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|
//
// Generated By: dol2asm
// Translation Unit: d/d_gameover
//
/**
* This TU mostly matches except for the dGov_HIO_c vtable being the incorrect size
* Once that's fixed, inline the dGov_HIO_c / dDlst_Gameover_CAPTURE_c dtors.
*/
#include "d/d_gameover.h"
#include "JSystem/J2DGraph/J2DScreen.h"
#include "d/com/d_com_inf_game.h"
#include "d/meter/d_meter2_info.h"
#include "d/meter/d_meter_HIO.h"
#include "dol2asm.h"
#include "m_Do/m_Do_Reset.h"
#include "m_Do/m_Do_graphic.h"
class dGov_HIO_c : public mDoHIO_entry_c {
public:
/* 8019AFE0 */ dGov_HIO_c();
/* 8019C06C */ virtual ~dGov_HIO_c(); // supposed to be inlined
/* 0x04 */ u8 unk_0x4;
/* 0x08 */ f32 mScale;
/* 0x0C */ f32 mAlpha;
/* 0x10 */ f32 mAnimSpeed;
/* 0x14 */ GXColor mBlack;
/* 0x18 */ GXColor mWhite;
}; // Size: 0x1C
struct dMsgScrnLight_c {
/* 80245934 */ dMsgScrnLight_c(u8, u8);
/* 80245F90 */ void draw(f32*, f32, f32, f32, f32, f32, f32, JUtility::TColor,
JUtility::TColor);
/* 0x00 */ u8 field_0x0[0x24];
};
//
// Forward References:
//
extern "C" void draw__24dDlst_Gameover_CAPTURE_cFv();
extern "C" void __ct__10dGov_HIO_cFv();
extern "C" void _create__11dGameover_cFv();
extern "C" void _execute__11dGameover_cFv();
extern "C" void playerAnmWait_init__11dGameover_cFv();
extern "C" void playerAnmWait_proc__11dGameover_cFv();
extern "C" void dispFadeOut_init__11dGameover_cFv();
extern "C" void dispFadeOut_proc__11dGameover_cFv();
extern "C" void dispWait_init__11dGameover_cFv();
extern "C" void dispWait_proc__11dGameover_cFv();
extern "C" void demoFadeIn_init__11dGameover_cFv();
extern "C" void demoFadeIn_proc__11dGameover_cFv();
extern "C" void demoFadeOut_init__11dGameover_cFv();
extern "C" void demoFadeOut_proc__11dGameover_cFv();
extern "C" void saveOpen_init__11dGameover_cFv();
extern "C" void saveOpen_proc__11dGameover_cFv();
extern "C" void saveMove_init__11dGameover_cFv();
extern "C" void saveMove_proc__11dGameover_cFv();
extern "C" void saveClose_init__11dGameover_cFv();
extern "C" void saveClose_proc__11dGameover_cFv();
extern "C" void deleteWait_init__11dGameover_cFv();
extern "C" void deleteWait_proc__11dGameover_cFv();
extern "C" void _draw__11dGameover_cFv();
extern "C" void _delete__11dGameover_cFv();
extern "C" void __ct__24dDlst_GameOverScrnDraw_cFP10JKRArchive();
extern "C" void __dt__24dDlst_GameOverScrnDraw_cFv();
extern "C" void setBackAlpha__24dDlst_GameOverScrnDraw_cFf();
extern "C" void draw__24dDlst_GameOverScrnDraw_cFv();
extern "C" static void dGameover_Draw__FP11dGameover_c();
extern "C" static void dGameover_Execute__FP11dGameover_c();
extern "C" static bool dGameover_IsDelete__FP11dGameover_c();
extern "C" static void dGameover_Delete__FP11dGameover_c();
extern "C" static void dGameover_Create__FP9msg_class();
extern "C" void d_GameOver_Create__FUc();
extern "C" void d_GameOver_Delete__FRUi();
extern "C" void __dt__10dGov_HIO_cFv();
extern "C" void __sinit_d_gameover_cpp();
extern "C" void __dt__24dDlst_Gameover_CAPTURE_cFv();
extern "C" void __dt__12dMenu_save_cFv();
extern "C" extern char const* const d_d_gameover__stringBase0;
//
// External References:
//
extern "C" void mDoExt_setCurrentHeap__FP7JKRHeap();
extern "C" void mDoExt_getSubFont__Fv();
extern "C" void fopMsgM_SearchByID__FUi();
extern "C" void fopMsgM_Delete__FPv();
extern "C" void fopMsgM_create__FsP10fopAc_ac_cP4cXyzPUlPUlPFPv_i();
extern "C" void dComIfG_resLoad__FP30request_of_phase_process_classPCc();
extern "C" void dComIfG_resDelete__FP30request_of_phase_process_classPCc();
extern "C" void dComIfGp_setHeapLockFlag__FUc();
extern "C" void dComIfGp_offHeapLockFlag__Fi();
extern "C" void setItem__17dSv_player_item_cFiUc();
extern "C" void getItem__17dSv_player_item_cCFib();
extern "C" void isFirstBit__21dSv_player_get_item_cCFUc();
extern "C" void offEventBit__11dSv_event_cFUs();
extern "C" void isEventBit__11dSv_event_cCFUs();
extern "C" void getResInfo__14dRes_control_cFPCcP11dRes_info_ci();
