtual BOOL checkMetamorphose() const { return FALSE; }
/* vt 0X27C */ virtual BOOL checkWolfDownAttackPullOut() const { return FALSE; }
/* vt 0X280 */ virtual BOOL checkBootsOrArmorHeavy() const { return FALSE; }
/* vt 0X284 */ virtual fpc_ProcID getBottleOpenAppearItem() const { return fpcM_ERROR_PROCESS_ID_e; }
/* vt 0X288 */ virtual bool checkItemSwordEquip() const { return FALSE; }
/* vt 0X28C */ virtual f32 getSinkShapeOffset() const { return 0.0f; }
/* vt 0X290 */ virtual BOOL checkSinkDead() const { return FALSE; }
/* vt 0X294 */ virtual BOOL checkHorseStart() { return FALSE; }
/* vt 0X298 */ virtual Z2WolfHowlMgr* getWolfHowlMgrP() { return NULL; }
/* vt 0X29C */ virtual BOOL checkWolfHowlSuccessAnime() const { return FALSE; }
/* vt 0X2A0 */ virtual BOOL checkCopyRodTopUse() { return FALSE; }
/* vt 0X2A4 */ virtual bool checkCopyRodEquip() const { return FALSE; }
/* vt 0X2A8 */ virtual BOOL checkCutJumpMode() const { return FALSE; }
f32 getSpeedF() const { return speedF; }
bool getSumouCameraMode() const {
bool sumouCameraMode = false;
if (mMode != 0 && mMode < 0x26) {
sumouCameraMode = true;
}
return sumouCameraMode;
}
bool getSumouMode() const { return getSumouCameraMode(); }
void cancelOriginalDemo() {
mDemo.setSystemDemoType();
mDemo.setDemoMode(daPy_demo_c::DEMO_UNK_1_e);
}
u32 getDemoMode() const { return mDemo.getDemoMode(); }
u8 getCutCount() const { return mComboCutCount; }
BOOL checkStatusWindowDraw() const { return checkNoResetFlg2(FLG2_STATUS_WINDOW_DRAW); }
bool checkCargoCarry() const { return mMode == SMODE_CARGO_CARRY; }
BOOL getHeavyStateAndBoots() { return checkNoResetFlg0(daPy_FLG0(FLG0_HEAVY_STATE | FLG0_EQUIP_HVY_BOOTS | FLG0_DK_CAUGHT2)); }
BOOL checkEnemyAttentionLock() const { return checkResetFlg0(RFLG0_ENEMY_ATTN_LOCK); }
BOOL getGrabUpStart() const { return checkResetFlg0(RFLG0_GRAB_UP_START); }
bool checkCanoeSlider() const { return mMode == 0x2D; }
bool checkGoatStopGame() const { return mMode == 0x2A; }
void onGoatStopGame() { mMode = 0x2A; }
u8 getCutType() const { return mCutType; }
u16 getSwordAtUpTime() const { return mSwordUpTimer; }
s16 getDamageWaitTimer() const { return mDamageTimer; }
BOOL checkWaterInMove() const { return checkNoResetFlg0(FLG0_WATER_IN_MOVE); }
BOOL checkSceneChangeAreaStart() const { return checkNoResetFlg2(FLG2_SCENE_CHANGE_START); }
BOOL checkFrontRollCrash() const { return checkResetFlg0(RFLG0_FRONT_ROLL_CRASH); }
BOOL checkWolfAttackReverse() const { return checkResetFlg1(RFLG1_WOLF_ATTACK_REVERSE); }
BOOL checkFreezeDamage() const { return checkNoResetFlg1(FLG1_FREEZE_DAMAGE); }
BOOL checkWolfTagLockJumpReady() const { return checkResetFlg0(RFLG0_WOLF_TAG_LOCK_JUMP_READY); }
BOOL checkDamageImpact() const { return checkResetFlg1(RFLG1_DAMAGE_IMPACT); }
BOOL getGrabUpEnd() const { return checkResetFlg0(RFLG0_GRAB_UP_END); }
BOOL getGrabPutStart() const { return checkResetFlg0(RFLG0_GRAB_PUT_START); }
BOOL checkSwimUp() const { return checkNoResetFlg0(FLG0_SWIM_UP); }
