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#include <dolphin/axart.h>
#include <dolphin/os.h>
#include <dolphin/mix.h>
static AXART_SOUND* __AXARTSoundList;
void AXARTInit(void) {
__AXARTSoundList = 0;
AXARTSet3DDistanceScale(40.0f);
AXARTSet3DDopplerScale(20.0f);
}
void AXARTQuit(void) {
BOOL old;
AXART_SOUND* sound;
old = OSDisableInterrupts();
for (sound = __AXARTSoundList; sound != 0; sound = (AXART_SOUND*)sound->next) {
MIXReleaseChannel(sound->axvpb);
}
__AXARTSoundList = 0;
OSRestoreInterrupts(old);
}
void AXARTServiceSounds(void) {
AXART_SOUND* sound;
for (sound = __AXARTSoundList; sound != 0; sound = (AXART_SOUND*)sound->next) {
AXARTServiceSound(sound);
}
}
void AXARTInitSound(AXART_SOUND* sound, AXVPB* voice, u32 sampleRate) {
ASSERTLINE(141, sound);
ASSERTLINE(142, voice);
sound->articulators = NULL;
sound->axvpb = voice;
sound->sampleRate = sampleRate;
}
void AXARTAddSound(AXART_SOUND* sound) {
AXART_ART* articulator;
AXVPB* axvpb;
s32 cents;
s32 atten;
s32 auxA;
s32 auxB;
f32 pitch;
u8 pan;
u8 span;
u8 src;
u16 itdL;
u16 itdR;
BOOL old;
ASSERTLINE(173, sound);
ASSERTLINE(174, sound->axvpb);
AXSetVoiceItdOn(sound->axvpb);
cents = atten = auxA = auxB = 0;
pitch = sound->sampleRate / 32000.0f;
pan = 0x40;
span = 0x7F;
src = 1;
itdL = itdR = 0;
articulator = sound->articulators;
while (articulator != 0) {
switch (articulator->type) {
case AXART_TYPE_3D:
AXART3DSound((AXART_3D*)articulator);
pan = ((AXART_3D*)articulator)->pan;
span = ((AXART_3D*)articulator)->span;
itdL = ((AXART_3D*)articulator)->itdL;
itdR = ((AXART_3D*)articulator)->itdR;
src = ((AXART_3D*)articulator)->src;
pitch += ((AXART_3D*)articulator)->pitch;
atten += ((AXART_3D*)articulator)->attenuation;
break;
case AXART_TYPE_PANNING:
pan = ((AXART_PANNING*)articulator)->pan;
span = ((AXART_PANNING*)articulator)->span;
break;
case AXART_TYPE_ITD:
itdL = ((AXART_ITD*)articulator)->itdL;
itdR = ((AXART_ITD*)articulator)->itdR;
break;
case AXART_TYPE_SRC:
src = ((AXART_SRC*)articulator)->src;
break;
case AXART_TYPE_PITCH:
cents += ((AXART_PITCH*)articulator)->cents;
break;
case AXART_TYPE_PITCH_ENV:
cents += ((AXART_PITCH_ENV*)articulator)->cents;
break;
case AXART_TYPE_PITCH_MOD:
cents += (s32)(((AXART_PITCH_MOD*)articulator)->cents * ((AXART_PITCH_MOD*)articulator)->lfo.output);
break;
case AXART_TYPE_VOLUME:
atten += ((AXART_VOLUME*)articulator)->attenuation;
break;
case AXART_TYPE_AUX_A_VOLUME:
auxA += ((AXART_AUXA_VOLUME*)articulator)->attenuation;
break;
case AXART_TYPE_AUX_B_VOLUME:
auxB += ((AXART_AUXB_VOLUME*)articulator)->attenuation;
break;
case AXART_TYPE_VOLUME_ENV:
atten += ((AXART_VOLUME_ENV*)articulator)->attenuation;
break;
case AXART_TYPE_AUX_A_VOLUME_ENV:
auxA += ((AXART_AUXA_VOLUME_ENV*)articulator)->attenuation;
break;