extern "C" void set__12dDlst_list_cFRPP12dDlst_base_cRPP12dDlst_base_cP12dDlst_base_c();
extern "C" void __ct__12dMenu_save_cFv();
extern "C" void _create__12dMenu_save_cFv();
extern "C" void _open__12dMenu_save_cFv();
extern "C" void _delete__12dMenu_save_cFv();
extern "C" void _move__12dMenu_save_cFv();
extern "C" void _draw2__12dMenu_save_cFv();
extern "C" void getString__13dMeter2Info_cFUlPcP14JMSMesgEntry_c();
extern "C" void resetMiniGameItem__13dMeter2Info_cFb();
extern "C" void __ct__15dMsgScrnLight_cFUcUc();
extern "C" void draw__15dMsgScrnLight_cFPfffffffQ28JUtility6TColorQ28JUtility6TColor();
extern "C" void dPaneClass_showNullPane__FP9J2DScreen();
extern "C" void freeAll__7JKRHeapFv();
extern "C" void getTotalFreeSize__7JKRHeapFv();
extern "C" void* __nw__FUl();
extern "C" void __dl__FPv();
extern "C" void __ct__9J2DScreenFv();
extern "C" void setPriority__9J2DScreenFPCcUlP10JKRArchive();
extern "C" void draw__9J2DScreenFffPC14J2DGrafContext();
extern "C" void func_802FC800();
extern "C" void setString__10J2DTextBoxFPCce();
extern "C" void __register_global_object();
extern "C" void __ptmf_scall();
extern "C" void _savegpr_24();
extern "C" void _savegpr_28();
extern "C" void _savegpr_29();
extern "C" void _restgpr_24();
extern "C" void _restgpr_28();
extern "C" void _restgpr_29();
extern "C" extern void* __vt__12dDlst_base_c[3];
extern "C" u8 saveBitLabels__16dSv_event_flag_c[1644 + 4 /* padding */];
extern "C" extern void* __vt__14mDoHIO_entry_c[3];
extern "C" extern void* __vt__16dDlst_MenuSave_c[4];
extern "C" extern void* __vt__23dDlst_MenuSaveExplain_c[4 + 18 /* padding */];
extern "C" u8 mFadeColor__13mDoGph_gInf_c[4];
extern "C" u8 mFader__13mDoGph_gInf_c[4];
extern "C" u8 mFrameBufferTimg__13mDoGph_gInf_c[4];
extern "C" u8 mFrameBufferTex__13mDoGph_gInf_c[4];
extern "C" u8 mZbufferTex__13mDoGph_gInf_c[4];
extern "C" f32 mFadeRate__13mDoGph_gInf_c;
extern "C" u8 mResetData__6mDoRst[4 + 4 /* padding */];
extern "C" u8 sManager__10JFWDisplay[4];
//
// Declarations:
//
/* ############################################################################################## */
/* 80453B80-80453B84 002180 0004+00 3/3 0/0 0/0 .sdata2 @3868 */
SECTION_SDATA2 static u8 lit_3868[4] = {
0x00,
0x00,
0x00,
0x00,
};
/* 80453B84-80453B88 002184 0004+00 6/6 0/0 0/0 .sdata2 @3869 */
SECTION_SDATA2 static f32 lit_3869 = 1.0f;
/* 80453B88-80453B8C 002188 0004+00 1/1 0/0 0/0 .sdata2 @3870 */
SECTION_SDATA2 static f32 lit_3870 = 10.0f;
/* 8019ACF8-8019AFE0 195638 02E8+00 1/0 0/0 0/0 .text draw__24dDlst_Gameover_CAPTURE_cFv
*/
// matches with literals
#ifdef NONMATCHING
void dDlst_Gameover_CAPTURE_c::draw() {
GXTexObj tex_obj;
Mtx44 m;
GXSetTexCopySrc(0, 0, 608, 448);
GXSetTexCopyDst(304, 224, GX_TF_RGB565, 1);
GXCopyTex(mDoGph_gInf_c::mZbufferTex, 0);
GXPixModeSync();
GXInitTexObj(&tex_obj, mDoGph_gInf_c::mFrameBufferTex, 304, 224,
(GXTexFmt)mDoGph_gInf_c::mFrameBufferTimg->format, GX_CLAMP, GX_CLAMP, GX_FALSE);
GXInitTexObjLOD(&tex_obj, GX_LINEAR, GX_LINEAR, 0.0f, 0.0f, 0.0f, GX_FALSE, GX_FALSE,
GX_ANISO_1);
GXLoadTexObj(&tex_obj, GX_TEXMAP0);
GXSetNumChans(0);
GXSetNumTexGens(1);
GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, 60, GX_FALSE, 125);
GXSetNumTevStages(1);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR_NULL);
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_TEXC);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetZCompLoc(1);
GXSetZMode(GX_FALSE, GX_ALWAYS, GX_FALSE);
GXSetBlendMode(GX_BM_NONE, GX_BL_ZERO, GX_BL_ZERO, GX_LO_OR);
GXSetAlphaCompare(GX_ALWAYS, 0, GX_AOP_OR, GX_ALWAYS, 0);
GXSetFog(GX_FOG_NONE, 0.0f, 0.0f, 0.0f, 0.0f, g_clearColor);
GXSetFogRangeAdj(GX_FALSE, 0, NULL);
GXSetCullMode(GX_CULL_NONE);
GXSetDither(1);
C_MTXOrtho(m, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 10.0f);
GXSetProjection(m, GX_ORTHOGRAPHIC);
GXLoadPosMtxImm(g_mDoMtx_identity, GX_PNMTX0);
GXSetCurrentMtx(0);
GXClearVtxDesc();
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
GXSetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_CLR_RGBA, GX_RGB8, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_CLR_RGBA, GX_RGB8, 0);
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
GXPosition3s8(0, 0, -5);
GXTexCoord2s8(0, 0);
GXPosition3s8(1, 0, -5);
GXTexCoord2s8(1, 0);
GXPosition3s8(1, 1, -5);
GXTexCoord2s8(1, 1);
GXPosition3s8(0, 1, -5);
GXTexCoord2s8(0, 1);
GXEnd();
}
#else
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dDlst_Gameover_CAPTURE_c::draw() {
nofralloc
#include "asm/d/d_gameover/draw__24dDlst_Gameover_CAPTURE_cFv.s"
}
#pragma pop
#endif
/* ############################################################################################## */
/* 803BBB50-803BBB5C 018C70 000C+00 1/1 0/0 0/0 .data cNullVec__6Z2Calc */
SECTION_DATA static u8 cNullVec__6Z2Calc[12] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
/* 803BBB5C-803BBB68 -00001 000C+00 0/1 0/0 0/0 .data @3883 */
#pragma push
#pragma force_active on
SECTION_DATA static void* lit_3883[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)playerAnmWait_init__11dGameover_cFv,
};
#pragma pop
/* 803BBB68-803BBB74 -00001 000C+00 0/1 0/0 0/0 .data @3884 */
#pragma push
#pragma force_active on
SECTION_DATA static void* lit_3884[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)dispFadeOut_init__11dGameover_cFv,
};
#pragma pop
/* 803BBB74-803BBB80 -00001 000C+00 0/1 0/0 0/0 .data @3885 */
#pragma push
#pragma force_active on
SECTION_DATA static void* lit_3885[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)dispWait_init__11dGameover_cFv,
};
#pragma pop
/* 803BBB80-803BBB8C -00001 000C+00 0/1 0/0 0/0 .data @3886 */
#pragma push
#pragma force_active on
SECTION_DATA static void* lit_3886[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)demoFadeIn_init__11dGameover_cFv,
};
#pragma pop
/* 803BBB8C-803BBB98 -00001 000C+00 0/1 0/0 0/0 .data @3887 */
#pragma push
#pragma force_active on
SECTION_DATA static void* lit_3887[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)demoFadeOut_init__11dGameover_cFv,
};
#pragma pop
/* 803BBB98-803BBBA4 -00001 000C+00 0/1 0/0 0/0 .data @3888 */
#pragma push
#pragma force_active on
SECTION_DATA static void* lit_3888[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)saveOpen_init__11dGameover_cFv,
};
#pragma pop
/* 803BBBA4-803BBBB0 -00001 000C+00 0/1 0/0 0/0 .data @3889 */
#pragma push
#pragma force_active on
SECTION_DATA static void* lit_3889[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)saveMove_init__11dGameover_cFv,
};
#pragma pop
/* 803BBBB0-803BBBBC -00001 000C+00 0/1 0/0 0/0 .data @3890 */
#pragma push
#pragma force_active on
SECTION_DATA static void* lit_3890[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)saveClose_init__11dGameover_cFv,
};
#pragma pop
/* 803BBBBC-803BBBC8 -00001 000C+00 0/1 0/0 0/0 .data @3891 */
#pragma push
#pragma force_active on
SECTION_DATA static void* lit_3891[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)deleteWait_init__11dGameover_cFv,
};
#pragma pop
/* 803BBBC8-803BBC34 018CE8 006C+00 2/3 0/0 0/0 .data init_process */
SECTION_DATA static u8 init_process[108] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
/* typedef void (dGameover_c::*initFunc)();
SECTION_DATA initFunc init_process[] = {
&dGameover_c::playerAnmWait_init, &dGameover_c::dispFadeOut_init, &dGameover_c::dispWait_init,
&dGameover_c::demoFadeIn_init, &dGameover_c::demoFadeOut_init, &dGameover_c::saveOpen_init,
&dGameover_c::saveMove_init, &dGameover_c::saveClose_init, &dGameover_c::deleteWait_init,
}; */
/* 803BBC34-803BBC40 -00001 000C+00 0/1 0/0 0/0 .data @3892 */
#pragma push
#pragma force_active on
SECTION_DATA static void* lit_3892[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)playerAnmWait_proc__11dGameover_cFv,
};
#pragma pop
/* 803BBC40-803BBC4C -00001 000C+00 0/1 0/0 0/0 .data @3893 */
#pragma push
#pragma force_active on
SECTION_DATA static void* lit_3893[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)dispFadeOut_proc__11dGameover_cFv,
