1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
|
/**
* m_Do_audio.cpp
* Audio Management Functions
*/
#include "m_Do/machine.h" // IWYU pragma: keep
#include "m_Do/m_Do_audio.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "JSystem/JKernel/JKRMemArchive.h"
#include "JSystem/JKernel/JKRSolidHeap.h"
#include "JSystem/JUtility/JUTConsole.h"
#include "d/d_com_inf_game.h"
#include "d/d_debug_viewer.h"
#include "m_Do/m_Do_Reset.h"
#include "m_Do/m_Do_dvd_thread.h"
#if PLATFORM_WII || PLATFORM_SHIELD
#include "Z2AudioCS/Z2AudioCS.h"
#include <revolution/sc.h>
#endif
u8 mDoAud_zelAudio_c::mInitFlag;
u8 mDoAud_zelAudio_c::mResetFlag;
u8 mDoAud_zelAudio_c::mBgmSet;
void mDoAud_zelAudio_c::reset() {
mBgmSet = false;
}
static mDoAud_zelAudio_c g_mDoAud_zelAudio;
JKRSolidHeap* g_mDoAud_audioHeap;
static mDoDvdThd_toMainRam_c* l_affCommand;
static mDoDvdThd_mountXArchive_c* l_arcCommand;
static mDoDvdThd_mountArchive_c* l_CSarcCommand;
#if DEBUG
static void dummy() {
OSReport("mDoAud_Create():Initial of Audio system \n");
}
#endif
static void mDoAud_Create() {
if (l_affCommand == NULL) {
#if DEBUG
if (!mDoRst::getLogoScnFlag()) {
return;
}
#endif
l_affCommand = mDoDvdThd_toMainRam_c::create("/Audiores/Z2Sound.baa", 2, NULL);
if (l_affCommand == NULL) {
return;
}
#if DEBUG
JUTReportConsole("mDoAud_Create loading Z2Sound.baa \n");
#endif
}
if (l_arcCommand == NULL) {
#if DEBUG
if (!mDoRst::getLogoScnFlag()) {
return;
}
#endif
l_arcCommand = mDoDvdThd_mountXArchive_c::create("/Audiores/Seqs/Z2SoundSeqs.arc", 0,
JKRArchive::MOUNT_DVD, NULL);
if (l_arcCommand == NULL) {
return;
}
#if DEBUG
JUTReportConsole_f("mDoAud_Create loading Z2SoundSeqs.arc\n");
#endif
}
#if PLATFORM_WII || PLATFORM_SHIELD
if (l_CSarcCommand == NULL) {
#if DEBUG
if (!mDoRst::getLogoScnFlag()) {
return;
}
#endif
l_CSarcCommand = mDoDvdThd_mountArchive_c::create("/Audiores/Z2CSRes.arc", 0, JKRHeap::getRootHeap2());
if (l_CSarcCommand == NULL) {
return;
}
#if DEBUG
JUTReportConsole_f("mDoAud_Create loading Z2CSRes.arc\n");
#endif
}
#endif
if (
l_affCommand->sync()
#if PLATFORM_WII || PLATFORM_SHIELD
&& l_CSarcCommand->sync()
#endif
&& l_arcCommand->sync()
) {
#if DEBUG
JUTReportConsole("mDoAud_Create sync ok.\n");
#endif
if (g_mDoAud_audioHeap != NULL) {
s32 groupID = JKRGetCurrentHeap()->changeGroupID(5);
#if PLATFORM_GCN
const int audioMemSize = 0xA00000;
#else
const int audioMemSize = 0xB00000;
#endif
g_mDoAud_zelAudio.init(g_mDoAud_audioHeap, audioMemSize, l_affCommand->getMemAddress(), l_arcCommand->getArchive());
#if PLATFORM_WII || PLATFORM_SHIELD
Z2AudioCS::init(mDoExt_getGameHeap(), l_CSarcCommand->getArchive(), 15, 1);