case AXART_TYPE_AUX_B_VOLUME_ENV:
auxB += ((AXART_AUXB_VOLUME_ENV*)articulator)->attenuation;
break;
case AXART_TYPE_VOLUME_MOD:
atten += (s32)(((AXART_VOLUME_MOD*)articulator)->attenuation * ((AXART_VOLUME_MOD*)articulator)->lfo.output);
break;
case AXART_TYPE_AUX_A_VOLUME_MOD:
auxA += (s32)(((AXART_AUXA_VOLUME_MOD*)articulator)->attenuation * ((AXART_AUXA_VOLUME_MOD*)articulator)->lfo.output);
break;
case AXART_TYPE_AUX_B_VOLUME_MOD:
auxB += (s32)(((AXART_AUXB_VOLUME_MOD*)articulator)->attenuation * ((AXART_AUXA_VOLUME_MOD*)articulator)->lfo.output);
break;
case AXART_TYPE_LPF:
AXARTLpf((AXART_LPF*)articulator, sound->axvpb);
break;
case AXART_TYPE_NONE:
default:
ASSERTMSGLINE(306, 0, "unknown articulator type!\n");
}
articulator = articulator->next;
}
pitch *= AXARTCents(cents >> 0x10);
axvpb = sound->axvpb;
AXSetVoiceSrcType(axvpb, src);
AXSetVoiceSrcRatio(axvpb, pitch);
AXSetVoiceItdTarget(axvpb, itdL, itdR);
MIXInitChannel(sound->axvpb, 0, atten >> 0x10, auxA >> 0x10, auxB >> 0x10, pan, span, 0);
old = OSDisableInterrupts();
if (__AXARTSoundList != 0) {
__AXARTSoundList->prev = sound;
sound->next = __AXARTSoundList;
} else {
sound->next = 0;
}
sound->prev = 0;
__AXARTSoundList = sound;
OSRestoreInterrupts(old);
}
void AXARTRemoveSound(AXART_SOUND* sound) {
BOOL old;
ASSERTLINE(369, sound);
old = OSDisableInterrupts();
if (sound == __AXARTSoundList) {
__AXARTSoundList = sound->next;
if (__AXARTSoundList != 0) {
__AXARTSoundList->prev = 0;
}
} else {
AXART_SOUND* prev = sound->prev;
AXART_SOUND* next = sound->next;
prev->next = next;
if (next != 0) {
next->prev = prev;
}
}
OSRestoreInterrupts(old);
MIXReleaseChannel(sound->axvpb);
}
void AXARTInitLfo(AXART_LFO* lfo, f32* samples, u32 length, f32 delta) {
ASSERTLINE(417, samples);
ASSERTLINE(418, length);
lfo->lfo = samples;
lfo->length = length;
lfo->delta = delta;
lfo->sampleIndex = 0;
lfo->counter = lfo->sample1 = lfo->sample = lfo->output = 0.0f;
}
void AXARTInitArt3D(AXART_3D* articulator) {
ASSERTLINE(446, articulator);
articulator->art.type = AXART_TYPE_3D;
articulator->hAngle = articulator->vAngle = articulator->dist = articulator->closingSpeed = articulator->update = 0.0f;
articulator->pan = 64;
articulator->span = 127;
articulator->src = 1;
articulator->itdL = articulator->itdR = 0;
articulator->pitch = 1.0f;
articulator->attenuation = -0x03C00000;
}
void AXARTInitArtPanning(AXART_PANNING* articulator) {
ASSERTLINE(481, articulator);
articulator->art.type = AXART_TYPE_PANNING;
articulator->pan = 64;
articulator->span = 127;
}
void AXARTInitArtItd(AXART_ITD* articulator) {
ASSERTLINE(503, articulator);
articulator->art.type = AXART_TYPE_ITD;
articulator->itdL = articulator->itdR = 0;
}
void AXARTInitArtSrctype(AXART_SRC* articulator) {
ASSERTLINE(526, articulator);