BOOL checkHorseZelda() const { return checkNoResetFlg2(FLG2_HORSE_ZELDA); }
BOOL checkSpecialHorseRide() { return checkNoResetFlg2(daPy_FLG2(FLG2_HORSE_ZELDA | FLG2_BOAR_SINGLE_BATTLE_2ND | FLG2_BOAR_SINGLE_BATTLE_1ST)); }
BOOL checkBoardNoFootAngle() const { return checkResetFlg1(RFLG1_BOARD_NO_FOOT_ANGLE); }
BOOL checkGrabThrow() const { return checkResetFlg0(RFLG0_GRAB_THROW); }
BOOL checkMidnaAtnPos() const { return checkNoResetFlg1(FLG1_MIDNA_ATN_POS); }
BOOL checkMidnaHairAtnPos() const { return checkNoResetFlg1(FLG1_MIDNA_HAIR_ATN_POS); }
BOOL checkAttentionLock() const { return checkResetFlg0(RFLG0_ATTENTION_LOCK); }
BOOL checkFishingRodUseStart() const { return checkResetFlg1(RFLG0_FISHINGROD_USE_START); }
BOOL checkFishingRodUseAccept() const { return checkResetFlg1(RFLG0_FISHINGROD_USE_ACCEPT); }
void onBossRoomWait() { onEndResetFlg0(ERFLG0_BOSS_ROOM_WAIT); }
void onBeeFollow() { onEndResetFlg0(ERFLG0_BEE_FOLLOW); }
void onForceAutoJump() { onEndResetFlg0(ERFLG0_FORCE_AUTO_JUMP); }
void onNotAutoJump() { onEndResetFlg0(ERFLG0_NOT_AUTO_JUMP); }
void onNotHang() { onEndResetFlg0(ERFLG0_NOT_HANG); }
void onLeafSe() { onEndResetFlg0(ERFLG0_LEAF_SE); }
void onWolfFchainPull() { onEndResetFlg0(ERFLG0_WOLF_FCHAIN_PULL); }
void onFishingRodGetFish() { onEndResetFlg0(ERFLG0_FISHING_ROD_GET_FISH); }
void onSingleBoarAvoid() { onEndResetFlg0(ERFLG0_SINGLE_BOAR_AVOID); }
void onShieldBackBone() { onEndResetFlg1(ERFLG1_SHIELD_BACKBONE); }
void onWolfEyeKeep() { onEndResetFlg1(ERFLG1_WOLF_EYE_KEEP); }
void onPortalWarpMidnaAtnKeep() { onEndResetFlg2(ERFLG2_PORTAL_WARP_MIDNA_ATN_KEEP); }
void onFogFade() { onNoResetFlg2(FLG2_FOG_FADE); }
void onDkCaught2() { onNoResetFlg0(FLG0_DK_CAUGHT2); }
void onFishingRodCastingEnd() { onNoResetFlg1(FLG1_FISHING_ROD_CASTING_END); }
void onFishingRodReelEnd() { onEndResetFlg0(ERFLG0_FISHING_ROD_REEL_END); }
void onFishingHit() { onEndResetFlg0(ERFLG0_FISHING_HIT); }
void onFishingKeep() { onEndResetFlg2(ERFLG2_FISHING_KEEP); }
void onTraningCutHead() { onNoResetFlg3(FLG3_TRANING_CUT_HEAD); }
void onTraningCutFast() { onNoResetFlg3(FLG3_TRANING_CUT_FAST); }
void onTraningCutLargeJump() { onNoResetFlg3(FLG3_TRANING_CUT_LARGE_JUMP); }
void onTraningCutLargeTurn() { onNoResetFlg3(FLG3_TRANING_CUT_LARGE_TURN); }
void onTraningCutDown() { onNoResetFlg3(FLG3_TRANING_CUT_DOWN); }
void onTraningShieldAttack() { onNoResetFlg3(FLG3_TRANING_SHIELD_ATTACK); }
void onDemoStreamAccept() { onNoResetFlg0(FLG0_DEMO_STREAM_ACCEPT); }
void offDemoStreamAccept() { offNoResetFlg0(FLG0_DEMO_STREAM_ACCEPT); }
BOOL checkStickArrowReset() const { return checkResetFlg0(RFLG0_STICK_ARROW_RESET); }
BOOL getCutAtFlg() const { return checkNoResetFlg0(FLG0_CUT_AT_FLG); }
BOOL checkBoarSingleBattleFirst() const { return checkNoResetFlg2(FLG2_BOAR_SINGLE_BATTLE_1ST); }
BOOL checkBoarSingleBattleSecond() const { return checkNoResetFlg2(FLG2_BOAR_SINGLE_BATTLE_2ND); }
