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#ifndef NW4HBM_SND_WAVE_SOUND_H
#define NW4HBM_SND_WAVE_SOUND_H
#include <revolution/types.h>
#include "BasicSound.h"
#include "WsdPlayer.h"
#include "debug.h"
#include "../ut/LinkList.h"
namespace nw4hbm {
namespace snd {
class WaveSoundHandle;
namespace detail {
template <typename T>
class SoundInstanceManager;
class WaveSound : public BasicSound {
friend class WaveSoundHandle;
public:
explicit WaveSound(SoundInstanceManager<WaveSound>* manager);
/* 0x08 */ NW4HBM_UT_RUNTIME_TYPEINFO;
/* 0x28 */ virtual void Shutdown();
/* 0x4C */ virtual void SetPlayerPriority(int priority);
/* 0x5C */ virtual bool IsAttachedTempSpecialHandle();
/* 0x60 */ virtual void DetachTempSpecialHandle();
/* 0x68 */ virtual BasicPlayer& GetBasicPlayer() { return mWsdPlayer; }
/* 0x6C */ virtual const BasicPlayer& GetBasicPlayer() const { return mWsdPlayer; }
bool Prepare(const void* waveSoundBase, s32 waveSoundOffset, int voices,
const WsdTrack::WsdCallback* callback, u32 callbackData);
void SetChannelPriority(int priority);
void SetReleasePriorityFix(bool flag);
private:
/* 0x0D8 */ WsdPlayer mWsdPlayer;
/* 0x1B0 */ WaveSoundHandle* mTempSpecialHandle;
/* 0x1B4 */ SoundInstanceManager<WaveSound>* mManager;
};
} // namespace detail
} // namespace snd
} // namespace nw4hbm
#endif
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