#endif
JKRGetCurrentHeap()->changeGroupID(groupID);
s32 r28 = g_mDoAud_audioHeap->adjustSize();
} else {
// "Cannot initialize audio due to heap allocation failure\n"
OSReport_Error("ヒープ確保失敗につきオーディオ初期化できません\n");
}
(g_mDoAud_zelAudio)
.setEventBit(dComIfGs_getPEventBit());
#if DEBUG
JUTReportConsole("mDoAud_Create g_mDoAud_zelAudio.reset before \n");
#endif
(g_mDoAud_zelAudio).reset();
#if DEBUG
JUTReportConsole("mDoAud_Create g_mDoAud_zelAudio.reset after\n");
#endif
#if PLATFORM_GCN
mDoAud_setOutputMode(OSGetSoundMode());
#else
mDoAud_setOutputMode(SCGetSoundMode());
#endif
JKRFree(l_affCommand->getMemAddress());
l_affCommand->destroy();
l_arcCommand->destroy();
#if PLATFORM_WII || PLATFORM_SHIELD
l_CSarcCommand->destroy();
mDoAud_loadStaticWaves();
#endif
mDoAud_zelAudio_c::onInitFlag();
mDoDvdThd::SyncWidthSound = true;
#if DEBUG
JUTReportConsole("mDoAud_Create done!\n");
#endif
}
}
void mDoAud_Execute() {
if (!mDoAud_zelAudio_c::isInitFlag()) {
if (!mDoRst::isShutdown() && !mDoRst::isReturnToMenu()) {
mDoAud_Create();
}
} else {
#if DEBUG
static const char* l_outputModeName[3] = {"MONO", "STEREO", "DOLBY"};
static const u32 l_outputMode[3] = {0, 1, 2};
if (mDoCPd_c::getHoldL(0)) {
if (mDoCPd_c::getTrigLeft(0)) {
if (g_mDoAud_zelAudio.getMode() == 0) {
g_mDoAud_zelAudio.setMode(2);
} else {
g_mDoAud_zelAudio.setMode(g_mDoAud_zelAudio.getMode() - 1);
}
} else if (mDoCPd_c::getTrigRight(0)) {
if (g_mDoAud_zelAudio.getMode() >= 2) {
g_mDoAud_zelAudio.setMode(0);
} else {
g_mDoAud_zelAudio.setMode(g_mDoAud_zelAudio.getMode() + 1);
}
}
g_mDoAud_zelAudio.setOutputMode(l_outputMode[g_mDoAud_zelAudio.getMode()]);
}
dDbVw_Report(20, 30, "%s", l_outputModeName[g_mDoAud_zelAudio.getMode()]);
#endif
g_mDoAud_zelAudio.gframeProcess();
#if DEBUG
Z2AudioCS::update();
#endif
}
}
void mDoAud_setSceneName(char const* spot, s32 room, s32 layer) {
Z2AudioMgr::getInterface()->setSceneName((char*)spot, room, layer);
}
s32 mDoAud_load1stDynamicWave() {
Z2AudioMgr::getInterface()->load1stDynamicWave();
return 1;
}
void mDoAud_setFadeOutStart(u8 param_0) {
Z2AudioMgr::getInterface()->setFadeOutStart((u8)param_0);
}
void mDoAud_setFadeInStart(u8 param_0) {
Z2AudioMgr::getInterface()->setFadeInStart((u8)param_0);
}
void mDoAud_resetProcess() {
if (!mDoAud_zelAudio_c::isResetFlag()) {
Z2AudioMgr::getInterface()->resetProcess(0x1E, false);
mDoAud_zelAudio_c::onResetFlag();
}
}
bool mDoAud_resetRecover() {
if (mDoAud_zelAudio_c::isResetFlag()) {
if (!Z2AudioMgr::getInterface()->hasReset()) {
return 0;
}
Z2AudioMgr::getInterface()->resetRecover();
mDoAud_zelAudio_c::offResetFlag();
}
return 1;
}
|