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//
// Translation Unit: JAUSoundAnimator
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JAUSoundAnimator.h"
int JAUSoundAnimation::getStartSoundIndex(f32 param_0) const {
int i;
for (i = 0; i < getNumSounds(); i++) {
if (getSound(i)->field_0x04 >= param_0) {
break;
}
}
return i;
}
int JAUSoundAnimation::getEndSoundIndex(f32 param_0) const {
int i;
for (i = 0; i < getNumSounds(); i++) {
if (getSound(i)->field_0x04 > param_0) {
break;
}
}
return i;
}
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