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|
//
// Generated By: dol2asm
// Translation Unit: d/com/d_com_inf_game
//
#include "d/com/d_com_inf_game.h"
#include "d/d_item.h"
#include "d/kankyo/d_kankyo.h"
#include "d/meter/d_meter2_info.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
//
struct scene_class {};
struct dSmplMdl_draw_c {
/* 80048CB4 */ dSmplMdl_draw_c();
/* 80048E0C */ void draw();
/* 80048EBC */ void entry(J3DModel*, int);
/* 80048F70 */ void addModel(J3DModelData*, int, u8);
/* 80049058 */ void removeModel(J3DModelData*, int);
};
struct dComIfG_resLoader_c {
/* 8002F314 */ dComIfG_resLoader_c();
/* 8002F328 */ ~dComIfG_resLoader_c();
/* 8002F3B4 */ void load(char const**, JKRHeap*);
};
struct Z2SeqMgr {
/* 802AF408 */ void bgmStop(u32, s32);
};
struct Z2AudioMgr {
static u8 mAudioMgrPtr[4 + 4 /* padding */];
};
//
// Forward References:
//
extern "C" void ct__14dComIfG_play_cFv();
extern "C" void init__14dComIfG_play_cFv();
extern "C" void dComIfGp_checkItemGet__FUci();
extern "C" void itemInit__14dComIfG_play_cFv();
extern "C" void setItemBombNumCount__14dComIfG_play_cFUcs();
extern "C" void getItemBombNumCount__14dComIfG_play_cFUc();
extern "C" void clearItemBombNumCount__14dComIfG_play_cFUc();
extern "C" void setNowVibration__14dComIfG_play_cFUc();
extern "C" void getNowVibration__14dComIfG_play_cFv();
extern "C" void setStartStage__14dComIfG_play_cFP19dStage_startStage_c();
extern "C" void dComIfG_get_timelayer__FPi();
extern "C" void getLayerNo_common_common__14dComIfG_play_cFPCcii();
extern "C" void getLayerNo_common__14dComIfG_play_cFPCcii();
extern "C" void getLayerNo__14dComIfG_play_cFi();
extern "C" void createParticle__14dComIfG_play_cFv();
extern "C" void createSimpleModel__14dComIfG_play_cFv();
extern "C" void deleteSimpleModel__14dComIfG_play_cFv();
extern "C" void drawSimpleModel__14dComIfG_play_cFv();
extern "C" void addSimpleModel__14dComIfG_play_cFP12J3DModelDataiUc();
extern "C" void removeSimpleModel__14dComIfG_play_cFP12J3DModelDatai();
extern "C" void entrySimpleModel__14dComIfG_play_cFP8J3DModeli();
extern "C" void setTimerNowTimeMs__14dComIfG_play_cFi();
extern "C" void getTimerNowTimeMs__14dComIfG_play_cFv();
extern "C" void setTimerLimitTimeMs__14dComIfG_play_cFi();
extern "C" void getTimerLimitTimeMs__14dComIfG_play_cFv();
extern "C" void setTimerMode__14dComIfG_play_cFi();
extern "C" void getTimerMode__14dComIfG_play_cFv();
extern "C" void setTimerType__14dComIfG_play_cFUc();
extern "C" void getTimerType__14dComIfG_play_cFv();
extern "C" void setTimerPtr__14dComIfG_play_cFP8dTimer_c();
extern "C" void getTimerPtr__14dComIfG_play_cFv();
extern "C" void ct__13dComIfG_inf_cFv();
extern "C" void dComIfG_changeOpeningScene__FP11scene_classs();
extern "C" void dComIfG_resetToOpening__FP11scene_class();
extern "C" static void phase_1__FPc();
extern "C" static void phase_2__FPc();
extern "C" static s32 phase_3__FPc();
extern "C" void dComIfG_resLoad__FP30request_of_phase_process_classPCc();
extern "C" static void phase_01__FP12phaseParam_c();
extern "C" static void phase_02__FP12phaseParam_c();
extern "C" static bool phase_03__FP12phaseParam_c();
extern "C" void dComIfG_resLoad__FP30request_of_phase_process_classPCcP7JKRHeap();
extern "C" void dComIfG_resDelete__FP30request_of_phase_process_classPCc();
extern "C" void dComIfGp_getReverb__Fi();
extern "C" void dComIfGd_setSimpleShadow__FP4cXyzffR13cBgS_PolyInfosfP9_GXTexObj();
extern "C" void dComIfGp_getMapTrans__FiPfPfPs();
extern "C" void dComIfGp_getRoomCamera__Fi();
extern "C" void dComIfGp_getRoomArrow__Fi();
extern "C" void dComIfGp_setNextStage__FPCcsScScfUliScsii();
extern "C" void dComIfGp_setNextStage__FPCcsScSc();
extern "C" void dComIfGs_isStageTbox__Fii();
extern "C" void dComIfGs_onStageSwitch__Fii();
extern "C" void dComIfGs_offStageSwitch__Fii();
extern "C" void dComIfGs_isStageSwitch__Fii();
extern "C" void dComIfGs_onStageBossEnemy__Fi();
extern "C" void dComIfGs_isDungeonItemWarp__Fi();
extern "C" void dComIfGs_BossLife_public_Set__FSc();
extern "C" void dComIfGs_BossLife_public_Get__Fv();
extern "C" void dComIfGs_sense_type_change_Set__FSc();
extern "C" void dComIfGs_sense_type_change_Get__Fv();
extern "C" void dComIfGs_onZoneSwitch__Fii();
extern "C" void getZoneNo__20dStage_roomControl_cFi();
extern "C" void dComIfGs_offZoneSwitch__Fii();
extern "C" void dComIfGs_isZoneSwitch__Fii();
extern "C" void dComIfGs_onOneZoneSwitch__Fii();
extern "C" void dComIfGs_offOneZoneSwitch__Fii();
extern "C" void dComIfGs_isOneZoneSwitch__Fii();
extern "C" void dComIfGs_isZoneItem__Fii();
extern "C" void dComIfGs_isOneZoneItem__Fii();
extern "C" void dComIfGs_getMaxLifeGauge__Fv();
extern "C" void dComIfGs_setSelectItemIndex__FiUc();
extern "C" void dComIfGs_setMixItemIndex__FiUc();
extern "C" void dComIfGs_getSelectMixItemNoArrowIndex__Fi();
extern "C" void dComIfGs_getMixItemIndex__Fi();
extern "C" void dComIfGp_setSelectItem__Fi(int);
extern "C" void dComIfGp_getSelectItem__Fi();
extern "C" void dComIfGp_mapShow__Fv();
extern "C" void dComIfGp_mapHide__Fv();
extern "C" void dComIfGp_checkMapShow__Fv();
extern "C" void dComIfGp_setHeapLockFlag__FUc();
extern "C" s32 dComIfGp_offHeapLockFlag__Fi(int);
extern "C" static void dComIfGp_createSubExpHeap2D__Fv();
extern "C" static void dComIfGp_destroySubExpHeap2D__Fv();
extern "C" static int dComIfGp_checkEmptySubHeap2D__Fv();
extern "C" static int dComIfGp_searchUseSubHeap2D__Fi(int);
extern "C" void dComIfGp_getSubHeap2D__Fi();
extern "C" void dComIfGs_checkGetInsectNum__Fv();
extern "C" static u8 dComIfGs_checkGetItem__FUc(u8);
extern "C" s32 dComIfGs_getBottleMax__Fv();
extern "C" void dComIfGp_getSelectItemNum__Fi();
extern "C" void dComIfGp_getSelectItemMaxNum__Fi();
extern "C" void dComIfGp_setSelectItemNum__Fis();
extern "C" void dComIfGp_addSelectItemNum__Fis();
extern "C" void
dComIfGd_setShadow__FUlScP8J3DModelP4cXyzffffR13cBgS_PolyInfoP12dKy_tevstr_csfP9_GXTexObj();
extern "C" void dComIfGs_gameStart__Fv();
extern "C" void dComIfG_getTrigA__FUl();
extern "C" void dComIfGp_calcNowRegion__Fv();
extern "C" static void dComIfG_getNowCalcRegion__Fv();
extern "C" void dComIfGp_isLightDropMapVisible__Fv();
extern "C" void dComIfGp_getNowLevel__Fv();
extern "C" void dComIfGs_setSelectEquipClothes__FUc();
extern "C" void dComIfGs_setSelectEquipSword__FUc();
extern "C" void dComIfGs_setSelectEquipShield__FUc();
extern "C" void dComIfGs_setKeyNum__FiUc();
extern "C" static void dComIfGs_setWarpItemData__FiPCc4cXyzsScUcUc();
extern "C" void setWarpItemData__14dComIfG_play_cFPCc4cXyzsScUcUc();
extern "C" void dComIfGs_setWarpItemData__FPCc4cXyzsScUcUc();
extern "C" static void dComIfGs_setLastWarpMarkItemData__FPCc4cXyzsScUcUc(const char*, cXyz, s16,
s8, u8, u8);
extern "C" void dComIfGs_getWarpStageName__Fv();
extern "C" void dComIfGs_getWarpPlayerPos__Fv();
extern "C" void dComIfGs_getWarpPlayerAngleY__Fv();
extern "C" void dComIfGs_getWarpRoomNo__Fv();
extern "C" void dComIfGs_getWarpMarkFlag__Fv();
extern "C" void dComIfGs_setWarpMarkFlag__FUc();
extern "C" void __ct__19dComIfG_resLoader_cFv();
extern "C" void __dt__19dComIfG_resLoader_cFv();
extern "C" void load__19dComIfG_resLoader_cFPPCcP7JKRHeap();
extern "C" void dComIfG_getStageRes__FPCc();
extern "C" void dComIfG_getOldStageRes__FPCc();
extern "C" void dComIfG_getRoomArcName__Fi();
extern "C" void dComIfGp_ret_wp_set__FSc();
extern "C" void dComIfGp_world_dark_set__FUc();
extern "C" void dComIfGp_world_dark_get__Fv();
extern "C" void dComIfG_TimerStart__Fis();
extern "C" void dComIfG_TimerStop__Fi();
extern "C" void dComIfG_TimerReStart__Fi();
extern "C" void dComIfG_TimerEnd__Fii();
extern "C" void dComIfG_TimerDeleteCheck__Fi();
extern "C" void dComIfG_TimerDeleteRequest__Fi();
extern "C" void dComIfGs_Wolf_Change_Check__Fv();
extern "C" void dComIfGs_PolyDamageOff_Set__FSc();
extern "C" void dComIfGs_PolyDamageOff_Check__Fv();
extern "C" void dComIfGs_shake_kandelaar__Fv();
extern "C" void dComIfGs_shake_kandelaar_check__Fv();
extern "C" void dComIfGs_wolfeye_effect_check__Fv();
extern "C" void dComIfGs_Grass_hide_Set__FSc();
extern "C" void dComIfGp_TargetWarpPt_set__FUc();
extern "C" void dComIfGp_SelectWarpPt_set__FUc();
extern "C" void dComIfGp_TargetWarpPt_get__Fv();
extern "C" void dComIfGp_SelectWarpPt_get__Fv();
extern "C" void dComIfGp_TransportWarp_check__Fv();
extern "C" void dComLbG_PhaseHandler__FP30request_of_phase_process_classPPFPv_iPv();
extern "C" void dComIfGs_onVisitedRoom__Fi();
extern "C" void dComIfGs_offVisitedRoom__Fi();
extern "C" void dComIfGs_isVisitedRoom__Fi();
extern "C" void dComIfGs_staffroll_next_go__Fv();
extern "C" void dComIfGs_staffroll_next_go_check__Fv();
extern "C" void __sinit_d_com_inf_game_cpp();
extern "C" void __dt__13dComIfG_inf_cFv();
extern "C" void __dt__14dComIfG_play_cFv();
extern "C" void __dt__11cBgS_ChkElmFv();
extern "C" void __dt__4dCcSFv();
extern "C" void __dt__12dCcMassS_ObjFv();
extern "C" void __dt__12dEvt_order_cFv();
extern "C" void __dt__11dEvDtBase_cFv();
extern "C" void __dt__14dDlst_window_cFv();
extern "C" void __dt__25dComIfG_camera_info_classFv();
extern "C" void __ct__13dComIfG_inf_cFv();