};
#pragma pop
/* 803BBC4C-803BBC58 -00001 000C+00 0/1 0/0 0/0 .data @3894 */
#pragma push
#pragma force_active on
SECTION_DATA static void* lit_3894[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)dispWait_proc__11dGameover_cFv,
};
#pragma pop
/* 803BBC58-803BBC64 -00001 000C+00 0/1 0/0 0/0 .data @3895 */
#pragma push
#pragma force_active on
SECTION_DATA static void* lit_3895[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)demoFadeIn_proc__11dGameover_cFv,
};
#pragma pop
/* 803BBC64-803BBC70 -00001 000C+00 0/1 0/0 0/0 .data @3896 */
#pragma push
#pragma force_active on
SECTION_DATA static void* lit_3896[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)demoFadeOut_proc__11dGameover_cFv,
};
#pragma pop
/* 803BBC70-803BBC7C -00001 000C+00 0/1 0/0 0/0 .data @3897 */
#pragma push
#pragma force_active on
SECTION_DATA static void* lit_3897[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)saveOpen_proc__11dGameover_cFv,
};
#pragma pop
/* 803BBC7C-803BBC88 -00001 000C+00 0/1 0/0 0/0 .data @3898 */
#pragma push
#pragma force_active on
SECTION_DATA static void* lit_3898[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)saveMove_proc__11dGameover_cFv,
};
#pragma pop
/* 803BBC88-803BBC94 -00001 000C+00 0/1 0/0 0/0 .data @3899 */
#pragma push
#pragma force_active on
SECTION_DATA static void* lit_3899[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)saveClose_proc__11dGameover_cFv,
};
#pragma pop
/* 803BBC94-803BBCA0 -00001 000C+00 0/1 0/0 0/0 .data @3900 */
#pragma push
#pragma force_active on
SECTION_DATA static void* lit_3900[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)deleteWait_proc__11dGameover_cFv,
};
#pragma pop
/* 803BBCA0-803BBD0C 018DC0 006C+00 1/2 0/0 0/0 .data move_process */
SECTION_DATA static u8 move_process[108] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
/* typedef void (dGameover_c::*moveFunc)();
SECTION_DATA moveFunc move_process[] = {
&dGameover_c::playerAnmWait_proc, &dGameover_c::dispFadeOut_proc, &dGameover_c::dispWait_proc,
&dGameover_c::demoFadeIn_proc, &dGameover_c::demoFadeOut_proc, &dGameover_c::saveOpen_proc,
&dGameover_c::saveMove_proc, &dGameover_c::saveClose_proc, &dGameover_c::deleteWait_proc,
}; */
/* 803BBD0C-803BBD2C 018E2C 0020+00 1/1 0/0 0/0 .data offset$4331 */
SECTION_DATA static f32 offset[8] = {
-138.0f, -96.0f, -56.0f, -18.0f, 42.0f, 75.0f, 110.0f, 143.0f,
};
/* 803BBD2C-803BBD40 -00001 0014+00 1/0 0/0 0/0 .data l_dGameover_Method */
SECTION_DATA static void* l_dGameover_Method[5] = {
(void*)dGameover_Create__FP9msg_class, (void*)dGameover_Delete__FP11dGameover_c,
(void*)dGameover_Execute__FP11dGameover_c, (void*)dGameover_IsDelete__FP11dGameover_c,
(void*)dGameover_Draw__FP11dGameover_c,
};
/* 803BBD40-803BBD68 -00001 0028+00 0/0 0/0 1/0 .data g_profile_GAMEOVER */
SECTION_DATA extern void* g_profile_GAMEOVER[10] = {
(void*)0xFFFFFFFD, (void*)0x000CFFFD,
(void*)0x03170000, (void*)&g_fpcLf_Method,
(void*)0x0000011C, (void*)NULL,
(void*)NULL, (void*)&g_fopMsg_Method,
(void*)0x03030000, (void*)&l_dGameover_Method,
};
/* 803BBD68-803BBD78 018E88 0010+00 2/2 0/0 0/0 .data __vt__24dDlst_GameOverScrnDraw_c */
SECTION_DATA extern void* __vt__24dDlst_GameOverScrnDraw_c[4] = {
(void*)NULL /* RTTI */,
(void*)NULL,
(void*)draw__24dDlst_GameOverScrnDraw_cFv,
(void*)__dt__24dDlst_GameOverScrnDraw_cFv,
};
/* 803BBD78-803BBD90 018E98 000C+0C 1/1 1/1 0/0 .data __vt__12dMenu_save_c */
SECTION_DATA extern void* __vt__12dMenu_save_c[3 + 3 /* padding */] = {
(void*)NULL /* RTTI */,
(void*)NULL,
(void*)__dt__12dMenu_save_cFv,
/* padding */
NULL,
NULL,
NULL,
};
/* 803BBD90-803BBDA8 018EB0 000C+0C 2/2 0/0 0/0 .data __vt__10dGov_HIO_c */
SECTION_DATA extern void* __vt__10dGov_HIO_c[3 + 3 /* padding */] = {
(void*)NULL /* RTTI */,
(void*)NULL,
(void*)__dt__10dGov_HIO_cFv,
/* padding */
NULL,
NULL,
NULL,
};
/* 8019AFE0-8019B044 195920 0064+00 1/1 0/0 0/0 .text __ct__10dGov_HIO_cFv */
dGov_HIO_c::dGov_HIO_c() {
mScale = 2.7f;
mAlpha = lit_3869;
