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#ifndef D_COM_D_COM_INF_ACTOR_H
#define D_COM_D_COM_INF_ACTOR_H
class fopAc_ac_c;
class dComIfGoat_info_c {
public:
/* 0x0 */ fopAc_ac_c* mThrowActor;
};
class dComIfAc_info_c {
public:
/* 0x0 */ int field_0x0;
/* 0x4 */ bool mPause;
};
extern dComIfGoat_info_c g_dComIfGoat_gameInfo;
extern dComIfAc_info_c g_dComIfAc_gameInfo;
inline bool dComIfA_PauseCheck() {
return g_dComIfAc_gameInfo.mPause;
}
inline fopAc_ac_c* dComIfGoat_GetThrow() {
return g_dComIfGoat_gameInfo.mThrowActor;
}
inline void dComIfGoat_SetThrow(fopAc_ac_c* actor) {
g_dComIfGoat_gameInfo.mThrowActor = actor;
}
#endif /* D_COM_D_COM_INF_ACTOR_H */
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