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#include "f_ap/f_ap_game.h"
#include "SSystem/SComponent/c_counter.h"
#include "f_op/f_op_camera_mng.h"
#include "f_op/f_op_draw_tag.h"
#include "f_op/f_op_overlap_mng.h"
#include "f_op/f_op_scene_mng.h"
#include "m_Do/m_Do_main.h"
fapGm_HIO_c::fapGm_HIO_c()
: mColor(-1), mLetterTopColor(-1), mLetterBottomColor(-1), mLetterTopShadowColor(-1),
mLetterBottomShadowColor(-1) {
mUsingHostIO = true;
if (mDoMain::developmentMode) {
mDisplayMeter = true;
mDisplayPrint = true;
} else {
mDisplayMeter = false;
mDisplayPrint = false;
mDisplay2D = false;
}
mDisplay2D = true;
mDisplayParticle = true;
mDisplayProcessID = false;
mMemBlockOff = false;
mColor.set(255, 255, 255, 255);
mLROnValue = 0.9f;
mLROffValue = 0.6f;
mLetterTopColor.set(255, 150, 0, 255);
mLetterBottomColor.set(255, 120, 0, 255);
mLetterTopShadowColor.set(0, 0, 0, 255);
mLetterBottomShadowColor.set(0, 0, 0, 255);
mLetterPositionX = 0;
mLetterPositionY = 10;
mLetterFontSize = 27;
mLineSpacing = 0;
mLetterSpacing = 0;
mBackgroundAlpha = 130;
}
void fapGm_After() {
fopScnM_Management();
fopOvlpM_Management();
fopCamM_Management();
}
void fapGm_Execute() {
fpcM_Management(NULL, fapGm_After);
cCt_Counter(0);
}
fapGm_HIO_c g_HIO;
void fapGm_Create() {
fpcM_Init();
fopScnM_Init();
fopOvlpM_Init();
fopCamM_Init();
fopDwTg_CreateQueue();
g_HIO.field_0x04 = -1;
}
fapGm_HIO_c::~fapGm_HIO_c() {}
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