articulator->art.type = AXART_TYPE_SRC;
articulator->src = 1;
}
void AXARTInitArtPitch(AXART_PITCH* articulator) {
ASSERTLINE(547, articulator);
articulator->art.type = AXART_TYPE_PITCH;
articulator->cents = 0;
}
void AXARTInitArtPitchEnv(AXART_PITCH_ENV* articulator) {
ASSERTLINE(569, articulator);
articulator->art.type = AXART_TYPE_PITCH_ENV;
articulator->delta = articulator->target = articulator->cents = 0;
}
void AXARTInitArtPitchMod(AXART_PITCH_MOD* articulator) {
ASSERTLINE(594, articulator);
articulator->art.type = AXART_TYPE_PITCH_MOD;
articulator->cents = 0;
AXARTInitLfo(&articulator->lfo, AXARTSine, AXART_SINE_CNT, 0.0f);
}
void AXARTInitArtVolume(AXART_VOLUME* articulator) {
ASSERTLINE(617, articulator);
articulator->art.type = AXART_TYPE_VOLUME;
articulator->attenuation = 0;
}
void AXARTInitArtAuxAVolume(AXART_AUXA_VOLUME* articulator) {
ASSERTLINE(639, articulator);
articulator->art.type = AXART_TYPE_AUX_A_VOLUME;
articulator->attenuation = 0;
}
void AXARTInitArtAuxBVolume(AXART_AUXB_VOLUME* articulator) {
ASSERTLINE(661, articulator);
articulator->art.type = AXART_TYPE_AUX_B_VOLUME;
articulator->attenuation = 0;
}
void AXARTInitArtVolumeEnv(AXART_VOLUME_ENV* articulator) {
ASSERTLINE(683, articulator);
articulator->art.type = AXART_TYPE_VOLUME_ENV;
articulator->delta = articulator->target = articulator->attenuation = 0;
}
void AXARTInitArtAuxAVolumeEnv(AXART_AUXA_VOLUME_ENV* articulator) {
ASSERTLINE(707, articulator);
articulator->art.type = AXART_TYPE_AUX_A_VOLUME_ENV;
articulator->delta = articulator->target = articulator->attenuation = 0;
}
void AXARTInitArtAuxBVolumeEnv(AXART_AUXB_VOLUME_ENV* articulator) {
ASSERTLINE(731, articulator);
articulator->art.type = AXART_TYPE_AUX_B_VOLUME_ENV;
articulator->delta = articulator->target = articulator->attenuation = 0;
}
void AXARTInitArtVolumeMod(AXART_VOLUME_MOD* articulator) {
ASSERTLINE(756, articulator);
articulator->art.type = AXART_TYPE_VOLUME_MOD;
articulator->attenuation = 0;
AXARTInitLfo(&articulator->lfo, AXARTSine, AXART_SINE_CNT, 0.0f);
}
void AXARTInitArtAuxAVolumeMod(AXART_AUXA_VOLUME_MOD* articulator) {
ASSERTLINE(781, articulator);
articulator->art.type = AXART_TYPE_AUX_A_VOLUME_MOD;
articulator->attenuation = 0;
AXARTInitLfo(&articulator->lfo, AXARTSine, AXART_SINE_CNT, 0.0f);
}
void AXARTInitArtAuxBVolumeMod(AXART_AUXB_VOLUME_MOD* articulator) {
ASSERTLINE(806, articulator);
articulator->art.type = AXART_TYPE_AUX_B_VOLUME_MOD;
articulator->attenuation = 0;
AXARTInitLfo(&articulator->lfo, AXARTSine, AXART_SINE_CNT, 0.0f);
}
void AXARTInitArtLpf(AXART_LPF* articulator) {
ASSERTLINE(830, articulator);
articulator->art.type = AXART_TYPE_LPF;
articulator->initLPF = 1;
articulator->frequency = 0;
articulator->update = 1;
}
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