BOOL getFootOnGround() const { return checkResetFlg1(daPy_RFLG1(RFLG1_UNK_10 | RFLG1_UNK_20)); }
void offWolfEnemyHangBite() { offNoResetFlg2(FLG2_WOLF_ENEMY_HANG_BITE); }
bool onWolfEnemyHangBite(fopAc_ac_c* i_enemy) { return onWolfEnemyBiteAll(i_enemy, FLG2_WOLF_ENEMY_HANG_BITE); }
void offHorseZelda() { offNoResetFlg2(FLG2_HORSE_ZELDA); }
void onHorseZelda() { onNoResetFlg2(FLG2_HORSE_ZELDA); }
BOOL checkItemSightBgHit() const { return checkResetFlg0(RFLG0_ITEM_SIGHT_BG_HIT); }
void setCanoeSlider() { mMode = 0x2D; }
void offCanoeSlider() {
if (checkCanoeSlider()) {
mMode = 0;
}
}
void onMidnaTalkPolySpeed() { onNoResetFlg3(FLG3_MIDNA_TALK_POLY_SPEED); }
void onWarpObjDemo() { onNoResetFlg3(FLG3_WARP_OBJ_DEMO); }
void offCargoCarry() {
if (checkCargoCarry()) {
mMode = 0;
}
}
bool onWolfEnemyCatch(fopAc_ac_c* i_enemy) { return onWolfEnemyBiteAll(i_enemy, FLG2_UNK_8); }
void offGoronSideMove() {
if (checkGoronSideMove()) {
mMode = 0;
}
}
void offGoronUpStopCancel() {
offNoResetFlg0(FLG0_GORON_UP_STOP_CANCEL);
}
s16 getBodyAngleX() const { return mBodyAngle.x; }
s16 getBodyAngleY() const { return mBodyAngle.y; }
f32 getHeight() const { return mHeight; }
BOOL checkMidnaWarp() const { return FALSE; }
u32 checkNoResetFlg0(daPy_FLG0 i_flag) const { return mNoResetFlg0 & i_flag; }
u32 checkNoResetFlg1(daPy_FLG1 i_flag) const { return mNoResetFlg1 & i_flag; }
u32 checkNoResetFlg2(daPy_FLG2 i_flag) const { return mNoResetFlg2 & i_flag; }
u32 checkNoResetFlg3(daPy_FLG3 i_flag) const { return mNoResetFlg3 & i_flag; }
void onNoResetFlg0(daPy_FLG0 i_flag) { mNoResetFlg0 |= i_flag; }
void onNoResetFlg1(daPy_FLG1 i_flag) { mNoResetFlg1 |= i_flag; }
void onNoResetFlg2(daPy_FLG2 i_flag) { mNoResetFlg2 |= i_flag; }
void onNoResetFlg3(daPy_FLG3 i_flag) { mNoResetFlg3 |= i_flag; }
void offNoResetFlg0(daPy_FLG0 i_flag) { mNoResetFlg0 &= ~i_flag; }
void offNoResetFlg1(daPy_FLG1 i_flag) { mNoResetFlg1 &= ~i_flag; }
void offNoResetFlg2(daPy_FLG2 i_flag) { mNoResetFlg2 &= ~i_flag; }
void offNoResetFlg3(daPy_FLG3 i_flag) { mNoResetFlg3 &= ~i_flag; }
void offResetFlg0(daPy_RFLG0 i_flag) { mResetFlg0 &= ~i_flag; }
void offResetFlg1(daPy_RFLG1 i_flag) { mResetFlg1 &= ~i_flag; }
void onResetFlg0(daPy_RFLG0 i_flag) { mResetFlg0 |= i_flag; }
void onResetFlg1(daPy_RFLG1 i_flag) { mResetFlg1 |= i_flag; }
void onEndResetFlg0(daPy_ERFLG0 i_flag) { mEndResetFlg0 |= i_flag; }
void onEndResetFlg2(daPy_ERFLG2 i_flag) { mEndResetFlg2 |= i_flag; }
void offEndResetFlg2(daPy_ERFLG2 i_flag) { mEndResetFlg2 &= ~i_flag; }
u32 checkResetFlg0(daPy_RFLG0 i_flag) const { return mResetFlg0 & i_flag; }
u32 checkResetFlg1(daPy_RFLG1 i_flag) const { return mResetFlg1 & i_flag; }
u32 checkEndResetFlg0(daPy_ERFLG0 i_flag) const { return mEndResetFlg0 & i_flag; }
u32 checkEndResetFlg1(daPy_ERFLG1 i_flag) const { return mEndResetFlg1 & i_flag; }
u32 checkEndResetFlg2(daPy_ERFLG2 i_flag) const { return mEndResetFlg2 & i_flag; }
void onEndResetFlg1(daPy_ERFLG1 i_flag) { mEndResetFlg1 |= i_flag; }
