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/**
* @file d_a_obj_ndoor.cpp
*
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_ndoor.h"
#include "d/actor/d_a_player.h"
#include "d/d_cc_d.h"
#include "d/d_s_play.h"
static int daObj_Ndoor_Draw(obj_ndoor_class* i_this) {
g_env_light.settingTevStruct(0x10, &i_this->current.pos, &i_this->tevStr);
g_env_light.setLightTevColorType_MAJI(i_this->mpModel, &i_this->tevStr);
mDoExt_modelUpdateDL(i_this->mpModel);
return 1;
}
static int daObj_Ndoor_Execute(obj_ndoor_class* i_this) {
cXyz cStack_28;
if (daPy_getPlayerActorClass()->checkFrontRollCrash() &&
fopAcM_searchPlayerDistanceXZ(i_this) < 350.0f)
{
i_this->field_0x567 = 1;
}
if (i_this->field_0x576 == 0 && i_this->mSph.ChkTgHit()) {
i_this->mAtInfo.mpCollider = i_this->mSph.GetTgHitObj();
at_power_check(&i_this->mAtInfo);
if (i_this->mAtInfo.mAttackPower <= 1) {
i_this->field_0x567 = 1;
} else {
i_this->field_0x567 = 2;
}
}
if (i_this->field_0x567 != 0) {
f32 tmp = ZREG_F(6) + 2500.0f;
i_this->field_0x57c = tmp * i_this->field_0x567;
i_this->field_0x578 = 0;
i_this->field_0x567 = 0;
}
i_this->shape_angle.x =
i_this->field_0x57c * cM_ssin(i_this->field_0x578 * (ZREG_S(2) + 0x1000));
mDoMtx_stack_c::transS(i_this->current.pos.x, i_this->current.pos.y, i_this->current.pos.z);
mDoMtx_stack_c::YrotM(i_this->shape_angle.y);
mDoMtx_stack_c::XrotM(i_this->shape_angle.x);
i_this->mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
cStack_28 = i_this->current.pos;
cStack_28.y -= ZREG_F(7) + 25.0f;
if (i_this->field_0x576 != 0) {
i_this->field_0x576--;
cStack_28.y -= 27000.0f;
}
i_this->mSph.SetC(cStack_28);
i_this->mSph.SetR(ZREG_F(8) + 30.0f);
dComIfG_Ccsp()->Set(&i_this->mSph);
i_this->field_0x578++;
cLib_addCalc0(&i_this->field_0x57c, 0.05f, (ZREG_F(5) + 500.0f));
return 1;
}
static int daObj_Ndoor_IsDelete(obj_ndoor_class* i_this) {
return 1;
}
static int daObj_Ndoor_Delete(obj_ndoor_class* i_this) {
fopAcM_GetID(i_this);
dComIfG_resDelete(&i_this->mPhase, "Obj_ndoor");
return 1;
}
static int useHeapInit(fopAc_ac_c* i_this) {
obj_ndoor_class* a_this = (obj_ndoor_class*)i_this;
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("Obj_ndoor", 3);
if (modelData == NULL) {
JUT_ASSERT(305, modelData != NULL);
}
a_this->mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
return a_this->mpModel != NULL ? 1 : 0;
}
static int daObj_Ndoor_Create(fopAc_ac_c* i_this) {
static dCcD_SrcSph cc_sph_src = {
{
{0x0, {{0x0, 0x0, 0x0}, {0xd8fbfdff, 0x3}, 0x0}}, // mObj
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
} // mSphAttr
};
obj_ndoor_class* a_this = (obj_ndoor_class*)i_this;
fopAcM_ct(i_this, obj_ndoor_class);
cPhs_Step phase = dComIfG_resLoad(&a_this->mPhase, "Obj_ndoor");
if (phase == cPhs_COMPLEATE_e) {
OS_REPORT("OBJ_NDOOR PARAM %x\n", fopAcM_GetParam(a_this));
OS_REPORT("OBJ_NDOOR//////////////OBJ_NDOOR SET 1 !!\n");
if (fopAcM_entrySolidHeap(i_this, useHeapInit, 0x820) == false) {
OS_REPORT("//////////////OBJ_NDOOR SET NON !!\n");
return cPhs_ERROR_e;
}
OS_REPORT("//////////////OBJ_NDOOR SET 2 !!\n");
a_this->mStts.Init(0xff, 0, a_this);
a_this->mSph.Set(cc_sph_src);
a_this->mSph.SetStts(&a_this->mStts);
fopAcM_SetMtx(a_this, a_this->mpModel->getBaseTRMtx());
daObj_Ndoor_Execute(a_this);
}
return phase;
}
static actor_method_class l_daObj_Ndoor_Method = {
(process_method_func)daObj_Ndoor_Create, (process_method_func)daObj_Ndoor_Delete,
(process_method_func)daObj_Ndoor_Execute, (process_method_func)daObj_Ndoor_IsDelete,
(process_method_func)daObj_Ndoor_Draw,
};
actor_process_profile_definition g_profile_OBJ_NDOOR = {
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 7,
/* List Prio */ fpcPi_CURRENT_e,
/* Proc Name */ fpcNm_OBJ_NDOOR_e,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(obj_ndoor_class),
/* Size Other */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Draw Prio */ fpcDwPi_OBJ_NDOOR_e,
/* Actor SubMtd */ &l_daObj_Ndoor_Method,
/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e,
/* Group */ fopAc_ACTOR_e,
/* Cull Type */ fopAc_CULLBOX_0_e,
};
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