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#ifndef D_D_BOMB_H
#define D_D_BOMB_H
#include "f_op/f_op_actor_mng.h"
class dBomb_c : public fopAc_ac_c {
public:
enum dBomb_PRM {
PRM_NORMAL_BOMB_EXPLODE,
PRM_BOMB_CARRY,
PRM_BOMB_HOOKSHOT,
PRM_BOMB_WAIT,
PRM_FLOWER_BOMB,
PRM_BOMB_BOOMERANG_MOVE,
PRM_ENEMY_BOMB_BOOMERANG_MOVE,
PRM_INSECT_BOMB_MOVE,
PRM_NORMAL_BOMB_PLAYER,
PRM_WATER_BOMB_PLAYER,
PRM_INSECT_BOMB_PLAYER,
PRM_ENEMY_BOMB,
PRM_ENEMY_BOMB_BOOMERANG,
PRM_ENEMY_BOMB_HOOKSHOT,
PRM_ENEMY_WATER_BOMB,
PRM_UNK_15,
PRM_ENEMY_WATER_BOMB_HOOKSHOT,
PRM_BOMB_CARGO_CARRY,
PRM_WATER_BOMB_EXPLODE,
};
bool checkStateCarry();
static bool checkFlowerBombWait(fopAc_ac_c*);
static bool checkWaterBomb(fopAc_ac_c*);
static bool checkInsectBombMove(fopAc_ac_c*);
virtual u8 checkExplodeNow() { return false; }
virtual void deleteBombAndEffect() {}
virtual void setCargoBombExplode() {}
bool checkStateExplode() { return fopAcM_GetParam(this) == 0; }
static bool checkBombActor(fopAc_ac_c* i_actor) {
return fopAcM_GetName(i_actor) == fpcNm_NBOMB_e;
}
static fopAc_ac_c* createNormalBombPlayer(cXyz* i_pos) {
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 8, i_pos, -1, NULL, NULL, -1, NULL, NULL);
}
static fopAc_ac_c* createNormalBombExplode(cXyz* i_pos) {
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 0, i_pos, -1, NULL, NULL, -1, NULL, NULL);
}
static fopAc_ac_c* createWaterBombPlayer(cXyz* i_pos) {
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 9, i_pos, -1, NULL, NULL, -1, NULL, NULL);
}
static fopAc_ac_c* createFlowerBomb(cXyz* i_pos, csXyz* i_angle, int param_2) {
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 4, i_pos, param_2, i_angle, NULL, -1,
NULL, NULL);
}
static fopAc_ac_c* createInsectBombPlayer(cXyz* i_pos) {
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 10, i_pos, -1, NULL, NULL, -1,
NULL, NULL);
}
static fopAc_ac_c* createEnemyBombBoomerang(cXyz* i_pos, csXyz* i_angle, int i_roomNo) {
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 12, i_pos, i_roomNo, i_angle, NULL, -1,
NULL, NULL);
}
static fopAc_ac_c* createWaterBombExplode(cXyz* i_pos) {
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 18, i_pos, -1, NULL, NULL, -1, NULL,
NULL);
}
static fopAc_ac_c* createEnemyWaterBomb(cXyz* i_pos, csXyz* i_angle, int i_roomNo) {
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 14, i_pos, i_roomNo, i_angle, NULL, -1,
NULL, NULL);
}
static fopAc_ac_c* createEnemyWaterBombHookshot(cXyz* i_pos, csXyz* i_angle, int i_roomNo) {
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 16, i_pos, i_roomNo, i_angle, NULL, -1,
NULL, NULL);
}
static fopAc_ac_c* createBombCargoCarry(cXyz* i_pos, csXyz* i_angle, int i_roomNo) {
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 0x11, i_pos, i_roomNo, i_angle, NULL, -1,
NULL, NULL);
}
static fopAc_ac_c* createEnemyBombHookshot(cXyz* i_pos, csXyz* i_angle, int i_roomNo) {
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 13, i_pos, i_roomNo, i_angle, NULL, -1,
NULL, NULL);
}
static fopAc_ac_c* createEnemyBomb(cXyz* i_pos, csXyz* i_angle, int i_roomNo) {
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 0xB, i_pos, i_roomNo, i_angle, NULL, -1,
NULL, NULL);
}
};
#endif /* D_D_BOMB_H */
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