extern "C" void __ct__25dComIfG_camera_info_classFv();
extern "C" void __ct__14dDlst_window_cFv();
extern "C" void __dt__10dAttList_cFv();
extern "C" void __ct__10dAttList_cFv();
extern "C" void __dt__7cSAngleFv();
extern "C" void __dt__10dAttDraw_cFv();
extern "C" void __dt__13mDoExt_bckAnmFv();
extern "C" void __dt__13mDoExt_bpkAnmFv();
extern "C" void __dt__13mDoExt_brkAnmFv();
extern "C" void __dt__13mDoExt_btkAnmFv();
extern "C" void __ct__10dAttDraw_cFv();
extern "C" void __ct__13mDoExt_btkAnmFv();
extern "C" void __ct__13mDoExt_brkAnmFv();
extern "C" void __ct__13mDoExt_bpkAnmFv();
extern "C" void __ct__13mDoExt_bckAnmFv();
extern "C" void __dt__12dCcMassS_MngFv();
extern "C" void __dt__4cCcSFv();
extern "C" void __dt__4dBgSFv();
extern "C" void __dt__4cBgSFv();
extern "C" void __ct__11cBgS_ChkElmFv();
extern "C" void __ct__10dSv_zone_cFv();
extern "C" void __ct__13dSv_memory2_cFv();
extern "C" void __ct__12dSv_memory_cFv();
extern "C" void __dt__15cCcD_DivideAreaFv();
extern "C" void __dt__8cM3dGCylFv();
extern "C" void __dt__8cM3dGAabFv();
extern "C" void __dt__15cCcD_DivideInfoFv();
extern "C" extern char const* const d_com_d_com_inf_game__stringBase0;
extern "C" extern u32 g_saftyWhiteColor;
//
// External References:
//
extern "C" void mDoAud_setSceneName__FPCcll();
extern "C" void mDoAud_resetProcess__Fv();
extern "C" void mDoExt_destroyExpHeap__FP10JKRExpHeap();
extern "C" void fopScnM_ChangeReq__FP11scene_classssUs();
extern "C" void fopScnM_ReRequest__FsUl();
extern "C" void set__18dStage_nextStage_cFPCcScsScScUc();
extern "C" void initZone__20dStage_roomControl_cFv();
extern "C" void getStatusRoomDt__20dStage_roomControl_cFi();
extern "C" u8 dStage_roomRead_dt_c_GetReverbStage__FR14roomRead_classi(roomRead_class&, int);
extern "C" void setSelectItemIndex__21dSv_player_status_a_cFiUc();
extern "C" void getSelectItemIndex__21dSv_player_status_a_cCFi();
extern "C" void setMixItemIndex__21dSv_player_status_a_cFiUc();
extern "C" void getMixItemIndex__21dSv_player_status_a_cCFi();
extern "C" void isDarkClearLV__21dSv_player_status_b_cCFi();
extern "C" void isTransformLV__21dSv_player_status_b_cCFi();
extern "C" void set__33dSv_player_field_last_stay_info_cFPCcRC4cXyzsScUc();
extern "C" void onRegionBit__33dSv_player_field_last_stay_info_cFi();
extern "C" void isRegionBit__33dSv_player_field_last_stay_info_cCFi();
extern "C" void setWarpItemData__27dSv_player_last_mark_info_cFPCcRC4cXyzsScUcUc();
extern "C" void getItem__17dSv_player_item_cCFib();
extern "C" void isFirstBit__21dSv_player_get_item_cCFUc();
extern "C" void setBombNum__24dSv_player_item_record_cFUcUc();
extern "C" void getBombNum__24dSv_player_item_record_cCFUc();
extern "C" void setBottleNum__24dSv_player_item_record_cFUcUc();
extern "C" void addBottleNum__24dSv_player_item_record_cFUcs();
extern "C" void getBottleNum__24dSv_player_item_record_cCFUc();
extern "C" void getBombNum__21dSv_player_item_max_cCFUc();
extern "C" void setCollect__20dSv_player_collect_cFiUc();
extern "C" void getLightDropNum__16dSv_light_drop_cCFUc();
extern "C" void isLightDropGetFlag__16dSv_light_drop_cCFUc();
extern "C" void getVibration__19dSv_player_config_cFv();
extern "C" void isTbox__12dSv_memBit_cCFi();
extern "C" void onSwitch__12dSv_memBit_cFi();
extern "C" void offSwitch__12dSv_memBit_cFi();
extern "C" void isSwitch__12dSv_memBit_cCFi();
extern "C" void onDungeonItem__12dSv_memBit_cFi();
extern "C" void isDungeonItem__12dSv_memBit_cCFi();
extern "C" void onEventBit__11dSv_event_cFUs();
extern "C" void offEventBit__11dSv_event_cFUs();
extern "C" void isEventBit__11dSv_event_cCFUs();
extern "C" void init__12dSv_memory_cFv();
extern "C" void init__13dSv_memory2_cFv();
extern "C" void onVisitedRoom__13dSv_memory2_cFi();
extern "C" void offVisitedRoom__13dSv_memory2_cFi();
extern "C" void isVisitedRoom__13dSv_memory2_cFi();
extern "C" void onSwitch__13dSv_zoneBit_cFi();
extern "C" void offSwitch__13dSv_zoneBit_cFi();
extern "C" void isSwitch__13dSv_zoneBit_cCFi();
extern "C" void onOneSwitch__13dSv_zoneBit_cFi();
extern "C" void offOneSwitch__13dSv_zoneBit_cFi();
extern "C" void isOneSwitch__13dSv_zoneBit_cCFi();
extern "C" void isItem__13dSv_zoneBit_cCFi();
extern "C" void isOneItem__13dSv_zoneBit_cCFi();
extern "C" void getSave2__10dSv_save_cFi();
extern "C" void onSwitch__10dSv_info_cFii();
extern "C" void offSwitch__10dSv_info_cFii();
extern "C" void isSwitch__10dSv_info_cCFii();
extern "C" void __ct__11dRes_info_cFv();
extern "C" void __dt__11dRes_info_cFv();
extern "C" void __dt__14dRes_control_cFv();
extern "C" void setRes__14dRes_control_cFPCcP11dRes_info_ciPCcUcP7JKRHeap();
extern "C" void syncRes__14dRes_control_cFPCcP11dRes_info_ci();
extern "C" void deleteRes__14dRes_control_cFPCcP11dRes_info_ci();
extern "C" void getRes__14dRes_control_cFPCcPCcP11dRes_info_ci();
extern "C" void getMapPlayerPos__10dMapInfo_nFv();
extern "C" void __ct__14dEvt_control_cFv();
extern "C" void __ct__16dEvent_manager_cFv();
extern "C" void __ct__15dSmplMdl_draw_cFv();
extern "C" void draw__15dSmplMdl_draw_cFv();
extern "C" void entry__15dSmplMdl_draw_cFP8J3DModeli();
extern "C" void addModel__15dSmplMdl_draw_cFP12J3DModelDataiUc();
extern "C" void removeModel__15dSmplMdl_draw_cFP12J3DModelDatai();
extern "C" void __ct__13dPa_control_cFv();
extern "C" void setReal__21dDlst_shadowControl_cFUlScP8J3DModelP4cXyzffP12dKy_tevstr_c();
extern "C" void setSimple__21dDlst_shadowControl_cFP4cXyzffP4cXyzsfP9_GXTexObj();
extern "C" void __ct__12dDlst_list_cFv();
extern "C" void __dt__12dDlst_list_cFv();
extern "C" void __dt__12dAttention_cFv();
extern "C" void Init__11cBgS_ChkElmFv();
extern "C" void GetTriPla__4cBgSCFRC13cBgS_PolyInfoP8cM3dGPla();
extern "C" void __ct__12dCcMassS_MngFv();
extern "C" int checkItemGet__FUci(u8, int);
extern "C" void setLastSceneMode__9daAlink_cFPUl();
extern "C" int dKy_daynight_check__Fv();
extern "C" void dKy_darkworld_stage_check__FPCci();
extern "C" void dMenuFmap_getStartStageName__FPv();
extern "C" void init__13dMeter2Info_cFv();
extern "C" void setSaveStageName__13dMeter2Info_cFPCc();
extern "C" void deleteCheck__8dTimer_cFv();
extern "C" void start__8dTimer_cFi();
extern "C" void start__8dTimer_cFis();
extern "C" void stop__8dTimer_cFUc();
extern "C" void restart__8dTimer_cFUc();
extern "C" void end__8dTimer_cFi();
extern "C" void deleteRequest__8dTimer_cFv();
extern "C" void __ct__4cCcSFv();
extern "C" void cPhs_Handler__FP30request_of_phase_process_classPPFPv_iPv();
extern "C" void ChkSetInfo__13cBgS_PolyInfoCFv();
extern "C" void __dt__8cM3dGCpsFv();
extern "C" void bgmStop__8Z2SeqMgrFUll();
extern "C" void getTotalFreeSize__7JKRHeapFv();
extern "C" void* __nw__FUl();
extern "C" void __dl__FPv();
extern "C" void create__10JKRExpHeapFUlP7JKRHeapb();
extern "C" void init__12J3DFrameCtrlFs();
extern "C" void __register_global_object();
extern "C" void __destroy_arr();
extern "C" void __construct_array();
extern "C" void __cvt_fp2unsigned();
extern "C" void _savegpr_21();
extern "C" void _savegpr_25();
extern "C" void _savegpr_26();
extern "C" void _savegpr_27();
extern "C" void _savegpr_28();
extern "C" void _savegpr_29();
extern "C" void _restgpr_21();
extern "C" void _restgpr_25();
extern "C" void _restgpr_26();
extern "C" void _restgpr_27();
extern "C" void _restgpr_28();
extern "C" void _restgpr_29();
extern "C" extern void* __vt__12J3DFrameCtrl[3];
extern "C" extern void* __vt__8cM3dGPla[3];
extern "C" extern void* __vt__16dStage_stageDt_c[93];
extern "C" extern void* __vt__11dStage_dt_c[93];
extern "C" u8 saveBitLabels__16dSv_event_flag_c[1644 + 4 /* padding */];
extern "C" extern void* __vt__19dAttDraw_CallBack_c[3];
extern "C" extern void* __vt__11dAttParam_c[3 + 1 /* padding */];
extern "C" extern void* __vt__4dBgS[5];
extern "C" extern void* __vt__4cBgS[5];
extern "C" extern void* __vt__11cBgS_ChkElm[4];
extern "C" extern void* __vt__4dCcS[13];
extern "C" extern void* __vt__12cCcD_CylAttr[25];
extern "C" extern void* __vt__12cCcD_CpsAttr[25];
extern "C" extern void* __vt__14cCcD_ShapeAttr[22];
extern "C" extern void* __vt__4cCcS[12];
extern "C" u8 m_cpadInfo__8mDoCPd_c[256];
extern "C" u8 mStatus__20dStage_roomControl_c[65792];
extern "C" extern u8 g_env_light[4880];
extern "C" u8 mFader__13mDoGph_gInf_c[4];
extern "C" u8 mResetData__6mDoRst[4 + 4 /* padding */];
extern "C" u8 mAudioMgrPtr__10Z2AudioMgr[4 + 4 /* padding */];
//
// Declarations:
//
inline s32 dStage_stagInfo_GetSaveTbl(stage_stag_info_class* param_0) {
return param_0->field_0x09 >> 1 & 0x1f;
}
inline BOOL dComIfGs_isEventBit(u16 id) {
return g_dComIfG_gameInfo.info.getEvent().isEventBit(id);
}
inline int dComIfGs_isItemFirstBit(u8 i_no) {
return g_dComIfG_gameInfo.info.getPlayer().getGetItem().isFirstBit(i_no);
}
void dComIfG_play_c::ct() {
mWindowNum = 0;
mParticle = NULL;
mLayerOld = 0;
memset(mLastPlayStageName, 0, 8);
init();
}
static __d_timer_info_c dComIfG_mTimerInfo;
dComIfG_inf_c g_dComIfG_gameInfo;
void dComIfG_play_c::init() {
for (int i = 0; i < 1; i++) {
mPlayer[i] = NULL;
mPlayerCameraID[i] = -1;
}
mCameraInfo[0].mCamera = NULL;
for (int i = 0; i < 2; i++) {
mPlayerPtr[i] = NULL;
}
if (mGameoverStatus == 2) {
