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/**
* @file d_a_obj_amiShutter.cpp
*
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_amiShutter.h"
#include "d/actor/d_a_player.h"
#include "c/c_damagereaction.h"
#include "d/d_bg_w.h"
struct daAmiShutter_HIO_c : public mDoHIO_entry_c {
/* 0x04 */ f32 mRange;
/* 0x08 */ f32 mMaxOpenSpeed;
/* 0x0c */ f32 mMaxCloseSpeed;
/* 0x10 */ u8 mWaitTime;
/* 0x11 */ u8 field_0x11;
daAmiShutter_HIO_c();
~daAmiShutter_HIO_c() {}
void genMessage(JORMContext*);
};
daAmiShutter_HIO_c::daAmiShutter_HIO_c() {
mMaxOpenSpeed = 70.0f;
mMaxCloseSpeed = 70.0f;
field_0x11 = 3;
mRange = 400.f;
mWaitTime = 0;
}
#if DEBUG
void daAmiShutter_HIO_c::genMessage(JORMContext* i_ctx) {
i_ctx->genSlider("open速度", &mMaxOpenSpeed, 0.1f, 1000.0f,
0, NULL, 0xffff, 0xffff, 512, 24);
i_ctx->genSlider("close速度", &mMaxCloseSpeed, 0.1f, 1000.0f,
0, NULL, 0xffff, 0xffff, 512, 24);
i_ctx->genSlider("range", &mRange, 0.1f, 1000.0f,
0, NULL, 0xffff, 0xffff, 512, 24);
i_ctx->genSlider("waitTime", &mWaitTime, 0, 255,
0, NULL, 0xffff, 0xffff, 512, 24);
}
#endif
static daAmiShutter_HIO_c l_HIO;
void daAmiShutter_c::setBaseMtx() {
mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
mDoMtx_stack_c::ZXYrotM(shape_angle.x, shape_angle.y, shape_angle.z);
mpModel->setBaseScale(scale);
mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
}
int daAmiShutter_c::CreateHeap() {
J3DModelData* modelData = (J3DModelData*) dComIfG_getObjectRes("S_Zami", 4);
JUT_ASSERT(167, modelData != NULL);
mpModel = mDoExt_J3DModel__create(modelData,
J3DMdlFlag_DifferedDLBuffer, 0x11000084);
if (mpModel == NULL) {
return 0;
}
return 1;
}
cPhs__Step daAmiShutter_c::create() {
fopAcM_ct(this, daAmiShutter_c);
cPhs__Step phaseStep = (cPhs__Step) dComIfG_resLoad(&mPhaseReq, "S_Zami");
if (phaseStep == cPhs_COMPLEATE_e) {
cPhs__Step res = (cPhs__Step) MoveBGCreate("S_Zami", 7,
dBgS_MoveBGProc_Typical, 0x1a00, NULL);
if (res == cPhs_ERROR_e) {
phaseStep = cPhs_ERROR_e;
return phaseStep;
}
fopAcM_SetMtx(this, mpModel->getBaseTRMtx());
fopAcM_setCullSizeBox2(this, mpModel->getModelData());
mType = getType();
mPosZ = current.pos.z;
if (mType == 0 || mType == 1) {
if (mType == 0 && cDmr_SkipInfo != 0
&& daPy_getPlayerActorClass()->current.pos.y > -800.0f){
mMode = MODE_CLOSE_END;
} else {
mPos = current.pos;
current.pos.z -= 600.0f;
mOpen = true;
init_modeWaitEvent();
}
} else {
mSwBit = getSwBit();
mSwitch = fopAcM_isSwitch(this, mSwBit);
mOpen = false;
init_modeWait();
}
setBaseMtx();
#if DEBUG
l_HIO.entryHIO("アミシャッター");
#endif
}
return phaseStep;
}
int daAmiShutter_c::Execute(Mtx** i_mtx) {
eventUpdate();
moveShutter();
*i_mtx = &mpModel->getBaseTRMtx();
setBaseMtx();
return 1;
}
void daAmiShutter_c::moveShutter() {
static daAmiShutter_c::modeProc const mode_proc[6] = {
&daAmiShutter_c::modeWait,
&daAmiShutter_c::modeWaitEvent,
&daAmiShutter_c::modeClose,
&daAmiShutter_c::modeCloseEvent,
&daAmiShutter_c::modeCloseEnd,
&daAmiShutter_c::modeOpen,
};
(this->*mode_proc[mMode])();
}
BOOL daAmiShutter_c::playerAreaCheck() {
BOOL inArea = FALSE;
if (mType == 0) {
fopAc_ac_c* player = dComIfGp_getPlayer(0);
cXyz posDiff = mPos - player->current.pos;
f32 distance = posDiff.absXZ();
if (distance >= l_HIO.mRange
&& player->current.pos.y > current.pos.y
&& player->current.pos.y < current.pos.y + 50.f){
inArea = TRUE;
}
} else if (dComIfGp_getLinkPlayer()->getFootOnGround()) {
inArea = TRUE;
}
return inArea;
}
void daAmiShutter_c::init_modeWait() {
mMode = MODE_WAIT;
}