mAnimSpeed = 0.2f;
mBlack.r = 0;
mBlack.g = 0;
mBlack.b = 0;
mBlack.a = 0;
mWhite.r = 255;
mWhite.g = 220;
mWhite.b = 125;
mWhite.a = 255;
}
/* ############################################################################################## */
/* 80394C28-80394C28 021288 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
#pragma push
#pragma force_active on
SECTION_DEAD static char const* const stringBase_80394C28 = "Gover";
SECTION_DEAD static char const* const stringBase_80394C2E = "D_MN10A";
#pragma pop
/* 803BBDA8-803BBDB8 018EC8 0010+00 2/2 0/0 0/0 .data __vt__24dDlst_Gameover_CAPTURE_c */
SECTION_DATA extern void* __vt__24dDlst_Gameover_CAPTURE_c[4] = {
(void*)NULL /* RTTI */,
(void*)NULL,
(void*)draw__24dDlst_Gameover_CAPTURE_cFv,
(void*)__dt__24dDlst_Gameover_CAPTURE_cFv,
};
/* 8019B044-8019B2F4 195984 02B0+00 1/1 0/0 0/0 .text _create__11dGameover_cFv */
// matches with literals
#ifdef NONMATCHING
int dGameover_c::_create() {
int phase = dComIfG_resLoad(&mPhase, "Gover");
if (dComIfGp_isPauseFlag() ||
(dComIfGp_isHeapLockFlag() != 0 && dComIfGp_isHeapLockFlag() != 6) ||
dComIfGp_getMesgStatus() != 0)
{
return 0;
}
if (phase == cPhs_COMPLEATE_e) {
if (dMeter2Info_getGameOverType() == 0) {
mDoGph_gInf_c::setFadeColor(*(JUtility::TColor*)&g_blackColor);
dComIfGs_addDeathCount();
}
dRes_info_c* resInfo = dComIfG_getObjectResInfo("Gover");
JUT_ASSERT(resInfo != 0);
mpHeap = (JKRHeap*)dComIfGp_getExpHeap2D();
dComIfGp_setHeapLockFlag(6);
JKRHeap* old_heap = mDoExt_setCurrentHeap(mpHeap);
int temp = mpHeap->getTotalFreeSize();
dgo_screen_c = new dDlst_GameOverScrnDraw_c(resInfo->getArchive());
dMs_c = new dMenu_save_c();
JUT_ASSERT(dMs_c != 0);
if (dMeter2Info_getGameOverType() == 1) {
if (!strcmp(dComIfGp_getLastPlayStageName(), "D_MN10A")) {
// Last stage was Stallord Arena
// Remove Ooccoo from inventory
dComIfGs_setItem(SLOT_18, NO_ITEM);
dComIfGs_resetLastWarpAcceptStage();
}
dMs_c->setUseType(3);
} else if (dMeter2Info_getGameOverType() == 2) {
dMs_c->setUseType(4);
} else {
dMs_c->setUseType(2);
}
dMs_c->_create();
dgo_capture_c = new dDlst_Gameover_CAPTURE_c();
JUT_ASSERT(dgo_capture_c != 0);
OS_REPORT("game over create size ===> %d\n", temp - mpHeap->getTotalFreeSize());
mDoExt_setCurrentHeap(old_heap);
} else {
return phase;
}
field_0x116 = g_menuHIO.mGameover;
if (dMeter2Info_getGameOverType() == 1 || dMeter2Info_getGameOverType() == 2) {
mIsDemoSave = true;
mProc = PROC_DEMO_FADE_IN;
dgo_screen_c->setBackAlpha(1.0f);
} else {
mIsDemoSave = false;
mProc = PROC_PLAYER_ANM_WAIT;
}
(this->*init_process[mProc])();
return cPhs_COMPLEATE_e;
return phase;
}
#else
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm int dGameover_c::_create() {
nofralloc
#include "asm/d/d_gameover/_create__11dGameover_cFv.s"
}
#pragma pop
#endif
/* 8019B2F4-8019B384 195C34 0090+00 1/1 0/0 0/0 .text _execute__11dGameover_cFv */
// matches with sinit
#ifdef NONMATCHING
int dGameover_c::_execute() {
JKRHeap* old_heap = mDoExt_setCurrentHeap(mpHeap);
u8 old_proc = mProc;
(this->*move_process[mProc])();
if (mProc != old_proc) {
(this->*init_process[mProc])();
}
mDoExt_setCurrentHeap(old_heap);
return 1;
}
#else
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm int dGameover_c::_execute() {
nofralloc
#include "asm/d/d_gameover/_execute__11dGameover_cFv.s"
}
#pragma pop
#endif
/* 8019B384-8019B388 195CC4 0004+00 1/0 0/0 0/0 .text playerAnmWait_init__11dGameover_cFv
*/
void dGameover_c::playerAnmWait_init() {}
/* 8019B388-8019B3A0 195CC8 0018+00 1/0 0/0 0/0 .text playerAnmWait_proc__11dGameover_cFv
*/
void dGameover_c::playerAnmWait_proc() {
if (mIsDemoSave) {
mProc = PROC_DISP_FADE_OUT;
}
}
/* 8019B3A0-8019B3E8 195CE0 0048+00 1/0 0/0 0/0 .text dispFadeOut_init__11dGameover_cFv
*/
void dGameover_c::dispFadeOut_init() {
mTimer = 30;
mDoGph_gInf_c::startFadeOut(15);
}
/* 8019B3E8-8019B40C 195D28 0024+00 1/0 0/0 0/0 .text dispFadeOut_proc__11dGameover_cFv
*/
void dGameover_c::dispFadeOut_proc() {
if (mTimer != 0) {
mTimer--;
} else {