dComIfGp_roomControl_initZone();
}
mGameoverStatus = 0;
}
void dComIfGp_checkItemGet(u8 param_0, int param_1) {
checkItemGet(param_0, param_1);
}
void dComIfG_play_c::itemInit() {
dMeter2Info_Initialize();
JKRExpHeap* heap = mExpHeap2D;
memset(&mMsgObjectClass, 0, 300);
mExpHeap2D = heap;
mOxygen = 600;
mNowOxygen = 600;
mMaxOxygen = 600;
if (dComIfGs_checkGetItem(HAWK_EYE)) {
field_0x4f4b = 0;
} else {
field_0x4f4b = 21;
}
field_0x4f4c = 7;
mNowVibration = dComIfGs_getOptVibration();
}
void dComIfG_play_c::setItemBombNumCount(u8 i_item, s16 pCount) {
mItemBombNumCount[i_item] += pCount;
}
s16 dComIfG_play_c::getItemBombNumCount(u8 i_item) {
return mItemBombNumCount[i_item];
}
void dComIfG_play_c::clearItemBombNumCount(u8 i_item) {
mItemBombNumCount[i_item] = 0;
}
void dComIfG_play_c::setNowVibration(u8 pStatus) {
mNowVibration = pStatus;
}
u32 dComIfG_play_c::getNowVibration() {
return mNowVibration;
}
void dComIfG_play_c::setStartStage(dStage_startStage_c* pStartStage) {
mLayerOld = mStartStage.getLayer();
mStartStage = *pStartStage;
}
/* 8002B3F4-8002B434 025D34 0040+00 1/1 0/0 0/0 .text dComIfG_get_timelayer__FPi */
void dComIfG_get_timelayer(int* pLayer) {
if (dKy_daynight_check__Fv()) {
*pLayer += 1;
}
}
/* ############################################################################################## */
/* 80378F38-80378F38 005598 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
#pragma push
#pragma force_active on
SECTION_DEAD static char const* const stringBase_80378F38 = "D_MN11";
SECTION_DEAD static char const* const stringBase_80378F3F = "F_SP114";
SECTION_DEAD static char const* const stringBase_80378F47 = "F_SP108";
SECTION_DEAD static char const* const stringBase_80378F4F = "R_SP108";
SECTION_DEAD static char const* const stringBase_80378F57 = "F_SP109";
SECTION_DEAD static char const* const stringBase_80378F5F = "F_SP111";
SECTION_DEAD static char const* const stringBase_80378F67 = "R_SP109";
SECTION_DEAD static char const* const stringBase_80378F6F = "R_SP209";
SECTION_DEAD static char const* const stringBase_80378F77 = "F_SP110";
SECTION_DEAD static char const* const stringBase_80378F7F = "R_SP110";
SECTION_DEAD static char const* const stringBase_80378F87 = "F_SP115";
SECTION_DEAD static char const* const stringBase_80378F8F = "F_SP116";
SECTION_DEAD static char const* const stringBase_80378F97 = "R_SP116";
SECTION_DEAD static char const* const stringBase_80378F9F = "R_SP115";
SECTION_DEAD static char const* const stringBase_80378FA7 = "F_SP113";
SECTION_DEAD static char const* const stringBase_80378FAF = "F_SP126";
SECTION_DEAD static char const* const stringBase_80378FB7 = "F_SP124";
SECTION_DEAD static char const* const stringBase_80378FBF = "F_SP112";
SECTION_DEAD static char const* const stringBase_80378FC7 = "F_SP103";
SECTION_DEAD static char const* const stringBase_80378FCF = "R_SP01";
SECTION_DEAD static char const* const stringBase_80378FD6 = "F_SP104";
SECTION_DEAD static char const* const stringBase_80378FDE = "F_SP00";
SECTION_DEAD static char const* const stringBase_80378FE5 = "F_SP121";
SECTION_DEAD static char const* const stringBase_80378FED = "F_SP122";
SECTION_DEAD static char const* const stringBase_80378FF5 = "F_SP128";
SECTION_DEAD static char const* const stringBase_80378FFD = "R_SP160";
SECTION_DEAD static char const* const stringBase_80379005 = "F_SP117";
SECTION_DEAD static char const* const stringBase_8037900D = "F_SP118";
SECTION_DEAD static char const* const stringBase_80379015 = "D_SB10";
SECTION_DEAD static char const* const stringBase_8037901C = "R_SP107";
SECTION_DEAD static char const* const stringBase_80379024 = "D_MN09";
SECTION_DEAD static char const* const stringBase_8037902B = "F_SP127";
SECTION_DEAD static char const* const stringBase_80379033 = "R_SP127";
SECTION_DEAD static char const* const stringBase_8037903B = "D_MN08A";
#pragma pop
/* 8002B434-8002C950 025D74 151C+00 1/1 1/1 0/0 .text
* getLayerNo_common_common__14dComIfG_play_cFPCcii */
// only issue should be regalloc
#ifdef NONMATCHING
int dComIfG_play_c::getLayerNo_common_common(const char* stageName, int roomId, int layer) {
if (layer < 0) {
layer = -1;
// Stage is in a Twilight state
if (dKy_darkworld_stage_check(stageName, roomId) == 1) {
layer = 14;
}
if (layer < 13) {
// Stage is Snowpeak Ruins or Snowpeak
if (!strcmp(stageName, "D_MN11") || !strcmp(stageName, "F_SP114")) {
// Cleared Snowpeak Ruins
if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[266])) {
layer = 3;
}
// Talked with Yeta after giving Cheese
else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[163])) {
layer = 2;
}
// Talked with Yeta after giving Pumpkin
else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[162])) {
layer = 1;
}
}
// Stage is Faron Woods
else if (!strcmp(stageName, "F_SP108")) {
// Cleared Snowpeak Ruins
if (dComIfGs_isEventBit(0x2008)) {
layer = 5;
}
// Completed Midna's Desperate Hour
else if (dComIfGs_isEventBit(0x1E08)) {
layer = 3;
}
// Cleared Forest Temple
else if (dComIfGs_isEventBit(0x0602)) {
layer = 2;
}
// Haven't finished Ordon Day 2
else if (!dComIfGs_isEventBit(0x4510)) {
layer = 1;
}
}
// Stage is Faron Woods Interiors
else if (!strcmp(stageName, "R_SP108")) {
// Cleared Forest Temple
if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[55])) {
layer = 2;
}
// Haven't finished Ordon Day 2
else if (!dComIfGs_isEventBit(0x4510)) {
layer = 1;
}
}
// Stage is Kakariko Village or Kakariko Graveyard
else if (!strcmp(stageName, "F_SP109") || !strcmp(stageName, "F_SP111")) {
// Obtained Zora's Armor
if (dComIfGs_isEventBit(0x0804)) {
layer = 2;
dComIfG_get_timelayer(&layer);
}
// Finished Telma Wagon Escort
else if (dComIfGs_isEventBit(0x0810)) {
layer = 4;
}
// Watched cutscene after leaving Goron Mines
else if (dComIfGs_isEventBit(0x1320)) {
layer = 2;
dComIfG_get_timelayer(&layer);
}
// Cleared Goron Mines
else if (dComIfGs_isEventBit(0x0701)) {
layer = 12;
}
// Defeated King Bulblin 1
else if (dComIfGs_isEventBit(0x0A08)) {
layer = 2;
dComIfG_get_timelayer(&layer);
}
// King Bulblin 1 trigger activated
else if (dComIfGs_isEventBit(0x0608)) {
layer = 1;
}
}
// Stage is Kakariko Village Interiors or Graveyard Interiors
else if (!strcmp(stageName, "R_SP109") || !strcmp(stageName, "R_SP209")) {
// Stage is Kakariko Interiors and room is Barnes shop and Cleared Lakebed Temple
if (!strcmp(stageName, "R_SP109") && roomId == 1 && dComIfGs_isEventBit(0x0904)) {
layer = 4;
dComIfG_get_timelayer(&layer);
} else {
// Defeated King Bulblin 1
if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[85])) {
layer = 2;
dComIfG_get_timelayer(&layer);
}
// King Bulblin 1 trigger activated
else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[53])) {
layer = 1;
}
}
}
// Stage is Death Mountain
else if (!strcmp(stageName, "F_SP110")) {
// Cleared Goron Mines
if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[64])) {
layer = 2;
}
}
// Stage is Death Mountain Interiors
else if (!strcmp(stageName, "R_SP110")) {
// Returned Wood Statue to Ilia
if (dComIfGs_isEventBit(0x2320)) {
layer = 3;
}
// Cleared Temple of Time
else if (dComIfGs_isEventBit(0x2004)) {
layer = 4;
}
// Obtained Master Sword
else if (dComIfGs_isEventBit(0x2020)) {
layer = 2;
}
// Cleared Goron Mines
else if (dComIfGs_isEventBit(0x0701)) {
layer = 1;
}
}
// Stage is Lake Hylia, Castle Town, Telma's Bar, or R_SP115 (removed)
else if (!strcmp(stageName, "F_SP115") || !strcmp(stageName, "F_SP116") ||
(!strcmp(stageName, "R_SP116") && roomId == 5) ||
!strcmp(stageName, "R_SP115")) {
// Stage is Lake Hylia and room is Lake
if (!strcmp(stageName, "F_SP115") && roomId == 0) {
// Repaired Sky Cannon
if (dComIfGs_isEventBit(0x3B08)) {
layer = 3;
}
// Warped Sky Cannon to Lake Hylia
else if (dComIfGs_isEventBit(0x3120)) {
layer = 1;
}
// Cleared Lakebed Temple
else if (dComIfGs_isEventBit(0x0904)) {
layer = 2;
}
}
// Stage is Telma's Bar and room is Bar and Obtained Master Sword
else if (!strcmp(stageName, "R_SP116") && roomId == 5 &&
dComIfGs_isEventBit(0x2020)) {
layer = 4;
}
// Completed Midna's Desperate Hour and Stage is Castle Town
else if (dComIfGs_isEventBit(0x1E08) && !strcmp(stageName, "F_SP116")) {
// Room is not East, South, or North Castle Town
if (roomId != 4 && roomId != 3 && roomId != 1) {
layer = 0;
} else {
layer = 1;
}
} else {
// Cleared Lakebed Temple
if (dComIfGs_isEventBit(0x0904)) {
// Stage is Lake Hylia and room is Fountain and haven't started Midna's
// Desperate Hour
if ((!strcmp(stageName, "F_SP115") && roomId == 1) &&
!dComIfGs_isEventBit(0x0C01)) {
layer = 9;
} else {
layer = 2;
}
} else {
// Stage is Castle Town and room is South Castle Town and Finished Telma
// Wagon Escort
if ((!strcmp(stageName, "F_SP116") && roomId == 3) &&
dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[68])) {
layer = 1;
}
}
}
}
// Stage is Zora's Domain
else if (!strcmp(stageName, "F_SP113")) {
// Cleared Snowpeak Ruins
if (dComIfGs_isEventBit(0x2008)) {
layer = 2;
}
}
// Stage is Upper Zora's River
else if (!strcmp(stageName, "F_SP126")) {
// Unlocked Iza's River Ride (1)
if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[95])) {
layer = 1;
}
}
// Stage is Gerudo Desert and room is Desert