cXyz* getLeftHandPosP() { return &mLeftHandPos; }
cXyz* getRightHandPosP() { return &mRightHandPos; }
cXyz* getHeadTopPosP() { return &mHeadTopPos; }
const cXyz getSwordTopPos() const { return mSwordTopPos; }
u32 checkWolf() const { return checkNoResetFlg1(FLG1_IS_WOLF); }
u32 checkEquipHeavyBoots() const { return checkNoResetFlg0(FLG0_EQUIP_HVY_BOOTS); }
u32 checkMagneBootsOn() const { return checkNoResetFlg0(FLG0_MAGNE_BOOTS_ON); }
BOOL checkFastSwordCut() const { return checkNoResetFlg0(FLG0_FAST_SWORD_CUT); }
u32 checkMidnaRide() const { return checkNoResetFlg0(FLG0_MIDNA_RIDE); }
BOOL checkWolfGrowl() const { return checkResetFlg0(RFLG0_WOLF_GROWL); }
BOOL checkWolfThreat() const { return checkWolfGrowl(); }
BOOL checkWolfBark() const { return checkResetFlg0(RFLG0_WOLF_BARK); }
u32 checkBoomerangAtnKeep() const { return checkNoResetFlg3(FLG3_BOOMERANG_ATN_KEEP); }
u32 checkCopyRodAtnKeep() const { return checkNoResetFlg3(FLG3_COPY_ROD_ATN_KEEP); }
void onPlayerNoDraw() { onNoResetFlg0(FLG0_PLAYER_NO_DRAW); }
void offPlayerNoDraw() { offNoResetFlg0(FLG0_PLAYER_NO_DRAW); }
void onPushPullKeep() { onNoResetFlg0(FLG0_PUSH_PULL_KEEP); }
void offPushPullKeep() { offNoResetFlg0(FLG0_PUSH_PULL_KEEP); }
void onMidnaRide() { onNoResetFlg0(FLG0_MIDNA_RIDE); }
void offMidnaRide() { offNoResetFlg0(FLG0_MIDNA_RIDE); }
void onMidnaRideShock() { onEndResetFlg1(ERFLG1_MIDNA_RIDE_SHOCK); }
void onPlayerShadowNoDraw() { onNoResetFlg2(FLG2_PLAYER_SHADOW_NO_DRAW); }
void offPlayerShadowNoDraw() { offNoResetFlg2(FLG2_PLAYER_SHADOW_NO_DRAW); }
void onLightSwordGetEffect() { onEndResetFlg2(ERFLG2_LIGHT_SWORD_GET_EFFECT); }
void onForceGameOver() { onNoResetFlg2(FLG2_FORCE_GAMEOVER); }
void onForceWolfChange() { onEndResetFlg0(ERFLG0_FORCE_WOLF_CHANGE); }
void onDoPutEmphasys() { onEndResetFlg1(ERFLG1_DO_PUT_EMPHASYS); }
void onDoExchangePutIn() { onEndResetFlg1(ERFLG1_DO_EXCHANGE_PUT_IN); }
void onNsScream() { onEndResetFlg1(ERFLG1_NS_SCREAM); }
void onNsScreamAnm() { onEndResetFlg1(daPy_ERFLG1(ERFLG1_NS_SCREAM | ERFLG1_UNK_2)); }
void onLargeDamageUpStop() { onEndResetFlg1(ERFLG1_LARGE_DAMAGE_UP_STOP); }
void onTraningCutBack() { onNoResetFlg3(FLG3_TRANING_CUT_BACK); }
void onNeckSearchWide() { onEndResetFlg0(ERFLG0_NECK_SEARCH_WIDE); }
void offPressedDamage() { offNoResetFlg2(FLG2_PRESSED_DAMAGE); }
void onForceSubjectCancel() { onEndResetFlg0(ERFLG0_FORCE_SUBJECT_CANCEL); }
void onEnemyDead() { onEndResetFlg0(ERFLG0_ENEMY_DEAD); }
void offDkCaught() { offNoResetFlg1(FLG1_DK_CAUGHT); }
void offDkCaught2() { offNoResetFlg0(FLG0_DK_CAUGHT2); }
void onWaterFallFrontHit() { onEndResetFlg1(ERFLG1_WATERFALL_FRONT_HIT); }
void onCanoeItemCancel() { onEndResetFlg1(ERFLG1_CANOE_ITEM_CANCEL); }
void onSwordTriggerNon() { onEndResetFlg1(ERFLG1_SWORD_TRIGGER_NON); }
u32 checkBoarSingleBattle() const { return checkNoResetFlg2(daPy_FLG2(FLG2_BOAR_SINGLE_BATTLE_2ND | FLG2_BOAR_SINGLE_BATTLE_1ST)); }