void daAmiShutter_c::modeWait() {
u8 isSwitch = fopAcM_isSwitch(this, mSwBit);
if (mSwitch != isSwitch) {
mSwitch = isSwitch;
mSwitch == FALSE ? init_modeClose() : init_modeOpen();
}
}
void daAmiShutter_c::init_modeWaitEvent() {
mMode = MODE_WAIT_EVENT;
}
void daAmiShutter_c::modeWaitEvent() {
if (playerAreaCheck() == TRUE) {
if (getEvent() != 0xff) {
if (mType == 0 && fopAcM_isSwitch(this, 4) == TRUE) {
eventStart();
} else {
orderEvent(getEvent(), 0xff, 1);
}
} else {
eventStart();
}
}
}
bool daAmiShutter_c::eventStart() {
init_modeCloseEvent();
return true;
}
void daAmiShutter_c::init_modeClose() {
mDoAud_seStart(Z2SE_OBJ_NET_SHTR_CL, ¤t.pos, 0,
dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
mpBgW->OffRoofRegist();
mMode = MODE_CLOSE;
}
void daAmiShutter_c::modeClose() {
f32 distance = cLib_addCalc(¤t.pos.z, mPosZ, 0.5f,
l_HIO.mMaxCloseSpeed, 1.0f);
if (distance == 0.0f) {
mpBgW->OnRoofRegist();
mOpen = false;
init_modeWait();
}
}
void daAmiShutter_c::init_modeCloseEvent() {
mDoAud_seStart(Z2SE_OBJ_NET_L_SHTR_CL, ¤t.pos, 0,
dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
mWaitTime = l_HIO.mWaitTime;
mMode = MODE_CLOSE_EVENT;
}
void daAmiShutter_c::modeCloseEvent() {
if (mWaitTime != 0) {
mWaitTime -= 1;
return;
}
f32 distance = cLib_addCalc(¤t.pos.z, mPosZ, 0.2,
l_HIO.mMaxOpenSpeed, 1.0f);
if (distance == 0.0f) {
mOpen = false;
init_modeCloseEnd();
}
}
void daAmiShutter_c::init_modeCloseEnd() {
if (mType == 0 && fopAcM_isSwitch(this, 4) == 0) {
daPy_getPlayerActorClass()->changeOriginalDemo();
daPy_getPlayerActorClass()->changeDemoMode(daPy_demo_c::DEMO_TURN_BACK_e,
0, 0,0);
}
mMode = MODE_CLOSE_END;
}
void daAmiShutter_c::modeCloseEnd() {
// EMPTY METHOD
}
void daAmiShutter_c::init_modeOpen() {
mDoAud_seStart(Z2SE_OBJ_NET_SHTR_OP, ¤t.pos, 0,
dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
mMode = MODE_OPEN;
}
void daAmiShutter_c::modeOpen() {
f32 distance = cLib_addCalc(¤t.pos.z, mPosZ - 600.0f, 0.2,
l_HIO.mMaxOpenSpeed, 1.0f);
if (distance == 0.0f) {
mOpen = true;
init_modeWait();
}
}
int daAmiShutter_c::Draw() {
g_env_light.settingTevStruct(16, ¤t.pos, &tevStr);
g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr);
dComIfGd_setListBG();
mDoExt_modelUpdateDL(mpModel);
dComIfGd_setList();
return 1;
}
int daAmiShutter_c::Delete() {
dComIfG_resDelete(&mPhaseReq, "S_Zami");
#if DEBUG
l_HIO.removeHIO();
#endif
return 1;
}
int daAmiShutter_Draw(daAmiShutter_c* i_this) {
return i_this->MoveBGDraw();
}
int daAmiShutter_Execute(daAmiShutter_c* i_this) {
return i_this->MoveBGExecute();
}
int daAmiShutter_Delete(daAmiShutter_c* i_this) {
fopAcM_GetID(i_this);
return i_this->MoveBGDelete();
}
int daAmiShutter_Create(fopAc_ac_c* i_this) {
fopAcM_GetID(i_this);
return static_cast<daAmiShutter_c*>(i_this)->create();
}
actor_method_class l_daAmiShutter_Method = {
(process_method_func)daAmiShutter_Create,
(process_method_func)daAmiShutter_Delete,
(process_method_func)daAmiShutter_Execute,
NULL,
(process_method_func)daAmiShutter_Draw,
};
actor_process_profile_definition g_profile_Obj_AmiShutter = {
fpcLy_CURRENT_e, // mLayerID
3, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_Obj_AmiShutter, // mProcName
&g_fpcLf_Method.base, // sub_method
sizeof(daAmiShutter_c), // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
521, // mPriority
&l_daAmiShutter_Method, // sub_method
0x00044000, // mStatus
fopAc_ACTOR_e, // mActorType
fopAc_CULLBOX_CUSTOM_e, // cullType
};
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