else if (!strcmp(stageName, "F_SP124") && roomId == 0) {
layer = 8;
// Used Sky Cannon to go to Desert
if (dComIfGs_isEventBit(0x4008)) {
layer = 0;
}
}
// Stage is Zora's River
else if (!strcmp(stageName, "F_SP112")) {
// Unlocked Iza's River Ride (1)
if (dComIfGs_isEventBit(0x0B01)) {
layer = 1;
}
// Started Iza's River Ride (1)
else if (dComIfGs_isEventBit(0x0902)) {
layer = 2;
}
}
// Stage is Ordon Village
else if (!strcmp(stageName, "F_SP103")) {
// Room is Main Village
if (roomId == 0) {
// Tamed Epona
if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[56])) {
layer = 4;
dComIfG_get_timelayer(&layer);
}
// Cleared Faron Twilight
else if (dComIfGs_isDarkClearLV(0)) {
layer = 2;
dComIfG_get_timelayer(&layer);
}
// Escaped Hyrule Castle Sewers (1st Time)
else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[47])) {
layer = 1;
}
// Finished Ordon Day 2
else if (dComIfGs_isEventBit(0x4510)) {
layer = 7;
}
// Finished Ordon Day 1
else if (dComIfGs_isEventBit(0x4A40)) {
layer = 0;
} else {
layer = 6;
}
}
// Room is Outside Link's House
else if (roomId == 1) {
// Cleared Faron Twilight
if (dComIfGs_isDarkClearLV(0)) {
layer = 2;
}
// Escaped Hyrule Castle Sewers (1st Time)
else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[47])) {
layer = 1;
}
// Finished Ordon Day 2
else if (dComIfGs_isEventBit(0x4510)) {
layer = 0;
}
// Finished Ordon Day 1
else if (dComIfGs_isEventBit(0x4A40)) {
layer = 4;
} else {
layer = 3;
}
}
}
// Stage is Ordon Village Interiors
else if (!strcmp(stageName, "R_SP01")) {
// Room is Sera's Shop
if (roomId == 1) {
// Cleared Faron Twilight
if (dComIfGs_isDarkClearLV(0)) {
layer = 2;
}
}
// Room is Shield house
else if (roomId == 2) {
// Watched cutscene after defeating King Bulblin 1
if (dComIfGs_isEventBit(0x0780)) {
layer = 3;
}
// Cleared Faron Twilight
else if (dComIfGs_isDarkClearLV(0)) {
layer = 2;
}
// Escaped Hyrule Castle Sewers (1st Time)
else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[47])) {
layer = 1;
}
}
// Room is Rusl and Uli's house
else if (roomId == 5) {
// Tamed Epona
if (dComIfGs_isEventBit(0x0601)) {
layer = 4;
}
// Cleared Faron Twilight
else if (dComIfGs_isDarkClearLV(0)) {
layer = 2;
}
}
}
// Stage is Ordon Spring
else if (!strcmp(stageName, "F_SP104")) {
// Room is Ordon Spring
if (roomId == 1) {
// Cleared Faron Twilight
if (dComIfGs_isDarkClearLV(0)) {
layer = 2;
}
// Escaped Hyrule Castle Sewers (1st Time)
else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[47])) {
layer = 4;
}
// Finished Ordon Day 2
else if (dComIfGs_isEventBit(0x4510)) {
layer = 0;
}
// Finished Ordon Day 1
else if (dComIfGs_isEventBit(0x4A20)) {
layer = 3;
} else {
layer = 1;
}
}
// Cleared Faron Twilight
else if (dComIfGs_isDarkClearLV(0)) {
layer = 2;
}
// Escaped Hyrule Castle Sewers (1st Time)
else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[47])) {
layer = 4;
}
}
// Stage is Ordon Ranch
else if (!strcmp(stageName, "F_SP00")) {
// Cleared Faron Twilight
if (dComIfGs_isDarkClearLV(0)) {
layer = 2;
dComIfG_get_timelayer(&layer);
}
// Escaped Hyrule Castle Sewers (1st Time)
else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[47])) {
layer = 1;
}
// Watched cutscene after herding goats on Ordon Day 3
else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[169])) {
layer = 10;
}
// Finished Ordon Day 2
else if (dComIfGs_isEventBit(0x4510)) {
layer = 9;
}
// Finished Ordon Day 1
else if (dComIfGs_isEventBit(0x4A40)) {
layer = 11;
} else {
layer = 12;
}
}
// Stage is Hyrule Field
else if (!strcmp(stageName, "F_SP121")) {
// Completed Midna's Desperate Hour
if (dComIfGs_isEventBit(0x1E08)) {
layer = 6;
}
// Started Midna's Desperate Hour
else if (dComIfGs_isEventBit(0x0C01)) {
layer = 4;
}
// Finished Telma Wagon Escort
else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[68])) {
layer = 0;
}
else if (dComIfGs_isTmpBit(0x0601)) {
if (dComIfGs_isTmpBit(0x0602)) {
layer = 2;
} else {
layer = 3;
}
}
}
// Stage is Outside Castle Town
else if (!strcmp(stageName, "F_SP122")) {
// Room is Outside Castle Town - West
if (roomId == 8) {
// Completed Midna's Desperate Hour
if (dComIfGs_isEventBit(0x1E08)) {
layer = 6;
}
// Started Midna's Desperate Hour
else if (dComIfGs_isEventBit(0x0C01)) {
layer = 4;
}
}
// Room is Outside Castle Town - South
else if (roomId == 16) {
// Obtained Wood Statue
if (dComIfGs_isEventBit(0x2204)) {
layer = 6;
}
// Talked to Louise after getting Medicine Scent
else if (dComIfGs_isEventBit(0x2102)) {
layer = 1;
}
// Completed Midna's Desperate Hour
else if (dComIfGs_isEventBit(0x1E08)) {
layer = 6;
}
// Started Midna's Desperate Hour
else if (dComIfGs_isEventBit(0x0C01)) {
layer = 4;
}
}
// Room is Outside Castle Town - East
else if (roomId == 17) {
// Completed Midna's Desperate Hour
if (dComIfGs_isEventBit(0x1E08)) {
layer = 0;
}
// Started Midna's Desperate Hour
else if (dComIfGs_isEventBit(0x0C01)) {
layer = 4;
}
}
}
// Stage is Hidden Village
else if (!strcmp(stageName, "F_SP128")) {
if (dComIfGs_isEventBit(0x2320)) {
layer = 1;
}
}
// Stage is Castle Town Interiors
else if (!strcmp(stageName, "R_SP160")) {
// Room is Jovani's house
if (roomId == 5) {
// Completed Midna's Desperate Hour
if (dComIfGs_isEventBit(0x1E08)) {
layer = 0;
} else {
layer = 1;
}
}
// Fundraised Malo Mart Castle Town branch
else if (dComIfGs_isEventBit(0x2210)) {
layer = 1;
}
}
// Stage is Sacred Grove
else if (!strcmp(stageName, "F_SP117")) {
// Cleared Snowpeak Ruins
if (dComIfGs_isEventBit(0x2008)) {
layer = 2;
}
}
// Stage is Bulblin Camp
else if (!strcmp(stageName, "F_SP118")) {
// Fixed the Mirror of Twilight
if (dComIfGs_isEventBit(0x2B08)) {
layer = 3;
}
// Cleared Arbiter's Grounds
else if (dComIfGs_isEventBit(0x2010)) {
layer = 2;
}
// Escaped the burning tent
else if (dComIfGs_isEventBit(0x0B40)) {
layer = 1;
}
}
// Stage is Faron Woods Cave
else if (!strcmp(stageName, "D_SB10")) {
// Finished Ordon Day 2
if (dComIfGs_isEventBit(0x4510)) {
layer = 1;
}
}
// Stage is Hyrule Castle Sewers
else if (!strcmp(stageName, "R_SP107")) {
if (dComIfGs_isTransformLV(3)) {
layer = 13;
}
}
// Stage is Hyrule Castle
else if (!strcmp(stageName, "D_MN09")) {
// Room is not Entrance, Outside Left Wing, or Outside Right Wing
if (roomId != 11 && roomId != 13 && roomId != 14) {
layer = 1;
}
}
// Stage is Fishing Pond or Hena's Hut
else if (!strcmp(stageName, "F_SP127") || !strcmp(stageName, "R_SP127")) {
switch (g_env_light[0x12fe]) {
case 1:
layer = 0;
break;
case 2:
layer = 1;
break;
case 3:
layer = 2;
break;
case 4:
layer = 3;
break;
}
}
}
}
if (layer == 14) {
int tmp = layer;
// Warped meteor to Zora's Domain
if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[65])) {
// Stage is Zora's River, Zora's Domain, Lake Hylia, Castle Town, Telma's Bar, R_SP115,
// Hyrule Field, Upper Zora's River, or Outside Castle Town
if (!strcmp(stageName, "F_SP112") || !strcmp(stageName, "F_SP113") ||
!strcmp(stageName, "F_SP115") || !strcmp(stageName, "F_SP116") ||
(!strcmp(stageName, "R_SP116") && roomId == 5) || !strcmp(stageName, "R_SP115") ||
!strcmp(stageName, "F_SP121") || !strcmp(stageName, "F_SP126") ||
!strcmp(stageName, "F_SP122")) {
// Stage is Hyrule Field
if (!strcmp(stageName, "F_SP121")) {
if (tmp >= 9 && tmp <= 14) {
layer = 13;
}
} else {
layer = 13;
}
}
}
// Stage is Hyrule Castle Sewers and room is Prison Cell
if (!strcmp(stageName, "R_SP107") && roomId == 0) {
// Haven't been to Hyrule Castle Sewers
if (!dComIfGs_isEventBit(0x4D08)) {
layer = 11;
}
}
// Stage and room is Zant Throne Room
else if (!strcmp(stageName, "D_MN08A") && roomId == 10) {
// Defeated Zant
if (dComIfGs_isEventBit(0x5410)) {
layer = 1;
} else {
layer = 0;
}
}
}
return layer;
}
#else
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm int dComIfG_play_c::getLayerNo_common_common(char const* param_0, int param_1, int param_2) {
nofralloc
#include "asm/d/com/d_com_inf_game/getLayerNo_common_common__14dComIfG_play_cFPCcii.s"
}
#pragma pop
#endif
/* 8002C950-8002C97C 027290 002C+00 1/1 3/3 0/0 .text getLayerNo_common__14dComIfG_play_cFPCcii */
int dComIfG_play_c::getLayerNo_common(char const* i_stageName, int i_roomID, int i_layerOverride) {
int layer = getLayerNo_common_common(i_stageName, i_roomID, i_layerOverride);
if (layer < 0) {
layer = 0;
}
return layer;
}
/* 8002C97C-8002C9D8 0272BC 005C+00 1/1 22/22 68/68 .text getLayerNo__14dComIfG_play_cFi
*/
#ifdef NONMATCHING
int dComIfG_play_c::getLayerNo(int param_0) {
int roomNo = dComIfGp_roomControl_getStayNo();
if (roomNo <= -1) {
roomNo = dComIfGp_getStartStageRoomNo();
}
int layer = dComIfGp_getStartStageLayer();
const char* stage = dComIfGp_getStartStageName();
return getLayerNo_common(stage, roomNo, layer);
}
#else
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm int dComIfG_play_c::getLayerNo(int param_0) {
nofralloc
#include "asm/d/com/d_com_inf_game/getLayerNo__14dComIfG_play_cFi.s"
}
#pragma pop
#endif
/* 8002C9D8-8002CA1C 027318 0044+00 0/0 1/1 0/0 .text createParticle__14dComIfG_play_cFv
*/
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfG_play_c::createParticle() {
nofralloc
#include "asm/d/com/d_com_inf_game/createParticle__14dComIfG_play_cFv.s"
}
#pragma pop
