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authorTakaRikka <38417346+TakaRikka@users.noreply.github.com>2023-09-12 03:14:40 -0700
committerGitHub <noreply@github.com>2023-09-12 03:14:40 -0700
commit85b77c336ba7672a9ebb5bb276d78f06d9f25b00 (patch)
tree0a39e1d78a2d7761ba91d97f6d62f5f941ec3466 /include/JAZelAudio
parent06ec97aade63b6a358cd7c2985511aa633035256 (diff)
work on m_Do_audio and d_com_inf_game (#18)
* fix float issues and add decompctx.py tool * work on m_Do_audio and d_com_inf_game * fix build
Diffstat (limited to 'include/JAZelAudio')
-rw-r--r--include/JAZelAudio/JAIZelBasic.h149
1 files changed, 149 insertions, 0 deletions
diff --git a/include/JAZelAudio/JAIZelBasic.h b/include/JAZelAudio/JAIZelBasic.h
index 842b90c4..bfc614ec 100644
--- a/include/JAZelAudio/JAIZelBasic.h
+++ b/include/JAZelAudio/JAIZelBasic.h
@@ -1,6 +1,155 @@
#ifndef JAZELAUDIO_JAIZELBASIC_H
#define JAZELAUDIO_JAIZELBASIC_H
+#include "dolphin/types.h"
+
+class Vec;
+class JAISound;
+class JKRSolidHeap;
+class JAIZelBasic {
+public:
+ JAIZelBasic();
+
+ void zeldaGFrameWork();
+ void heartGaugeOn();
+ void processHeartGaugeSound();
+ void gframeProcess();
+ void resetProcess();
+ void resetRecover();
+ void bgmStreamPrepare(u32);
+ void bgmStreamPlay();
+ void bgmStart(u32, u32, s32);
+ void bgmStop(u32, s32);
+ void mainBgmStopOnly(u32);
+ void subBgmStart(u32);
+ void subBgmStop();
+ void subBgmStopInner();
+ void bgmNowBattle(f32);
+ void bgmBattleGFrame();
+ void stopBattleBgm();
+ void bgmNowKaitengiri();
+ void bgmHitSound(s32);
+ void bgmSetSwordUsing(s32);
+ void onEnemyDamage();
+ void mbossBgmMuteProcess();
+ void mbossBgmNearByProcess(f32);
+ void checkBgmPlaying();
+ void checkPlayingMainBgmFlag();
+ void checkSubBgmPlaying();
+ void checkPlayingSubBgmFlag();
+ void checkPlayingStreamBgmFlag();
+ void changeBgmStatus(s32);
+ void changeSubBgmStatus(s32);
+ void bgmMuteMtDragon();
+ void enemyNearBy();
+ void enemyNearByGFrame();
+ void bgmAllMute(u32);
+ void taktModeMute();
+ void taktModeMuteOff();
+ void cbPracticePlay(Vec*);
+ void cbPracticeProcess();
+ void cbPracticeStop();
+ void checkCbPracticePlay();
+ void prepareLandingDemo(s32);
+ void startLandingDemo();
+ void endLandingDemo();
+ void initSe();
+ void seStart(u32, Vec*, u32, s8, f32, f32, f32, f32, u8);
+ void seStop(u32, s32);
+ void checkSePlaying(u32);
+ void seStopActor(Vec*, u32);
+ void seDeleteObject(Vec*);
+ void getLinkVoiceVowel(u32);
+ void linkVoiceStart(u32, Vec*, u8, s8);
+ void monsSeInit();
+ void monsSeStart(u32, Vec*, u32, u32, s8);
+ void kuroboMotionPlay(u32, Vec*, u32, s8);
+ void kuroboVoicePlay(u32, Vec*, s8);
+ void setLevObjSE(u32, Vec*, s8);
+ void processLevObjSE();
+ void initLevObjSE();
+ void charVoicePlay(s32, s32, Vec*, s8);
+ void messageSePlay(u16, Vec*, s8);
+ void shipCruiseSePlay(Vec*, f32);
+ void setShipSailState(s32);
+ void init(JKRSolidHeap*, u32);
+ void setOutputMode(u32);
+ void talkIn();
+ void talkOut();
+ void menuIn();
+ void menuOut();
+ void getCameraInfo(Vec*, f32*[][][][], u32);
+ void getCameraMapInfo(u32);
+ void setCameraPolygonPos(Vec*);
+ void setCameraGroupInfo(u8);
+ void changeSeaBgm();
+ void startIsleBgm();
+ void setLinkGroupInfo(u8);
+ void getMapInfoFxline(u32);
+ void getMapInfoFxParameter(u32);
+ void getMapInfoGround(u32);
+ void setScene(s32, s32, s32, s32);
+ void expandSceneBgmNum(u32);
+ void checkLinkOnSea();
+ void checkLinkOnBoardSea();
+ void setSceneName(char*, s32, s32);
+ void spotNameToId(char*);
+ void sceneChange(u32, u32, u32, s32);
+ void sceneBgmStart();
+ void load1stDynamicWave();
+ void check1stDynamicWave();
+ void load2ndDynamicWave();
+ void loadStaticWaves();
+ void checkFirstWaves();
+ void setLinkHp(s32, s32);
+ void setLinkSwordType(s32, s32);
+ void setLinkShieldType(s32, s32);
+ void setLinkBootsType(s32);
+ void setLinkOnBoard(s32);
+ void bgmMute(JAISound**, u32, s32, u32);
+ void checkStreamPlaying(u32);
+ void stWaterLevelUp();
+ void stWaterLevelDown();
+ void stSkyCloisters();
+ void stSkyCloistersProcess();
+ void getRandomU32(u32);
+ void setEventBit(void*);
+ void checkEventBit(u16);
+ void checkDayTime();
+ void processTime();
+ void processMorningToNormal();
+ void checkOnOuterSea(f32*);
+ void makeSound(u32);
+ void checkSeqIDDemoPlaying(u32);
+ void checkDemoFanfarePlaying();
+ void processDemoFanfareMute();
+ void muteMainBgmAll();
+ void unmuteMainBgmAll();
+ void demoBgmStop(u32);
+ void isDemo();
+ void checkSeaBgmID();
+ void initSeaEnvPos();
+ void registSeaEnvPos(Vec*);
+ void seaEnvSePlay(u32, s8);
+ void calcPosPanLR(Vec*);
+ void calcPosPanSR(Vec*, f32);
+ void calcPosVolume(Vec*, f32);
+ void seaShoreSE(u32, Vec*, u32, s8);
+ void initRiverPos();
+ void registRiverPos(Vec*);
+ void riverSePlay(u8, s8);
+ void waterfallSePlay(u8, Vec*, s8);
+ void initWindowPos();
+ void registWindowPos(Vec*);
+ void rainPlay(s32);
+
+ static JAIZelBasic* getInterface() { return zel_basic; }
+
+ static JAIZelBasic* zel_basic;
+
+ /* 0x0 */ u8 field_0x0[0x20F4];
+};
+
class JAIZelAnime {
public:
/* 0x0 */ u8 field_0x0[0x98];