u32 checkWolfDashAutoJump() const { return checkNoResetFlg2(FLG2_WOLF_DASH_AUTO_JUMP); }
void changeOriginalDemo() {
mDemo.setOriginalDemoType();
mDemo.setParam0(0);
}
void changeDemoMode(u32 i_demoMode, int i_param0, int i_param1, s16 i_param2) {
mDemo.setDemoMode(i_demoMode);
mDemo.setParam0(i_param0);
mDemo.setParam1(i_param1);
mDemo.setParam2(i_param2);
}
void changeDemoParam0(int i_param0) {
mDemo.setParam0(i_param0);
}
void changeDemoParam1(int i_param1) {
mDemo.setParam1(i_param1);
}
void changeDemoParam2(s16 i_param2) {
mDemo.setParam2(i_param2);
}
void changeDemoPos0(const cXyz* i_posP) { mDemo.setPos0(i_posP); }
void changeDemoMoveAngle(s16 i_angle) { mDemo.setMoveAngle(i_angle); }
void setItemPos(cXyz* i_itemPos) { mItemPos = *i_itemPos; }
cXyz* getViewerCurrentPosP() { return &mViewerCurrentPos; }
static bool checkPeepEndSceneChange() { return getLastSceneMode() == 7; }
static bool checkWolfCargoCarrySceneChange() { return getLastSceneMode() == 10; }
static int getLastSceneDamage() { return (dComIfGs_getLastSceneMode() >> 4) & 0x7F; }
static u32 getLastSceneSwordAtUpTime() { return (dComIfGs_getLastSceneMode() >> 11) & 0xFF; }
static BOOL checkNormalSwordEquip() { return dComIfGs_getSelectEquipSword() == dItemNo_SWORD_e; }
static u32 getLastSceneMode() {
return dComIfGs_getLastSceneMode() & 0xF;
}
static bool checkWoodSwordEquip() {
return dComIfGs_getSelectEquipSword() == dItemNo_WOOD_STICK_e;
}
static bool checkLightMasterSwordEquip() {
return dComIfGs_getSelectEquipSword() == dItemNo_LIGHT_SWORD_e;
}
static bool checkCasualWearFlg() {
return dComIfGs_getSelectEquipClothes() == dItemNo_WEAR_CASUAL_e;
}
static u32 checkNowWolf() { return ((daPy_py_c*)dComIfGp_getLinkPlayer())->checkWolf(); }
static bool checkZoraWearFlg() {
return dComIfGs_getSelectEquipClothes() == dItemNo_WEAR_ZORA_e;
}
static bool checkMagicArmorWearFlg() {
return dComIfGs_getSelectEquipClothes() == dItemNo_ARMOR_e;
}
static bool checkCarvingWoodShieldEquip() {
return dComIfGs_getSelectEquipShield() == dItemNo_WOOD_SHIELD_e;
}
static bool checkShopWoodShieldEquip() {
return dComIfGs_getSelectEquipShield() == dItemNo_SHIELD_e;
}
static BOOL checkPowerGloveGet() { return false; }
static BOOL checkFirstMidnaDemo() { return dComIfGs_isEventBit(dSv_event_flag_c::M_067); }
static int checkNowWolfPowerUp() { return checkNowWolfEyeUp(); }
static daMidna_c* getMidnaActor() { return m_midnaActor; }
static void setMidnaActor(fopAc_ac_c* actor) { m_midnaActor = (daMidna_c*)actor; }
BOOL checkWolfEnemyCatchOwn(fopAc_ac_c* i_actorP) { return checkWolfEnemyBiteAllOwn(i_actorP); }
BOOL checkWolfEnemyHangBiteOwn(const fopAc_ac_c* i_actorP) const { return checkWolfEnemyBiteAllOwn(i_actorP); }
BOOL checkWolfEnemyLeftThrow() const { return checkNoResetFlg2(FLG2_WOLF_ENEMY_LEFT_THROW); }
void onWolfLightDropGet() {
onEndResetFlg0(ERFLG0_UNK_20000000);
onNoResetFlg3(FLG3_UNK_200000);
}
BOOL checkCowGameLash() const { return checkResetFlg0(RFLG0_COW_GAME_LEASH); }