/* 8002CA1C-8002CA70 02735C 0054+00 0/0 1/1 0/0 .text createSimpleModel__14dComIfG_play_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm u32 dComIfG_play_c::createSimpleModel() {
nofralloc
#include "asm/d/com/d_com_inf_game/createSimpleModel__14dComIfG_play_cFv.s"
}
#pragma pop
/* 8002CA70-8002CAC4 0273B0 0054+00 0/0 1/1 0/0 .text deleteSimpleModel__14dComIfG_play_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfG_play_c::deleteSimpleModel() {
nofralloc
#include "asm/d/com/d_com_inf_game/deleteSimpleModel__14dComIfG_play_cFv.s"
}
#pragma pop
/* 8002CAC4-8002CAF0 027404 002C+00 0/0 1/1 0/0 .text drawSimpleModel__14dComIfG_play_cFv
*/
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfG_play_c::drawSimpleModel() {
nofralloc
#include "asm/d/com/d_com_inf_game/drawSimpleModel__14dComIfG_play_cFv.s"
}
#pragma pop
/* 8002CAF0-8002CB30 027430 0040+00 0/0 0/0 16/16 .text
* addSimpleModel__14dComIfG_play_cFP12J3DModelDataiUc */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm u32 dComIfG_play_c::addSimpleModel(J3DModelData* param_0, int param_1, u8 param_2) {
nofralloc
#include "asm/d/com/d_com_inf_game/addSimpleModel__14dComIfG_play_cFP12J3DModelDataiUc.s"
}
#pragma pop
/* 8002CB30-8002CB68 027470 0038+00 0/0 0/0 16/16 .text
* removeSimpleModel__14dComIfG_play_cFP12J3DModelDatai */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm u32 dComIfG_play_c::removeSimpleModel(J3DModelData* param_0, int param_1) {
nofralloc
#include "asm/d/com/d_com_inf_game/removeSimpleModel__14dComIfG_play_cFP12J3DModelDatai.s"
}
#pragma pop
/* 8002CB68-8002CB94 0274A8 002C+00 0/0 0/0 16/16 .text
* entrySimpleModel__14dComIfG_play_cFP8J3DModeli */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm u32 dComIfG_play_c::entrySimpleModel(J3DModel* param_0, int param_1) {
nofralloc
#include "asm/d/com/d_com_inf_game/entrySimpleModel__14dComIfG_play_cFP8J3DModeli.s"
}
#pragma pop
void dComIfG_play_c::setTimerNowTimeMs(int time) {
mTimerInfo.mTimerNowTimeMs = time;
}
int dComIfG_play_c::getTimerNowTimeMs() {
return mTimerInfo.mTimerNowTimeMs;
}
void dComIfG_play_c::setTimerLimitTimeMs(int time) {
mTimerInfo.mTimerLimitTimeMs = time;
}
int dComIfG_play_c::getTimerLimitTimeMs() {
return mTimerInfo.mTimerLimitTimeMs;
}
void dComIfG_play_c::setTimerMode(int mode) {
mTimerInfo.mTimerMode = mode;
}
int dComIfG_play_c::getTimerMode() {
return mTimerInfo.mTimerMode;
}
void dComIfG_play_c::setTimerType(u8 type) {
mTimerInfo.mTimerType = type;
}
u8 dComIfG_play_c::getTimerType() {
return mTimerInfo.mTimerType;
}
/* 8002CBD4-8002CBDC -00001 0008+00 0/0 0/0 0/0 .text setTimerPtr__14dComIfG_play_cFP8dTimer_c */
void dComIfG_play_c::setTimerPtr(dTimer_c* pTimerPtr) {
mTimerInfo.mTimerPtr = pTimerPtr;
}
/* 8002CBDC-8002CBE4 02751C 0008+00 6/6 7/7 15/15 .text getTimerPtr__14dComIfG_play_cFv
*/
dTimer_c* dComIfG_play_c::getTimerPtr() {
return mTimerInfo.mTimerPtr;
}
void dComIfG_inf_c::ct() {
mFadeBrightness = 255;
play.ct();
mWorldDark = 0;
field_0x1ddfa = -1;
field_0x1ddfb = 0;
field_0x1de00 = 0;
field_0x1de04 = 0;
field_0x1de08 = 0;
field_0x1ddfc = 0;
field_0x1de09 = 0xFF;
field_0x1de0a = 0xFF;
}
/* ############################################################################################## */
/* 80378F38-80378F38 005598 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
#pragma push
#pragma force_active on
SECTION_DEAD static char const* const stringBase_80379043 = "F_SP102";
#pragma pop
/* 80450600-80450604 000080 0004+00 0/0 18/18 2/2 .sdata g_clearColor */
SECTION_SDATA extern GXColor g_clearColor = {0, 0, 0, 0};
/* 80450604-80450608 000084 0004+00 1/1 10/10 15/15 .sdata g_blackColor */
SECTION_SDATA extern GXColor g_blackColor = {0, 0, 0, 255};
/* 8002CC54-8002CD44 027594 00F0+00 1/1 1/1 0/0 .text dComIfG_changeOpeningScene__FP11scene_classs
*/
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfG_changeOpeningScene(scene_class* param_0, s16 param_1) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfG_changeOpeningScene__FP11scene_classs.s"
}
#pragma pop
/* 8002CD44-8002CDB8 027684 0074+00 0/0 2/2 0/0 .text dComIfG_resetToOpening__FP11scene_class */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm BOOL dComIfG_resetToOpening(scene_class* param_0) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfG_resetToOpening__FP11scene_class.s"
}
#pragma pop
static int phase_1(char* arc_name) {
int ret;
if (!dComIfG_setObjectRes(arc_name, 0, NULL)) {
OSReport_Error("%s.arc Read Error !!\n", arc_name);
ret = 5;
} else {
ret = 2;
}
return ret;
}
/* 8002CE38-8002CEB4 027778 007C+00 1/0 0/0 0/0 .text phase_2__FPc */
static int phase_2(char* arc_name) {
int syncStatus = dComIfG_syncObjectRes(arc_name);
if (syncStatus < 0) {
OSReport_Error("%s.arc Sync Read Error !!\n", arc_name);
return 5;
} else {
return syncStatus > 0 ? 0 : 2;
}
}
/* 8002CEB4-8002CEBC 0277F4 0008+00 1/0 0/0 0/0 .text phase_3__FPc */
static int phase_3(char* param_0) {
return 4;
}
typedef int (*dComIfG_phaseMethod)(char*);
typedef int (*dComIfG_phaseMethod0)(phaseParam_c*);
/* ############################################################################################## */
/* 803A71B8-803A71C4 -00001 000C+00 1/1 0/0 0/0 .data l_method$5017 */
SECTION_DATA static dComIfG_phaseMethod l_method_5017[3] = {
phase_1,
phase_2,
phase_3,
};
/* 8002CEBC-8002CEFC 0277FC 0040+00 0/0 7/7 550/550 .text
* dComIfG_resLoad__FP30request_of_phase_process_classPCc */
#ifdef NONMATCHING
int dComIfG_resLoad(request_of_phase_process_class* param_0, char const* param_1) {
if (param_0->mPhaseStep == 2) {
return 4;
} else {
dComLbG_PhaseHandler(param_0, &l_method_5017[0], (void*)param_1);
}
return 0;
}
#else
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfG_resLoad(request_of_phase_process_class* param_0, char const* param_1) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfG_resLoad__FP30request_of_phase_process_classPCc.s"
}
#pragma pop
#endif
/* 8002CEFC-8002CF5C 02783C 0060+00 1/0 0/0 0/0 .text phase_01__FP12phaseParam_c */
static int phase_01(phaseParam_c* param_0) {
if (dComIfG_setObjectRes(param_0->field_0x0, 0, param_0->heap) == 0) {
return 5;
} else {
return 2;
}
}
/* 8002CF5C-8002CFB8 02789C 005C+00 1/0 0/0 0/0 .text phase_02__FP12phaseParam_c */
static int phase_02(phaseParam_c* param_0) {
int syncStatus = dComIfG_syncObjectRes(param_0->field_0x0);
if (syncStatus < 0) {
return 5;
} else {
return syncStatus > 0 ? 0 : 2;
}
}
/* 8002CFB8-8002CFC0 0278F8 0008+00 1/0 0/0 0/0 .text phase_03__FP12phaseParam_c */
static int phase_03(phaseParam_c* param_0) {
return false;
}
/* ############################################################################################## */
/* 803A71C4-803A71D0 -00001 000C+00 1/1 0/0 0/0 .data l_method$5051 */
SECTION_DATA static dComIfG_phaseMethod0 l_method_5051[3] = {
phase_01,
phase_02,
phase_03,
};
/* 8002CFC0-8002D008 027900 0048+00 1/1 3/3 0/0 .text
* dComIfG_resLoad__FP30request_of_phase_process_classPCcP7JKRHeap */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfG_resLoad(request_of_phase_process_class* param_0, char const* param_1,
JKRHeap* param_2) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfG_resLoad__FP30request_of_phase_process_classPCcP7JKRHeap.s"
}
#pragma pop
/* 8002D008-8002D06C 027948 0064+00 1/1 10/10 540/540 .text
* dComIfG_resDelete__FP30request_of_phase_process_classPCc */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfG_resDelete(request_of_phase_process_class* param_0, char const* param_1) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfG_resDelete__FP30request_of_phase_process_classPCc.s"
}
#pragma pop
u8 dComIfGp_getReverb(int param_0) {
return dStage_roomRead_dt_c_GetReverbStage(*dComIfGp_getStageRoom(), param_0);
}
/* ############################################################################################## */
/* 80451D00-80451D04 000300 0004+00 2/2 0/0 0/0 .sdata2 @5090 */
SECTION_SDATA2 static f32 lit_5090 = -1000000000.0f;
/* 8002D0B4-8002D1AC 0279F4 00F8+00 0/0 3/3 34/34 .text
* dComIfGd_setSimpleShadow__FP4cXyzffR13cBgS_PolyInfosfP9_GXTexObj */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfGd_setSimpleShadow(cXyz* param_0, f32 param_1, f32 param_2, cBgS_PolyInfo& param_3,
s16 param_4, f32 param_5, _GXTexObj* param_6) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGd_setSimpleShadow__FP4cXyzffR13cBgS_PolyInfosfP9_GXTexObj.s"
}
#pragma pop
/* 8002D1AC-8002D25C 027AEC 00B0+00 0/0 0/0 1/1 .text dComIfGp_getMapTrans__FiPfPfPs */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfGp_getMapTrans(int param_0, f32* param_1, f32* param_2, s16* param_3) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGp_getMapTrans__FiPfPfPs.s"
}
#pragma pop
/* 8002D25C-8002D2AC 027B9C 0050+00 0/0 3/3 3/3 .text dComIfGp_getRoomCamera__Fi */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfGp_getRoomCamera(int param_0) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGp_getRoomCamera__Fi.s"
}
#pragma pop
/* 8002D2AC-8002D2FC 027BEC 0050+00 0/0 3/3 3/3 .text dComIfGp_getRoomArrow__Fi */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfGp_getRoomArrow(int param_0) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGp_getRoomArrow__Fi.s"
}
#pragma pop
