1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
|
/**
* d_a_tboxSw.cpp
* Turns on a switch when a treasure chest is opened
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_tboxSw.h"
#include "d/d_com_inf_game.h"
#include "f_pc/f_pc_name.h"
int daTboxSw_c::Create() {
return 1;
}
int daTboxSw_c::create() {
fopAcM_ct(this, daTboxSw_c);
if (!Create()) {
return cPhs_ERROR_e;
}
return cPhs_COMPLEATE_e;
}
int daTboxSw_c::execute() {
if (dComIfGs_isTbox(daTboxSw_prm::getTboxNo(this))) {
dComIfGs_onSwitch(daTboxSw_prm::getSwNo(this), fopAcM_GetHomeRoomNo(this));
fopAcM_delete(this);
}
return 1;
}
int daTboxSw_c::draw() {
return 1;
}
int daTboxSw_c::_delete() {
return 1;
}
static int daTboxSw_Draw(daTboxSw_c* i_this) {
return i_this->draw();
}
static int daTboxSw_Execute(daTboxSw_c* i_this) {
return i_this->execute();
}
static int daTboxSw_Delete(daTboxSw_c* i_this) {
return i_this->_delete();
}
static int daTboxSw_Create(fopAc_ac_c* i_this) {
return static_cast<daTboxSw_c*>(i_this)->create();
}
static actor_method_class l_daTboxSw_Method = {
(process_method_func)daTboxSw_Create, (process_method_func)daTboxSw_Delete,
(process_method_func)daTboxSw_Execute, (process_method_func)NULL,
(process_method_func)daTboxSw_Draw,
};
actor_process_profile_definition g_profile_TBOX_SW = {
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 7,
/* List Prio */ fpcPi_CURRENT_e,
/* Proc Name */ fpcNm_TBOX_SW_e,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(daTboxSw_c),
/* Size Other */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Draw Prio */ fpcDwPi_TBOX_SW_e,
/* Actor SubMtd */ &l_daTboxSw_Method,
/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e,
/* Group */ fopAc_ACTOR_e,
/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
};
|