mProc = PROC_DISP_WAIT;
}
}
/* 8019B40C-8019B454 195D4C 0048+00 1/0 0/0 0/0 .text dispWait_init__11dGameover_cFv */
void dGameover_c::dispWait_init() {
mTimer = 90;
mDoGph_gInf_c::startFadeIn(30);
}
/* 8019B454-8019B478 195D94 0024+00 1/0 0/0 0/0 .text dispWait_proc__11dGameover_cFv */
void dGameover_c::dispWait_proc() {
if (mTimer != 0) {
mTimer--;
} else {
mProc = PROC_SAVE_OPEN;
}
}
/* 8019B478-8019B484 195DB8 000C+00 1/0 0/0 0/0 .text demoFadeIn_init__11dGameover_cFv */
void dGameover_c::demoFadeIn_init() {
mTimer = 0;
}
/* 8019B484-8019B4D8 195DC4 0054+00 1/0 0/0 0/0 .text demoFadeIn_proc__11dGameover_cFv */
void dGameover_c::demoFadeIn_proc() {
mTimer++;
dgo_screen_c->setBackAlpha(lit_3869);
if (mTimer >= 30) {
mProc = PROC_SAVE_OPEN;
}
}
/* 8019B4D8-8019B4E4 195E18 000C+00 1/0 0/0 0/0 .text demoFadeOut_init__11dGameover_cFv
*/
void dGameover_c::demoFadeOut_init() {
mTimer = 30;
}
/* 8019B4E4-8019B560 195E24 007C+00 1/0 0/0 0/0 .text demoFadeOut_proc__11dGameover_cFv
*/
void dGameover_c::demoFadeOut_proc() {
mTimer--;
dgo_screen_c->setBackAlpha((mTimer * mTimer) / 900.0f);
if (mTimer <= 0) {
mProc = PROC_DELETE_WAIT;
}
}
/* 8019B560-8019B564 195EA0 0004+00 1/0 0/0 0/0 .text saveOpen_init__11dGameover_cFv */
void dGameover_c::saveOpen_init() {}
/* 8019B564-8019B5A4 195EA4 0040+00 1/0 0/0 0/0 .text saveOpen_proc__11dGameover_cFv */
void dGameover_c::saveOpen_proc() {
if (dMs_c->_open()) {
mProc = PROC_SAVE_MOVE;
}
}
/* 8019B5A4-8019B5A8 195EE4 0004+00 1/0 0/0 0/0 .text saveMove_init__11dGameover_cFv */
void dGameover_c::saveMove_init() {}
/* 8019B5A8-8019B5F0 195EE8 0048+00 1/0 0/0 0/0 .text saveMove_proc__11dGameover_cFv */
void dGameover_c::saveMove_proc() {
dMs_c->_move();
if (dMs_c->getSaveStatus() == 3) {
mProc = PROC_SAVE_CLOSE;
}
}
/* 8019B5F0-8019B5F4 195F30 0004+00 1/0 0/0 0/0 .text saveClose_init__11dGameover_cFv */
void dGameover_c::saveClose_init() {}
/* 8019B5F4-8019B7BC 195F34 01C8+00 1/0 0/0 0/0 .text saveClose_proc__11dGameover_cFv */
void dGameover_c::saveClose_proc() {
if (dMs_c->getEndStatus() == 0) {
dComIfGp_setGameoverStatus(3);
dComIfGp_offPauseFlag();
mDoRst::onReset();
} else if (dMs_c->getEndStatus() == 1) {
if (dMeter2Info_getGameOverType() == 1 || dMeter2Info_getGameOverType() == 2) {
dComIfGp_setGameoverStatus(1);
} else {
dComIfGp_setGameoverStatus(2);
}
dComIfGp_offPauseFlag();
// Reset Monkey lantern steal sequence flags if player hasn't regained lantern
if (!dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[226])) {
dComIfGs_offEventBit(dSv_event_flag_c::saveBitLabels[224]);
dComIfGs_offEventBit(dSv_event_flag_c::saveBitLabels[225]);
}
// Reset Lantern and oil status back into inventory if gameover during monkey steal sequence
if (dComIfGs_isItemFirstBit(KANTERA) && dComIfGs_getItem(SLOT_1, true) == NO_ITEM) {
dComIfGs_setItem(SLOT_1, KANTERA);
dComIfGs_setOil(dMeter2Info_getOilGaugeBackUp());
}
dMeter2Info_resetMiniGameItem(false);
}
if (dMeter2Info_getGameOverType() == 1 && dMeter2Info_getGameOverType() == 2 &&
dComIfGp_getGameoverStatus() == 1)
{
mProc = PROC_DEMO_FADE_OUT;
} else {
mProc = PROC_DELETE_WAIT;
}
}
/* 8019B7BC-8019B7C0 1960FC 0004+00 1/0 0/0 0/0 .text deleteWait_init__11dGameover_cFv */
void dGameover_c::deleteWait_init() {}
/* 8019B7C0-8019B7C4 196100 0004+00 1/0 0/0 0/0 .text deleteWait_proc__11dGameover_cFv */
void dGameover_c::deleteWait_proc() {}
/* 8019B7C4-8019B864 196104 00A0+00 1/1 0/0 0/0 .text _draw__11dGameover_cFv */
int dGameover_c::_draw() {
if (dgo_capture_c != NULL && dComIfGp_isPauseFlag()) {
dComIfGd_set2DOpa(dgo_capture_c);
}
if (mIsDemoSave && mProc >= PROC_DISP_WAIT) {
if (dgo_screen_c != NULL) {
dComIfGd_set2DOpa(dgo_screen_c);
}
dMs_c->_draw2();
}
return 1;
}
/* 8019B864-8019B940 1961A4 00DC+00 1/1 0/0 0/0 .text _delete__11dGameover_cFv */
int dGameover_c::_delete() {
JKRHeap* old_heap = mDoExt_setCurrentHeap(mpHeap);
if (dgo_screen_c != NULL) {
delete dgo_screen_c;
dgo_screen_c = NULL;
}
dMs_c->_delete();
delete dMs_c;
delete dgo_capture_c;