/* ############################################################################################## */
/* 80378F38-80378F38 005598 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
#pragma push
#pragma force_active on
SECTION_DEAD static char const* const stringBase_80379089 = "";
#pragma pop
/* 8002D2FC-8002D554 027C3C 0258+00 2/2 7/7 4/4 .text dComIfGp_setNextStage__FPCcsScScfUliScsii */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfGp_setNextStage(char const* param_0, s16 param_1, s8 param_2, s8 param_3,
f32 param_4, u32 param_5, int param_6, s8 param_7, s16 param_8,
int param_9, int param_10) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGp_setNextStage__FPCcsScScfUliScsii.s"
}
#pragma pop
/* ############################################################################################## */
/* 80451D04-80451D08 000304 0004+00 2/2 0/0 0/0 .sdata2 @5226 */
SECTION_SDATA2 static u8 lit_5226[4] = {
0x00,
0x00,
0x00,
0x00,
};
void dComIfGp_setNextStage(char const* param_0, s16 param_1, s8 param_2, s8 param_3) {
dComIfGp_setNextStage(param_0, param_1, param_2, param_3, FLOAT_LABEL(lit_5226), 0, 1, 0, 0, 1,
0);
}
BOOL dComIfGs_isStageTbox(int i_stageNo, int i_no) {
stage_stag_info_class* stag_info = dComIfGp_getStageStagInfo();
if (i_stageNo == dStage_stagInfo_GetSaveTbl(stag_info)) {
return dComIfGs_isTbox(i_no);
} else {
return dComIfGs_isSaveTbox(i_stageNo, i_no);
}
}
void dComIfGs_onStageSwitch(int i_stageNo, int i_no) {
stage_stag_info_class* stag_info = dComIfGp_getStageStagInfo();
if (i_stageNo == dStage_stagInfo_GetSaveTbl(stag_info)) {
dComIfGs_onSwitch(i_no, -1);
}
dComIfGs_onSaveSwitch(i_stageNo, i_no);
}
void dComIfGs_offStageSwitch(int i_stageNo, int i_no) {
stage_stag_info_class* stag_info = dComIfGp_getStageStagInfo();
if (i_stageNo == dStage_stagInfo_GetSaveTbl(stag_info)) {
dComIfGs_offSwitch(i_no, -1);
}
dComIfGs_offSaveSwitch(i_stageNo, i_no);
}
BOOL dComIfGs_isStageSwitch(int i_stageNo, int i_no) {
stage_stag_info_class* stag_info = dComIfGp_getStageStagInfo();
if (i_stageNo == dStage_stagInfo_GetSaveTbl(stag_info)) {
return dComIfGs_isSwitch(i_no, -1);
} else {
return dComIfGs_isSaveSwitch(i_stageNo, i_no);
}
}
void dComIfGs_onStageBossEnemy(int i_stageNo) {
stage_stag_info_class* stag_info = dComIfGp_getStageStagInfo();
if (i_stageNo == dStage_stagInfo_GetSaveTbl(stag_info)) {
dComIfGs_onStageBossEnemy();
}
g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().onStageBossEnemy();
}
s32 dComIfGs_isDungeonItemWarp(int i_stageNo) {
stage_stag_info_class* stag_info = dComIfGp_getStageStagInfo();
if (i_stageNo == dStage_stagInfo_GetSaveTbl(stag_info)) {
return dComIfGs_isDungeonItemWarp();
} else {
return g_dComIfG_gameInfo.info.getSavedata()
.getSave(i_stageNo)
.getBit()
.isDungeonItemWarp();
}
}
void dComIfGs_BossLife_public_Set(s8 param_0) {
g_dComIfG_gameInfo.field_0x1ddfa = param_0;
}
s8 dComIfGs_BossLife_public_Get() {
return g_dComIfG_gameInfo.field_0x1ddfa;
}
void dComIfGs_sense_type_change_Set(s8 param_0) {
g_dComIfG_gameInfo.field_0x1ddfa = param_0;
}
s8 dComIfGs_sense_type_change_Get() {
return g_dComIfG_gameInfo.field_0x1ddfa;
}
/* 8002D94C-8002D9B0 02828C 0064+00 0/0 1/1 17/17 .text dComIfGs_onZoneSwitch__Fii */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfGs_onZoneSwitch(int param_0, int param_1) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGs_onZoneSwitch__Fii.s"
}
#pragma pop
int dStage_roomControl_c::getZoneNo(int i_roomNo) {
return mStatus[i_roomNo].getZoneNo();
}
/* 8002D9CC-8002DA30 02830C 0064+00 0/0 1/1 1/1 .text dComIfGs_offZoneSwitch__Fii */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfGs_offZoneSwitch(int param_0, int param_1) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGs_offZoneSwitch__Fii.s"
}
#pragma pop
/* 8002DA30-8002DA9C 028370 006C+00 0/0 1/1 10/10 .text dComIfGs_isZoneSwitch__Fii */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfGs_isZoneSwitch(int param_0, int param_1) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGs_isZoneSwitch__Fii.s"
}
#pragma pop
/* 8002DA9C-8002DB00 0283DC 0064+00 0/0 1/1 51/51 .text dComIfGs_onOneZoneSwitch__Fii */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfGs_onOneZoneSwitch(int param_0, int param_1) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGs_onOneZoneSwitch__Fii.s"
}
#pragma pop
/* 8002DB00-8002DB64 028440 0064+00 0/0 1/1 17/17 .text dComIfGs_offOneZoneSwitch__Fii */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfGs_offOneZoneSwitch(int param_0, int param_1) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGs_offOneZoneSwitch__Fii.s"
}
#pragma pop
/* 8002DB64-8002DBD0 0284A4 006C+00 0/0 5/5 13/13 .text dComIfGs_isOneZoneSwitch__Fii */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm BOOL dComIfGs_isOneZoneSwitch(int param_0, int param_1) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGs_isOneZoneSwitch__Fii.s"
}
#pragma pop
/* 8002DBD0-8002DC3C 028510 006C+00 0/0 1/1 0/0 .text dComIfGs_isZoneItem__Fii */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfGs_isZoneItem(int param_0, int param_1) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGs_isZoneItem__Fii.s"
}
#pragma pop
/* 8002DC3C-8002DCA8 02857C 006C+00 0/0 1/1 0/0 .text dComIfGs_isOneZoneItem__Fii */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfGs_isOneZoneItem(int param_0, int param_1) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGs_isOneZoneItem__Fii.s"
}
#pragma pop
u16 dComIfGs_getMaxLifeGauge() {
return (dComIfGs_getMaxLife() / 5) * 4;
}
void dComIfGs_setSelectItemIndex(int i_no, u8 item_index) {
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setSelectItemIndex(i_no, item_index);
dComIfGp_setSelectItem(i_no);
}
void dComIfGs_setMixItemIndex(int i_no, u8 item_index) {
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setMixItemIndex(i_no, item_index);
}
/* 8002DD3C-8002DDC8 02867C 008C+00 3/3 1/1 0/0 .text dComIfGs_getSelectMixItemNoArrowIndex__Fi */
#ifdef NONMATCHING
u8 dComIfGs_getSelectMixItemNoArrowIndex(int p1) {
u8 item_index = dComIfGs_getSelectItemIndex(p1);
u8 mix_index = dComIfGs_getMixItemIndex(p1);
if (item_index >= 0xf && item_index < 0x12) {
return item_index;
}
else if (mix_index != 255 && (mix_index >= 0xf && mix_index < 0x12)) {
return 255;
}
// return p1;
}
#else
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm u8 dComIfGs_getSelectMixItemNoArrowIndex(int param_0) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGs_getSelectMixItemNoArrowIndex__Fi.s"
}
#pragma pop
#endif
u8 dComIfGs_getMixItemIndex(int i_no) {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getMixItemIndex(i_no);
}
/* 8002DDF4-8002DF1C 028734 0128+00 1/1 13/13 0/0 .text dComIfGp_setSelectItem__Fi */
void dComIfGp_setSelectItem(int idx) {
if (idx == 2) {
if (dComIfGs_getSelectItemIndex(idx) != 0xFF) {
u8 selectItemIdx = dComIfGs_getSelectItemIndex(idx);
g_dComIfG_gameInfo.play.setSelectItem(idx, selectItemIdx);
if (selectItemIdx == 0xFF) {
dComIfGs_setSelectItemIndex(idx, -1);
}
} else {
g_dComIfG_gameInfo.play.setSelectItem(idx, -1);
}
} else {
if (dComIfGs_getSelectItemIndex(idx) != 0xFF) {
u8 selectItemIdx = dComIfGs_getSelectItemIndex(idx);
u8 item = dComIfGs_getItem(selectItemIdx, 0);
g_dComIfG_gameInfo.play.setSelectItem(idx, item);
if (item == 0xFF) {
dComIfGs_setSelectItemIndex(idx, -1);
}
} else {
g_dComIfG_gameInfo.play.setSelectItem(idx, -1);
}
}
}
/* 8002DF1C-8002E048 02885C 012C+00 4/4 19/19 0/0 .text dComIfGp_getSelectItem__Fi */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm u8 dComIfGp_getSelectItem(int param_0) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGp_getSelectItem__Fi.s"
}
#pragma pop
void dComIfGp_mapShow() {
dComIfGs_offEventBit(0x1D01);
}
void dComIfGp_mapHide() {
dComIfGs_onEventBit(0x1D01);
}
bool dComIfGp_checkMapShow() {
return !dComIfGs_isEventBit(0x1D01);
}
/* 8002E0E0-8002E188 028A20 00A8+00 0/0 9/9 0/0 .text dComIfGp_setHeapLockFlag__FUc */
s32 dComIfGp_setHeapLockFlag(u8 param_0) {
if (param_0 == 7 || param_0 == 8) {
if (!dComIfGp_isHeapLockFlag()) {
dComIfGp_createSubExpHeap2D();
}
g_dComIfG_gameInfo.play.setHeapLockFlag(5);
int check = dComIfGp_checkEmptySubHeap2D();
if (check >= 0) {
dComIfGp_setSubHeapLockFlag(check, param_0);
}
} else {
if (param_0 == 0) {
dComIfGp_offHeapLockFlag(0);
} else {
g_dComIfG_gameInfo.play.setHeapLockFlag(param_0);
}
}
return 1;
}
s32 dComIfGp_offHeapLockFlag(int param_0) {
if (dComIfGp_isHeapLockFlag() == 5) {
if (param_0 == 7 || param_0 == 8) {
int check = dComIfGp_searchUseSubHeap2D(param_0);
if (check >= 0) {
dComIfGp_setSubHeapLockFlag(check, 0);
}
if (!dComIfGp_getSubHeapLockFlag(0) && !dComIfGp_getSubHeapLockFlag(1)) {
dComIfGp_destroySubExpHeap2D();
g_dComIfG_gameInfo.play.offHeapLockFlag();
}
}
} else {
g_dComIfG_gameInfo.play.offHeapLockFlag();
}
return 1;
}
void dComIfGp_createSubExpHeap2D() {
u32 size = dComIfGp_getExpHeap2D()->getTotalFreeSize() * (2.0f / 5.0f);
for (int i = 0; i < 2; i++) {
if (dComIfGp_getSubExpHeap2D(i) == NULL) {
JKRExpHeap* i_heap = JKRExpHeap::create(size, dComIfGp_getExpHeap2D(), false);
dComIfGp_setSubExpHeap2D(i, i_heap);
}
}
}
void dComIfGp_destroySubExpHeap2D() {
for (int i = 0; i < 2; i++) {
