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#ifndef NW4HBM_SND_SOUND_SYSTEM_H
#define NW4HBM_SND_SOUND_SYSTEM_H
#include <revolution/types.h>
#include "AxManager.h"
#include "RemoteSpeakerManager.h"
#include "TaskThread.h"
namespace nw4hbm {
namespace snd {
class FxBase;
class SoundSystem {
public:
static const int DEFAULT_DVD_THREAD_PRIORITY = 3;
static const int DEFAULT_SOUND_THREAD_PRIORITY = 4;
static void InitSoundSystem(s32 soundThreadPrio = DEFAULT_SOUND_THREAD_PRIORITY,
s32 dvdThreadPriority = DEFAULT_DVD_THREAD_PRIORITY);
static void ShutdownSoundSystem();
static void SetOutputMode(OutputMode mode) {
detail::AxManager::GetInstance().SetOutputMode(mode);
}
static f32 GetMasterVolume() {
return detail::AxManager::GetInstance().GetMasterVolume();
}
static void SetMasterVolume(f32 volume, int frame) {
detail::AxManager::GetInstance().SetMasterVolume(volume, frame);
}
static RemoteSpeaker& GetRemoteSpeaker(int idx) {
return detail::RemoteSpeakerManager::GetInstance().GetRemoteSpeaker(idx);
}
static void AppendEffect(AuxBus bus, FxBase* pFx) {
detail::AxManager::GetInstance().AppendEffect(bus, pFx);
}
static void ClearEffect(AuxBus bus, int frame) {
detail::AxManager::GetInstance().ClearEffect(bus, frame);
}
};
} // namespace snd
} // namespace nw4hbm
#endif
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