BOOL checkClimbEndHang() { return checkResetFlg0(RFLG0_CLIMB_END_HANG); }
void onForceHorseGetOff() {
onEndResetFlg2(ERFLG2_FORCE_HORSE_GETOFF);
}
s16 getFishingRodAngleY() const {
return shape_angle.y + mBodyAngle.y;
}
void onFishingRelease() {
onEndResetFlg0(ERFLG0_FISHING_RELEASE);
}
static daMidna_c* m_midnaActor;
void setGiantPuzzle() { mMode = SMODE_WOLF_PUZZLE; }
void setGiantPuzzleEnd() { mMode = 0; }
BOOL checkAutoJumpStart() const { return checkResetFlg0(RFLG0_AUTO_JUMP_START); }
void onForceGrabRebound() {
onEndResetFlg2(ERFLG2_FORCE_GRAB_REBOUND);
}
void setSumouReadyAcceptButton() { mMode = 2; }
void setSumouForceStand() { mMode = 3; }
void setSumouPushFrontStop() { mMode = 9; }
void setSumouPunchWinEnd() { mMode = 0xB; }
void setSumouPunchLoseEnd() { mMode = 0xC; }
void setSumouMoveWinEnd() { mMode = 0xD; }
void setSumouMoveLoseEnd() { mMode = 0xE; }
void setSumouForcePunch() {
if (mMode == 0x1F) {
mMode = 0x21;
} else {
mMode = 0x1C;
}
}
void setSumouForceTackle() { mMode = 0x1B; }
void setSumouForceGraspCancel() { mMode = 0x24; }
bool checkSumouPushFront() const { return mMode == 7; }
bool checkSumouPushBack() const { return mMode == 8; }
bool checkSumouTackleSuccess() const { return mMode == 0xF; }
bool checkSumouTackleSuccessPunch() const { return mMode == 0x10; }
bool checkSumouTackleMiss() const { return mMode == 0x11; }
bool checkSumouTackleDraw() const { return mMode == 0x12; }
bool checkSumouPunchSuccess() const { return mMode == 0x13; }
bool checkSumouPunchMiss() const { return mMode == 0x14; }
bool checkSumouPunchDraw() const { return mMode == 0x15; }
bool checkSumouWait() const { return mMode == 0x16; }
bool checkSumouLeftMove() const { return mMode == 0x17; }
bool checkSumouRightMove() const { return mMode == 0x18; }
bool checkSumouSlideLeft() const { return mMode == 0x19; }
bool checkSumouSlideRight() const { return mMode == 0x1A; }
bool checkSumouPunchStagger() const { return mMode == 0x1F; }
bool checkSumouTackleStagger() const { return mMode == 0x20; }
bool checkSumouGraspRelease() const { return mMode == 0x23; }
void onHeavyState() { onNoResetFlg0(FLG0_HEAVY_STATE); }
void onHeavyStateMidnaPanic() {
onHeavyState();
onEndResetFlg1(ERFLG1_UNK_40000);
}
BOOL checkInsectRelease() { return checkResetFlg1(RFLG1_INSECT_RELEASE); }
void onChainForcePull() { onEndResetFlg1(ERFLG1_CHAIN_FORCE_PULL); }
void onChainPullEnd() { onEndResetFlg1(ERFLG1_CHAIN_PULL_END); }
void onWaterDrop() { onEndResetFlg1(ERFLG1_WATER_DROP); }
void forceKandelaarLightOff() { onNoResetFlg2(FLG2_KANDELAAR_LIGHT_OFF); }
};
void daPy_aramBufferCheck(void* i_buffer, u32 i_size);
int daPy_addCalcShort(s16* i_value, s16 i_target, s16 i_scale, s16 i_maxStep, s16 i_minStep);
inline daPy_py_c* daPy_getPlayerActorClass() {
return (daPy_py_c*)dComIfGp_getPlayer(0);
}
inline daPy_py_c* daPy_getLinkPlayerActorClass() {
return dComIfGp_getLinkPlayer();
}
#endif /* D_A_D_A_PLAYER_H */
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