JKRExpHeap* heap = dComIfGp_getSubExpHeap2D(i);
if (heap != NULL) {
mDoExt_destroyExpHeap(heap);
dComIfGp_setSubExpHeap2D(i, NULL);
}
}
}
int dComIfGp_checkEmptySubHeap2D() {
if (dComIfGp_isHeapLockFlag() == 5) {
for (int i = 0; i < 2; i++) {
if (dComIfGp_getSubHeapLockFlag(i) == 0) {
return i;
}
}
}
return -1;
}
int dComIfGp_searchUseSubHeap2D(int param_0) {
if (dComIfGp_isHeapLockFlag() == 5) {
for (int i = 0; i < 2; i++) {
if (param_0 == dComIfGp_getSubHeapLockFlag(i)) {
return i;
}
}
}
return -1;
}
JKRExpHeap* dComIfGp_getSubHeap2D(int param_0) {
if (dComIfGp_isHeapLockFlag() == 5) {
for (int i = 0; i < 2; i++) {
if (param_0 == dComIfGp_getSubHeapLockFlag(i)) {
return dComIfGp_getSubExpHeap2D(i);
}
}
}
return NULL;
}
static u8 l_itemno[24] = {
M_BEETLE, F_BEETLE, M_BUTTERFLY, F_BUTTERFLY, M_STAG_BEETLE, F_STAG_BEETLE,
M_GRASSHOPPER, F_GRASSHOPPER, M_NANAFUSHI, F_NANAFUSHI, M_DANGOMUSHI, F_DANGOMUSHI,
M_MANTIS, F_MANTIS, M_LADYBUG, F_LADYBUG, M_SNAIL, F_SNAIL,
M_DRAGONFLY, F_DRAGONFLY, M_ANT, F_ANT, M_MAYFLY, F_MAYFLY,
};
int dComIfGs_checkGetInsectNum() {
int insectCount = 0;
u8* insectList = &l_itemno[0];
u8 insectId;
for (int i = 0; i < ARRAY_SIZE(l_itemno); i++) {
insectId = *insectList;
insectList++;
if (dComIfGs_isItemFirstBit(insectId) &&
dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[0x191 + i])) {
insectCount++;
}
}
return insectCount;
}
u8 dComIfGs_checkGetItem(u8 i_no) {
u8 count = 0;
for (int i = 0; i < 60; i++) {
if (i_no == dComIfGs_getItem(i, true)) {
count++;
}
}
if (dComIfGs_getSelectEquipClothes() == i_no) {
count++;
}
if (dComIfGs_getSelectEquipSword() == i_no) {
count++;
}
if (dComIfGs_getSelectEquipShield() == i_no) {
count++;
}
return count;
}
u8 dComIfGs_getBottleMax() {
return 10;
}
/* 8002E5C0-8002E688 028F00 00C8+00 0/0 11/11 0/0 .text dComIfGp_getSelectItemNum__Fi */
int dComIfGp_getSelectItemNum(int param_0) {
u8 selectItem = dComIfGp_getSelectItem(param_0);
int itemNum = 0;
if (selectItem == NORMAL_BOMB || selectItem == WATER_BOMB || selectItem == POKE_BOMB ||
selectItem == BOMB_ARROW) {
selectItem = dComIfGs_getSelectMixItemNoArrowIndex(param_0) - SLOT_15;
itemNum = dComIfGs_getBombNum(selectItem);
} else if (selectItem == PACHINKO) {
itemNum = dComIfGs_getPachinkoNum();
} else if (selectItem == BEE_CHILD) {
selectItem = dComIfGs_getSelectItemIndex(param_0);
itemNum = dComIfGs_getBottleNum(selectItem - SLOT_11);
}
return itemNum;
}
/* 8002E688-8002E714 028FC8 008C+00 0/0 5/5 0/0 .text dComIfGp_getSelectItemMaxNum__Fi */
int dComIfGp_getSelectItemMaxNum(int param_0) {
u8 selectItem = dComIfGp_getSelectItem(param_0);
int itemNum = 0;
if (selectItem == BOMB_BAG_LV1) {
itemNum = 1;
} else if (selectItem == NORMAL_BOMB || selectItem == WATER_BOMB || selectItem == POKE_BOMB ||
selectItem == BOMB_ARROW) {
itemNum = dComIfGs_getBombMax(selectItem);
} else if (selectItem == PACHINKO) {
itemNum = dComIfGs_getPachinkoMax();
} else if (selectItem == BEE_CHILD) {
itemNum = dComIfGs_getBottleMax();
}
return itemNum;
}
/* 8002E714-8002E83C 029054 0128+00 0/0 2/2 0/0 .text dComIfGp_setSelectItemNum__Fis */
// two swapped instructions
#ifdef NONMATCHING
void dComIfGp_setSelectItemNum(int param_0, s16 param_1) {
u8 selectItem = dComIfGp_getSelectItem(param_0);
u8 selectMixItem;
int itemNum;
if (selectItem == NORMAL_BOMB || selectItem == WATER_BOMB || selectItem == POKE_BOMB ||
selectItem == BOMB_ARROW) {
selectMixItem = dComIfGs_getSelectMixItemNoArrowIndex(param_0) - SLOT_15;
itemNum = dComIfGs_getBombMax(selectItem);
if (itemNum > param_1) {
param_1 = dComIfGs_getBombMax(selectItem);
}
dComIfGs_setBombNum(selectMixItem, param_1);
} else if (selectItem == PACHINKO) {
dComIfGs_setPachinkoNum(param_1);
} else if (selectItem == BEE_CHILD) {
selectItem = dComIfGs_getSelectItemIndex(param_0) - SLOT_11;
itemNum = dComIfGs_getBottleMax();
if (itemNum > param_1) {
param_1 = dComIfGs_getBottleMax();
}
dComIfGs_setBottleNum(selectItem, param_1);
}
}
#else
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfGp_setSelectItemNum(int param_0, s16 param_1) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGp_setSelectItemNum__Fis.s"
}
#pragma pop
#endif
/* 8002E83C-8002E910 02917C 00D4+00 0/0 5/5 0/0 .text dComIfGp_addSelectItemNum__Fis */
void dComIfGp_addSelectItemNum(int param_0, s16 param_1) {
u8 selectItem = dComIfGp_getSelectItem(param_0);
u8 selectMixItem;
int itemNum;
if (selectItem == NORMAL_BOMB || selectItem == WATER_BOMB || selectItem == POKE_BOMB ||
selectItem == BOMB_ARROW) {
selectMixItem = dComIfGs_getSelectMixItemNoArrowIndex(param_0) - SLOT_15;
dComIfGp_setItemBombNumCount(selectMixItem, param_1);
} else if (selectItem == PACHINKO) {
dComIfGp_setItemPachinkoNumCount(param_1);
} else if (selectItem == BEE_CHILD) {
selectItem = dComIfGs_getSelectItemIndex(param_0);
dComIfGs_addBottleNum(selectItem - SLOT_11, param_1);
}
}
/* 8002E910-8002E974 029250 0064+00 0/0 5/5 137/137 .text
* dComIfGd_setShadow__FUlScP8J3DModelP4cXyzffffR13cBgS_PolyInfoP12dKy_tevstr_csfP9_GXTexObj */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfGd_setShadow(u32 param_0, s8 param_1, J3DModel* param_2, cXyz* param_3, f32 param_4,
f32 param_5, f32 param_6, f32 param_7, cBgS_PolyInfo& param_8,
dKy_tevstr_c* param_9, s16 param_10, f32 param_11,
_GXTexObj* param_12) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGd_setShadow__FUlScP8J3DModelP4cXyzffffR13cBgS_PolyInfoP12dKy_tevstr_csfP9_GXTexObj.s"
}
#pragma pop
/* 8002E974-8002E9D4 0292B4 0060+00 0/0 1/1 0/0 .text dComIfGs_gameStart__Fv */
// instruction in wrong place
#ifdef NONMATCHING
void dComIfGs_gameStart() {
dComIfGp_offEnableNextStage();
s8 roomNo = g_dComIfG_gameInfo.info.getPlayer().getPlayerReturnPlace().getRoomNo();
u8 status = g_dComIfG_gameInfo.info.getPlayer().getPlayerReturnPlace().getPlayerStatus();
char* name = g_dComIfG_gameInfo.info.getPlayer().getPlayerReturnPlace().getName();
dComIfGp_setNextStage(name, status, roomNo, -1, FLOAT_LABEL(lit_5226), 0, 1, 0, 0, 0, 0);
}
#else
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfGs_gameStart() {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGs_gameStart__Fv.s"
}
#pragma pop
#endif
u32 dComIfG_getTrigA(u32 pad) {
return mDoCPd_c::getTrigA(pad);
}
/* ############################################################################################## */
/* 80378F38-80378F38 005598 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
#pragma push
#pragma force_active on
SECTION_DEAD static char const* const stringBase_8037908A = "dat/field.dat";
#pragma pop
/* 80451D18-80451D1C 000318 0004+00 1/1 0/0 0/0 .sdata2 @6980 */
SECTION_SDATA2 static f32 lit_6980 = -90300.0f;
/* 80451D1C-80451D20 00031C 0004+00 1/1 0/0 0/0 .sdata2 @6981 */
SECTION_SDATA2 static f32 lit_6981 = 51800.0f;
/* 8002E9F0-8002EC54 029330 0264+00 0/0 1/1 0/0 .text dComIfGp_calcNowRegion__Fv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfGp_calcNowRegion() {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGp_calcNowRegion__Fv.s"
}
#pragma pop
/* 8002EC54-8002EDE0 029594 018C+00 1/1 0/0 0/0 .text dComIfG_getNowCalcRegion__Fv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
static asm void dComIfG_getNowCalcRegion() {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfG_getNowCalcRegion__Fv.s"
}
#pragma pop
BOOL dComIfGp_isLightDropMapVisible() {
for (int i = 0; i < 3; i++) {
if (dComIfGs_isLightDropGetFlag(i) != FALSE && dComIfGs_getLightDropNum(i) < 16) {
return TRUE;
}
}
return FALSE;
}
/* 8002EE60-8002EEB0 0297A0 0050+00 1/1 11/11 0/0 .text dComIfGp_getNowLevel__Fv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfGp_getNowLevel() {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGp_getNowLevel__Fv.s"
}
#pragma pop
void dComIfGs_setSelectEquipClothes(u8 item) {
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setSelectEquip(COLLECT_CLOTHING, item);
}
/* 8002EEC0-8002EF94 029800 00D4+00 0/0 4/4 1/1 .text dComIfGs_setSelectEquipSword__FUc
*/
void dComIfGs_setSelectEquipSword(u8 i_itemId) {
switch (i_itemId) {
case SWORD:
dComIfGs_setCollectSword(COLLECT_ORDON_SWORD);
break;
case MASTER_SWORD:
dComIfGs_setCollectSword(COLLECT_MASTER_SWORD);
break;
case WOOD_STICK:
dComIfGs_setCollectSword(COLLECT_WOODEN_SWORD);
break;
case LIGHT_SWORD:
dComIfGs_setCollectSword(COLLECT_LIGHT_SWORD);
break;
}
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setSelectEquip(1, i_itemId);
}
/* 8002EF94-8002F040 0298D4 00AC+00 0/0 2/2 0/0 .text dComIfGs_setSelectEquipShield__FUc
*/
void dComIfGs_setSelectEquipShield(u8 i_itemId) {
switch (i_itemId) {
case WOOD_SHIELD:
dComIfGs_setCollectShield(COLLECT_WOODEN_SHIELD);
break;
case SHIELD:
dComIfGs_setCollectShield(COLLECT_ORDON_SHIELD);
break;
case HYLIA_SHIELD:
dComIfGs_setCollectShield(COLLECT_HYLIAN_SHIELD);
break;
}
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setSelectEquip(2, i_itemId);
}
void dComIfGs_setKeyNum(int i_stageNo, u8 keyNum) {
if (dComIfGp_getStageStagInfo()) {
stage_stag_info_class* stag_info = dComIfGp_getStageStagInfo();
if (i_stageNo == dStage_stagInfo_GetSaveTbl(stag_info)) {
dComIfGs_setKeyNum(keyNum);
}
}
g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().setKeyNum(keyNum);
}
