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/**
* @file d_a_obj_waterGate.cpp
*
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_waterGate.h"
#include "d/d_com_inf_game.h"
typedef void (daWtGate_c::*actionFunc)();
static int daWtGate_Draw(daWtGate_c*);
static int daWtGate_Execute(daWtGate_c*);
static int daWtGate_Delete(daWtGate_c*);
static int daWtGate_Create(fopAc_ac_c*);
static daWtGate_HIO_c l_HIO;
daWtGate_HIO_c::daWtGate_HIO_c() {
mMaxSpeed = 4.0f;
field_0x8 = 30;
field_0x9 = 4;
}
#if DEBUG
void daWtGate_HIO_c::genMessage(JORMContext* ctx) {
// "Maximum speed"
ctx->genSlider("最大速度", &mMaxSpeed, 0.1, 500.0);
}
#endif
void daWtGate_c::setBaseMtx() {
mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
mDoMtx_stack_c::ZXYrotM(shape_angle.x, shape_angle.y, shape_angle.z);
mpModel->setBaseScale(scale);
mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
}
int daWtGate_c::CreateHeap() {
J3DModelData* const modelData = static_cast<J3DModelData*>(dComIfG_getObjectRes("S_Zsuimon", 4));
JUT_ASSERT(159, modelData != NULL);
mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
if(!mpModel)
return 0;
else
return 1;
}
cPhs_Step daWtGate_c::create() {
fopAcM_ct(this, daWtGate_c);
const cPhs_Step resPhase = static_cast<cPhs_Step>(dComIfG_resLoad(&mPhase, "S_Zsuimon"));
if(resPhase == cPhs_COMPLEATE_e) {
if(MoveBGCreate("S_Zsuimon", 7, dBgS_MoveBGProc_TypicalRotY, 0xE00, NULL) == cPhs_ERROR_e)
return cPhs_ERROR_e;
fopAcM_SetMtx(this, mpModel->getBaseTRMtx());
fopAcM_setCullSizeBox2(this, mpModel->getModelData());
mOpenYOffset = ((fopAcM_GetParam(this) & 0xFF00) >> 8) * 10.0f;
if(static_cast<u8>(fopAcM_GetParam(this)) == 0xFF) {
// Gate is never opened
current.pos.y -= mOpenYOffset;
init_modeEnd();
}
else {
mPrevSwitchState = fopAcM_isSwitch(this, static_cast<u8>(fopAcM_GetParam(this)));
mClosedYPos = current.pos.y;
// Place gate in open position if it was previously opened
if(mPrevSwitchState != CLOSED)
current.pos.y += mOpenYOffset;
init_modeWait();
}
setBaseMtx();
// "Sluice gate(Lv3)"
#if DEBUG
l_HIO.entryHIO("水門(Lv3)");
#endif
}
return resPhase;
}
int daWtGate_c::Execute(Mtx** i_mtx) {
move();
*i_mtx = &mpModel->getBaseTRMtx();
setBaseMtx();
return 1;
}
void daWtGate_c::move() {
static const actionFunc mode_proc[] = {
&daWtGate_c::modeWait, &daWtGate_c::modeOpen,
&daWtGate_c::modeClose, &daWtGate_c::modeEnd
};
(this->*mode_proc[mMode])();
}
void daWtGate_c::init_modeWait() {
mMode = WAIT;
}
void daWtGate_c::modeWait() {
// The state of the switch never actually changes in-game, so after a water gate opens,
// it never closes. The aesthetic functionality of closing still works, though
u8 currentSwitchState = fopAcM_isSwitch(this, static_cast<u8>(fopAcM_GetParam(this)));
if(currentSwitchState != mPrevSwitchState) {
if(currentSwitchState != CLOSED)
init_modeOpen();
else
init_modeClose();
mPrevSwitchState = currentSwitchState;
}
}
void daWtGate_c::init_modeOpen() {
mMaxMoveSpeed = l_HIO.mMaxSpeed;
mMode = OPEN;
}
void daWtGate_c::modeOpen() {
const f32 currentAndOpenedYPosDiff = cLib_addCalc(¤t.pos.y, mClosedYPos + mOpenYOffset, 1.0f / 5.0f, mMaxMoveSpeed, 1.0f);
if(currentAndOpenedYPosDiff == 0.0f) {
fopAcM_seStartCurrent(this, Z2SE_OBJ_OPEN_CHAIN_SW_DOOR, 0);
init_modeWait();
}
else {
fopAcM_seStartCurrentLevel(this, Z2SE_OBJ_WATERGATE_MOVE, 0);
}
}
void daWtGate_c::init_modeClose() {
mMaxMoveSpeed = l_HIO.mMaxSpeed;
mMode = CLOSE;
}
void daWtGate_c::modeClose() {
const f32 currentAndClosedYPosDiff = cLib_addCalc(¤t.pos.y, mClosedYPos, 1.0f / 5.0f, mMaxMoveSpeed, 1.0f);
if(currentAndClosedYPosDiff == 0.0f) {
fopAcM_seStartCurrent(this, Z2SE_OBJ_OPEN_CHAIN_SW_DOOR, 0);
init_modeWait();
}
else {
fopAcM_seStartCurrentLevel(this, Z2SE_OBJ_WATERGATE_MOVE, 0);
}
}
void daWtGate_c::init_modeEnd() {
mMode = END;
}
void daWtGate_c::modeEnd() {
/* empty function */
}
int daWtGate_c::Draw() {
g_env_light.settingTevStruct(16, ¤t.pos, &tevStr);
g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr);
dComIfGd_setListBG();
mDoExt_modelUpdateDL(mpModel);
dComIfGd_setList();
return 1;
}
int daWtGate_c::Delete() {
dComIfG_resDelete(&mPhase, "S_Zsuimon");
#if DEBUG
l_HIO.removeHIO();
#endif
return 1;
}
static int daWtGate_Draw(daWtGate_c* i_this) {
return i_this->MoveBGDraw();
}
static int daWtGate_Execute(daWtGate_c* i_this) {
return i_this->MoveBGExecute();
}
static int daWtGate_Delete(daWtGate_c* i_this) {
fopAcM_RegisterDeleteID(i_this, "daWtGate");
return i_this->MoveBGDelete();
}
static int daWtGate_Create(fopAc_ac_c* i_this) {
daWtGate_c* const waterGate = static_cast<daWtGate_c*>(i_this);
fopAcM_RegisterCreateID(i_this, "daWtGate");
return waterGate->create();
}
static actor_method_class l_daWtGate_Method = {
(process_method_func)daWtGate_Create,
(process_method_func)daWtGate_Delete,
(process_method_func)daWtGate_Execute,
0,
(process_method_func)daWtGate_Draw,
};
actor_process_profile_definition g_profile_Obj_WtGate = {
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 3,
/* List Prio */ fpcPi_CURRENT_e,
/* Proc Name */ fpcNm_Obj_WtGate_e,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(daWtGate_c),
/* Size Other */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Draw Prio */ fpcDwPi_Obj_WtGate_e,
/* Actor SubMtd */ &l_daWtGate_Method,
/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e,
/* Group */ fopAc_ACTOR_e,
/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
};
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