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#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JAISoundStarter.h"
#include "JSystem/JAudio2/JAISoundHandles.h"
JAISoundStarter::JAISoundStarter(bool setInstance) :
JASGlobalInstance<JAISoundStarter>(setInstance) {}
JAISoundStarter::~JAISoundStarter() {}
bool JAISoundStarter::startLevelSound(JAISoundID id, JAISoundHandle* handlePtr, const JGeometry::TVec3<f32>* posPtr) {
JUT_ASSERT(20, handlePtr);
JAISoundHandle* handlePtr2 = handlePtr;
if (*handlePtr2) {
if ((*handlePtr2)->getID() == id) {
(*handlePtr2)->updateLifeTime(1);
if (posPtr != NULL) {
(*handlePtr2)->setPos(*posPtr);
}
return true;
}
}
bool rt = startSound(id, handlePtr, posPtr);
if (rt && *handlePtr2) {
(*handlePtr2)->setLifeTime(1, false);
}
return rt;
}
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