/* 8002F0E0-8002F128 029A20 0048+00 1/1 0/0 0/0 .text dComIfGs_setWarpItemData__FiPCc4cXyzsScUcUc
*/
static void dComIfGs_setWarpItemData(int param_0, char const* param_1, cXyz param_2, s16 param_3,
s8 param_4, u8 param_5, u8 param_6) {
g_dComIfG_gameInfo.play.setWarpItemData(param_1, param_2, param_3, param_4, param_5, param_6);
}
void dComIfG_play_c::setWarpItemData(char const* param_0, cXyz param_1, s16 param_2, s8 param_3,
u8 param_4, u8 param_5) {
strcpy(field_0x4F94, param_0);
field_0x4f9c.set(param_1);
field_0x4fa8 = param_2;
field_0x4faa = param_3;
field_0x4fac = param_5;
field_0x4fab = param_4;
}
void dComIfGs_setWarpItemData(char const* param_0, cXyz param_1, s16 param_2, s8 param_3,
u8 param_4, u8 param_5) {
dComIfGs_setWarpItemData(0, param_0, param_1, param_2, param_3, param_4, param_5);
dComIfGs_setLastWarpMarkItemData(param_0, param_1, param_2, param_3, param_4, param_5);
}
void dComIfGs_setLastWarpMarkItemData(const char* stage, cXyz pos, s16 angle, s8 room, u8 unk1,
u8 unk2) {
g_dComIfG_gameInfo.info.getPlayer().getPlayerLastMarkInfo().setWarpItemData(stage, pos, angle,
room, unk1, unk2);
}
const char* dComIfGs_getWarpStageName() {
return dComIfGs_getLastWarpMarkStageName();
}
/* 8002F2BC-8002F2CC 029BFC 0010+00 0/0 1/1 0/0 .text dComIfGs_getWarpPlayerPos__Fv */
#ifdef NONMATCHING
cXyz dComIfGs_getWarpPlayerPos() {
return dComIfGs_getLastWarpMarkPlayerPos();
}
#else
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm cXyz& dComIfGs_getWarpPlayerPos() {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGs_getWarpPlayerPos__Fv.s"
}
#pragma pop
#endif
s16 dComIfGs_getWarpPlayerAngleY() {
return dComIfGs_getLastWarpMarkPlayerAngleY();
}
s8 dComIfGs_getWarpRoomNo() {
return dComIfGs_getLastWarpMarkRoomNo();
}
BOOL dComIfGs_getWarpMarkFlag() {
return dComIfGs_getLastWarpAcceptStage() >= 0;
}
void dComIfGs_setWarpMarkFlag(u8 param_0) {
/* empty function */
}
/* 8002F314-8002F328 029C54 0014+00 0/0 0/0 1/1 .text __ct__19dComIfG_resLoader_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm dComIfG_resLoader_c::dComIfG_resLoader_c() {
nofralloc
#include "asm/d/com/d_com_inf_game/__ct__19dComIfG_resLoader_cFv.s"
}
#pragma pop
/* 8002F328-8002F3B4 029C68 008C+00 0/0 0/0 1/1 .text __dt__19dComIfG_resLoader_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm dComIfG_resLoader_c::~dComIfG_resLoader_c() {
nofralloc
#include "asm/d/com/d_com_inf_game/__dt__19dComIfG_resLoader_cFv.s"
}
#pragma pop
/* 8002F3B4-8002F434 029CF4 0080+00 0/0 0/0 1/1 .text load__19dComIfG_resLoader_cFPPCcP7JKRHeap */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfG_resLoader_c::load(char const** param_0, JKRHeap* param_1) {
nofralloc
#include "asm/d/com/d_com_inf_game/load__19dComIfG_resLoader_cFPPCcP7JKRHeap.s"
}
#pragma pop
/* 8002F434-8002F478 029D74 0044+00 0/0 12/12 12/12 .text dComIfG_getStageRes__FPCc */
void* dComIfG_getStageRes(char const* resName) {
return dComIfG_getStageRes("Stg_00", resName);
}
/* 8002F478-8002F4BC 029DB8 0044+00 0/0 1/1 0/0 .text dComIfG_getOldStageRes__FPCc */
void* dComIfG_getOldStageRes(char const* resName) {
return dComIfG_getStageRes("Xtg_00", resName);
}
static char buf[32];
char* dComIfG_getRoomArcName(int param_0) {
sprintf((char*)buf, (char*)"R%02d_00", param_0);
return buf;
}
/* 8002F500-8002F504 029E40 0004+00 0/0 1/1 0/0 .text dComIfGp_ret_wp_set__FSc */
void dComIfGp_ret_wp_set(s8 param_0) {
/* empty function */
}
void dComIfGp_world_dark_set(u8 param_0) {
g_dComIfG_gameInfo.mWorldDark = param_0;
}
u8 dComIfGp_world_dark_get() {
return g_dComIfG_gameInfo.mWorldDark;
}
int dComIfG_TimerStart(int param_0, s16 param_1) {
int uvar2;
if (param_0 == dComIfG_getTimerMode()) {
dTimer_c* timer = dComIfG_getTimerPtr();
if (timer != NULL) {
if (param_1 == 0) {
timer->start(param_0);
} else {
timer->start(param_0, param_1);
}
uvar2 = 1;
} else {
uvar2 = 0;
}
} else {
uvar2 = 0;
}
return uvar2;
}
int dComIfG_TimerStop(int param_0) {
int uvar2;
if (param_0 == dComIfG_getTimerMode()) {
dTimer_c* timer = dComIfG_getTimerPtr();
if (timer != NULL) {
timer->stop(4);
uvar2 = 1;
} else {
uvar2 = 0;
}
} else {
uvar2 = 0;
}
return uvar2;
}
int dComIfG_TimerReStart(int param_0) {
int uvar2;
if (param_0 == dComIfG_getTimerMode()) {
dTimer_c* timer = dComIfG_getTimerPtr();
if (timer != NULL) {
timer->restart(4);
uvar2 = 1;
} else {
uvar2 = 0;
}
} else {
uvar2 = 0;
}
return uvar2;
}
int dComIfG_TimerEnd(int param_0, int param_1) {
int uvar2;
if (param_0 == dComIfG_getTimerMode()) {
dTimer_c* timer = dComIfG_getTimerPtr();
if (timer != NULL) {
timer->end(param_1);
uvar2 = 1;
} else {
uvar2 = 0;
}
} else {
uvar2 = 0;
}
return uvar2;
}
/* 8002F72C-8002F79C 02A06C 0070+00 0/0 0/0 2/2 .text dComIfG_TimerDeleteCheck__Fi */
int dComIfG_TimerDeleteCheck(int param_0) {
int uvar2;
if (param_0 == dComIfG_getTimerMode()) {
dTimer_c* timer = dComIfG_getTimerPtr();
if (timer != NULL) {
uvar2 = timer->deleteCheck();
} else {
uvar2 = 0;
}
} else {
uvar2 = 0;
}
return uvar2;
}
int dComIfG_TimerDeleteRequest(int param_0) {
int uvar2;
if (param_0 == dComIfG_getTimerMode()) {
dTimer_c* timer = dComIfG_getTimerPtr();
if (timer != NULL) {
timer->deleteRequest();
uvar2 = 1;
} else {
uvar2 = 0;
}
} else {
uvar2 = 0;
}
return uvar2;
}
/* 8002F810-8002F9F0 02A150 01E0+00 0/0 1/1 0/0 .text dComIfGs_Wolf_Change_Check__Fv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfGs_Wolf_Change_Check() {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGs_Wolf_Change_Check__Fv.s"
}
#pragma pop
void dComIfGs_PolyDamageOff_Set(s8 param_0) {
g_dComIfG_gameInfo.field_0x1ddfb = param_0;
}
u8 dComIfGs_PolyDamageOff_Check() {
return g_dComIfG_gameInfo.field_0x1ddfb;
}
void dComIfGs_shake_kandelaar() {
g_dComIfG_gameInfo.field_0x1ddfa = 1;
}
bool dComIfGs_shake_kandelaar_check() {
bool check = false;
if (g_dComIfG_gameInfo.field_0x1ddfa == 2) {
check = true;
}
return check;
}
/* ############################################################################################## */
/* 80451D20-80451D28 000320 0008+00 1/1 0/0 0/0 .sdata2 @7580 */
SECTION_SDATA2 static f64 lit_7580 = 0.6;
/* 8002FA54-8002FA84 02A394 0030+00 0/0 4/4 96/96 .text dComIfGs_wolfeye_effect_check__Fv
*/
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfGs_wolfeye_effect_check() {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGs_wolfeye_effect_check__Fv.s"
}
#pragma pop
void dComIfGs_Grass_hide_Set(s8 param_0) {
g_dComIfG_gameInfo.field_0x1ddfc = param_0;
}
void dComIfGp_TargetWarpPt_set(u8 param_0) {
g_dComIfG_gameInfo.field_0x1de09 = param_0;
}
void dComIfGp_SelectWarpPt_set(u8 param_0) {
g_dComIfG_gameInfo.field_0x1de0a = param_0;
}
u8 dComIfGp_TargetWarpPt_get() {
return g_dComIfG_gameInfo.field_0x1de09;
}
u8 dComIfGp_SelectWarpPt_get() {
return g_dComIfG_gameInfo.field_0x1de0a;
}
BOOL dComIfGp_TransportWarp_check() {
BOOL check = false;
if (g_dComIfG_gameInfo.field_0x1de09 != 0xFF && g_dComIfG_gameInfo.field_0x1de0a != 0xFF &&
g_dComIfG_gameInfo.field_0x1de09 == g_dComIfG_gameInfo.field_0x1de0a) {
check = true;
}
return check;
}
/* 8002FB20-8002FB80 02A460 0060+00 2/2 6/6 0/0 .text
* dComLbG_PhaseHandler__FP30request_of_phase_process_classPPFPv_iPv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm int dComLbG_PhaseHandler(request_of_phase_process_class* param_0, int (**param_1)(void*),
void* param_2) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComLbG_PhaseHandler__FP30request_of_phase_process_classPPFPv_iPv.s"
}
#pragma pop
/* 8002FB80-8002FC3C 02A4C0 00BC+00 0/0 1/1 1/1 .text dComIfGs_onVisitedRoom__Fi */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfGs_onVisitedRoom(int param_0) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGs_onVisitedRoom__Fi.s"
}
#pragma pop
/* 8002FC3C-8002FC98 02A57C 005C+00 0/0 0/0 1/1 .text dComIfGs_offVisitedRoom__Fi */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfGs_offVisitedRoom(int param_0) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGs_offVisitedRoom__Fi.s"
}
#pragma pop
/* 8002FC98-8002FCF4 02A5D8 005C+00 0/0 1/1 0/0 .text dComIfGs_isVisitedRoom__Fi */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfGs_isVisitedRoom(int param_0) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGs_isVisitedRoom__Fi.s"
}
#pragma pop
/* 8002FCF4-8002FD08 02A634 0014+00 0/0 1/1 0/0 .text dComIfGs_staffroll_next_go__Fv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfGs_staffroll_next_go() {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGs_staffroll_next_go__Fv.s"
}
#pragma pop
/* 8002FD08-8002FD18 02A648 0010+00 0/0 1/1 0/0 .text dComIfGs_staffroll_next_go_check__Fv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfGs_staffroll_next_go_check() {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGs_staffroll_next_go_check__Fv.s"
}
#pragma pop
/* ############################################################################################## */
/* 80450608-8045060C 000088 0004+00 0/0 6/6 11/11 .sdata g_whiteColor */
SECTION_SDATA extern GXColor g_whiteColor = {255, 255, 255, 255};
/* 8045060C-80450610 00008C 0004+00 0/0 3/3 3/3 .sdata g_saftyWhiteColor */
SECTION_SDATA extern u32 g_saftyWhiteColor = 0xA0A0A0FF;
/* 80378F38-80378F38 005598 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
|