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#ifndef D_BG_D_BG_S_MOVEBG_ACTOR_H
#define D_BG_D_BG_S_MOVEBG_ACTOR_H
#include "f_op/f_op_actor.h"
#include "SSystem/SComponent/c_bg_s_poly_info.h"
class dBgW;
typedef void (*MoveBGActor_SetFunc)(dBgW*, void*, cBgS_PolyInfo const&, bool, cXyz*, csXyz*,
csXyz*);
class dBgS_MoveBgActor : public fopAc_ac_c {
public:
/* 0x568 */ dBgW* mpBgW;
/* 0x56C */ Mtx mBgMtx;
dBgS_MoveBgActor();
int MoveBGCreateHeap();
int MoveBGCreate(char const* i_arcName, int i_dzb_id,
MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx* i_bgMtx);
int MoveBGDelete();
int MoveBGExecute();
int MoveBGDraw() { return Draw(); }
int MoveBGIsDelete() {
BOOL b = IsDelete();
return b;
}
virtual int CreateHeap();
virtual int Create();
virtual int Execute(Mtx**);
virtual int Draw();
virtual int Delete();
virtual int IsDelete();
virtual int ToFore();
virtual int ToBack();
static const char* m_name;
static int m_dzb_id;
static MoveBGActor_SetFunc m_set_func;
};
STATIC_ASSERT(sizeof(dBgS_MoveBgActor) == 0x5a0);
#endif /* D_BG_D_BG_S_MOVEBG_ACTOR_H */
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