mpHeap->freeAll();
dComIfGp_offHeapLockFlag(0);
mDoExt_setCurrentHeap(old_heap);
dComIfG_resDelete(&mPhase, "Gover");
return 1;
}
/* ############################################################################################## */
/* 80394C28-80394C28 021288 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
#pragma push
#pragma force_active on
SECTION_DEAD static char const* const stringBase_80394C36 = "zelda_game_over.blo";
SECTION_DEAD static char const* const stringBase_80394C4A = "tt_block8x8.bti";
/* @stringBase0 padding */
SECTION_DEAD static char const* const pad_80394C5A = "\0\0\0\0\0";
#pragma pop
/* 80453BA0-80453BA4 0021A0 0004+00 1/1 0/0 0/0 .sdata2 @4290 */
SECTION_SDATA2 static f32 lit_4290 = 486.0f;
/* 80453BA4-80453BA8 0021A4 0004+00 1/1 0/0 0/0 .sdata2 @4291 */
SECTION_SDATA2 static f32 lit_4291 = 660.0f;
/* 8019B940-8019BBFC 196280 02BC+00 1/1 0/0 0/0 .text
* __ct__24dDlst_GameOverScrnDraw_cFP10JKRArchive */
// matches with literals
#ifdef NONMATCHING
dDlst_GameOverScrnDraw_c::dDlst_GameOverScrnDraw_c(JKRArchive* i_archive) {
mpScreen = new J2DScreen();
mpScreen->setPriority("zelda_game_over.blo", 0x100000, i_archive);
dPaneClass_showNullPane(mpScreen);
mFadeColor.set(0, 0, 0, 0);
if (dMeter2Info_getGameOverType() != 0) {
mpScreen->search('n_base')->hide();
if (mDoGph_gInf_c::getFadeRate() == 1.0f) {
mFadeColor = mDoGph_gInf_c::getFadeColor();
}
}
mpScreen->search('base_b')->hide();
JUtility::TColor img_white(mFadeColor);
JUtility::TColor img_black(mFadeColor);
img_white.a = 0;
img_black.a = 255;
ResTIMG* img = (ResTIMG*)dComIfGp_getMain2DArchive()->getResource('TIMG', "tt_block8x8.bti");
mpBackImg =
new J2DPicture('PICT01', JGeometry::TBox2<f32>(0.0f, 486.0f, 0.0f, 660.0f), img, NULL);
mpBackImg->setBlackWhite(img_white, img_black);
J2DTextBox* gold_tbox = (J2DTextBox*)mpScreen->search('gold_00');
gold_tbox->setFont(mDoExt_getSubFont());
char string[64];
dMeter2Info_getString(0x381, string, NULL);
gold_tbox->setString(string);
mpLight = new dMsgScrnLight_c(6, 0xFF);
field_0x10 = 0.0f;
}
#else
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm dDlst_GameOverScrnDraw_c::dDlst_GameOverScrnDraw_c(JKRArchive* param_0) {
nofralloc
#include "asm/d/d_gameover/__ct__24dDlst_GameOverScrnDraw_cFP10JKRArchive.s"
}
#pragma pop
#endif
/* 8019BBFC-8019BCB0 19653C 00B4+00 1/0 0/0 0/0 .text __dt__24dDlst_GameOverScrnDraw_cFv
*/
dDlst_GameOverScrnDraw_c::~dDlst_GameOverScrnDraw_c() {
delete mpBackImg;
delete mpScreen;
dComIfGp_getMain2DArchive()->removeResourceAll();
}
/* 8019BCB0-8019BCF4 1965F0 0044+00 3/3 0/0 0/0 .text setBackAlpha__24dDlst_GameOverScrnDraw_cFf
*/
void dDlst_GameOverScrnDraw_c::setBackAlpha(f32 i_alpha) {
mpBackImg->setAlpha(i_alpha * 255.0f);
}
/* 80453BAC-80453BB0 0021AC 0004+00 1/1 0/0 0/0 .sdata2 @4374 */
SECTION_SDATA2 static f32 lit_4374 = 608.0f;
/* 80453BB0-80453BB4 0021B0 0004+00 1/1 0/0 0/0 .sdata2 @4375 */
SECTION_SDATA2 static f32 lit_4375 = 448.0f;
/* 80453BB4-80453BB8 0021B4 0004+00 1/1 0/0 0/0 .sdata2 @4376 */
SECTION_SDATA2 static f32 lit_4376 = 304.0f;
/* 80453BB8-80453BC0 0021B8 0004+04 1/1 0/0 0/0 .sdata2 @4377 */
SECTION_SDATA2 static f32 lit_4377[1 + 1 /* padding */] = {
224.0f,
/* padding */
0.0f,
};
/* 8019BCF4-8019BF3C 196634 0248+00 1/0 0/0 0/0 .text draw__24dDlst_GameOverScrnDraw_cFv
*/
// matches with literals / sinit
#ifdef NONMATCHING
/* ############################################################################################## */
/* 8042CA20-8042CA2C 059740 000C+00 1/1 0/0 0/0 .bss @3882 */
// static u8 lit_3882[12];
/* 8042CA2C-8042CA48 05974C 001C+00 2/2 0/0 0/0 .bss l_HIO */
static dGov_HIO_c l_HIO;
void dDlst_GameOverScrnDraw_c::draw() {
J2DGrafContext* graf_ctx = dComIfGp_getCurrentGrafPort();
graf_ctx->setup2D();
if (dMeter2Info_getGameOverType() == 1 || dMeter2Info_getGameOverType() == 2) {
if (mDoGph_gInf_c::getFadeRate() == 1.0f) {
mFadeColor = mDoGph_gInf_c::getFadeColor();
}
JUtility::TColor img_black(mFadeColor);
JUtility::TColor img_white(mFadeColor);
img_black.a = 0;
img_white.a = 255;
mpBackImg->setBlackWhite(img_black, img_white);
mpBackImg->draw(0.0f, 0.0f, 608.0f, 448.0f, false, false, false);
} else {
JUtility::TColor img_black;
JUtility::TColor img_white;
img_black.r = l_HIO.mBlack.r;
img_black.g = l_HIO.mBlack.g;
img_black.b = l_HIO.mBlack.b;
img_black.a = l_HIO.mBlack.a;
img_white.r = l_HIO.mWhite.r;
img_white.g = l_HIO.mWhite.g;
img_white.b = l_HIO.mWhite.b;
img_white.a = l_HIO.mWhite.a;
mpBackImg->draw(0.0f, 0.0f, 608.0f, 448.0f, false, false, false);
for (int i = 0; i < 8; i++) {
mpLight->draw(&field_0x10, offset[i] + 304.0f, 224.0f, l_HIO.mScale, l_HIO.mScale,
l_HIO.mAlpha, l_HIO.mAnimSpeed, img_black, img_white);
}
}
mpScreen->draw(0.0f, 0.0f, graf_ctx);
}
#else
/* ############################################################################################## */
/* 8042CA20-8042CA2C 059740 000C+00 1/1 0/0 0/0 .bss @3882 */
static u8 lit_3882[12];
/* 8042CA2C-8042CA48 05974C 001C+00 2/2 0/0 0/0 .bss l_HIO */
static u8 l_HIO[28];
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// asm void dDlst_GameOverScrnDraw_c::draw() {
extern "C" asm void draw__24dDlst_GameOverScrnDraw_cFv() {
nofralloc
#include "asm/d/d_gameover/draw__24dDlst_GameOverScrnDraw_cFv.s"
}
#pragma pop
#endif
/* 8019BF3C-8019BF5C 19687C 0020+00 1/0 0/0 0/0 .text dGameover_Draw__FP11dGameover_c */
static int dGameover_Draw(dGameover_c* i_this) {
return i_this->_draw();
}
/* 8019BF5C-8019BF7C 19689C 0020+00 1/0 0/0 0/0 .text dGameover_Execute__FP11dGameover_c
*/
static int dGameover_Execute(dGameover_c* i_this) {
return i_this->_execute();
}
/* 8019BF7C-8019BF84 1968BC 0008+00 1/0 0/0 0/0 .text dGameover_IsDelete__FP11dGameover_c
*/
static int dGameover_IsDelete(dGameover_c* i_this) {
return 1;
}
/* 8019BF84-8019BFA4 1968C4 0020+00 1/0 0/0 0/0 .text dGameover_Delete__FP11dGameover_c
*/
static int dGameover_Delete(dGameover_c* i_this) {
return i_this->_delete();
}
/* 8019BFA4-8019BFC4 1968E4 0020+00 1/0 0/0 0/0 .text dGameover_Create__FP9msg_class */
static int dGameover_Create(msg_class* i_this) {
return static_cast<dGameover_c*>(i_this)->_create();
}
/* 8019BFC4-8019C008 196904 0044+00 0/0 2/2 0/0 .text d_GameOver_Create__FUc */
s32 d_GameOver_Create(u8 i_gameoverType) {
dMeter2Info_setGameOverType(i_gameoverType);
return fopMsgM_create(PROC_GAMEOVER, NULL, NULL, NULL, NULL, NULL);
}
/* 8019C008-8019C06C 196948 0064+00 0/0 1/1 0/0 .text d_GameOver_Delete__FRUi */
bool d_GameOver_Delete(unsigned int& i_id) {
if (i_id != UINT32_MAX) {
fopMsgM_Delete(fopMsgM_SearchByID(i_id));
i_id = -1;
dMeter2Info_setGameOverType(0);
return true;
}
return false;
}
/* 8019C06C-8019C0C8 1969AC 005C+00 2/1 0/0 0/0 .text __dt__10dGov_HIO_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// asm dGov_HIO_c::~dGov_HIO_c() {
extern "C" asm void __dt__10dGov_HIO_cFv() {
nofralloc
#include "asm/d/d_gameover/__dt__10dGov_HIO_cFv.s"
}
#pragma pop
/* 8019C0C8-8019C2CC 196A08 0204+00 0/0 1/0 0/0 .text __sinit_d_gameover_cpp */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void __sinit_d_gameover_cpp(){nofralloc
#include "asm/d/d_gameover/__sinit_d_gameover_cpp.s"
}
#pragma pop
#pragma push
#pragma force_active on
REGISTER_CTORS(0x8019C0C8, __sinit_d_gameover_cpp);
#pragma pop
/* 8019C2CC-8019C314 196C0C 0048+00 1/0 0/0 0/0 .text __dt__24dDlst_Gameover_CAPTURE_cFv
*/
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm dDlst_Gameover_CAPTURE_c::~dDlst_Gameover_CAPTURE_c() {
nofralloc
#include "asm/d/d_gameover/__dt__24dDlst_Gameover_CAPTURE_cFv.s"
}
#pragma pop
/* 8019C314-8019C388 196C54 0074+00 1/0 0/0 0/0 .text __dt__12dMenu_save_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// asm dMenu_save_c::~dMenu_save_c() {
extern "C" asm void __dt__12dMenu_save_cFv() {
nofralloc
#include "asm/d/d_gameover/__dt__12dMenu_save_cFv.s"
}
#pragma pop
/* 80394C28-80394C28 021288 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
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