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authorAnders Gjerde <anders.gjerde@protonmail.com>2026-08-03 22:36:40 +0200
committerGitHub <noreply@github.com>2026-08-03 16:36:40 -0400
commitcb6a9205db1b6796274a0d475464eefe1f1a304f (patch)
treec017dd42df947e1ff37072b084750c69216cd475 /src/JSystem/J3DGraphAnimator/J3DModelData.cpp
parent27e65e0f29b966a0385b0ec976b86e86a2fcfd49 (diff)
d_a_salvage_tbox - 100% (GZLJ01, GZLE01, GZLP01) (#1113)
* First attempts at d_a_salvage_tbox * CreateHeap match * set_mtx 87% * set_mtx 100% * initWaitGetItem 93% * initWaitGetItem 98.24% * initWaitGetItem 98.24% - removed comments * Removed unecessary fields * actWait02 78.04% * daSTBox_Draw 100% * _create 39.71% * _create 80.10% * _create 98.50% * Some changes in class members to be done, _create 99.99%, started on shadowEcallBack. * _create 100%, shadowEcallBack.getMaxWaterY 84.93%, shadowEcallBack.setup 100% * shadowEcallBack.getMaxWaterY 93.68% * shadowEcallBack.getMaxWaterY 94.64% * shadowEcallBack.getMaxWaterY 99.32% * getWaterY 99.62% * Swap position of mpAngle to get setup back to 100% * actWait02 81.50% * actDrop 74.60% * actDrop 98.80% * actWait 32.54% * actWait 84.60% * actWait 88.69% * actWait 99.35% * actWait02 100% * _delete 55.71% * _delete 97.57% * _delete 99.12% * shadowEcallBack_c::execute 79.13% * shadowEcallBack_c::execute 99.70% * CreateInit 94.92% * CreateInit 98.64% * shadowEcallBack_c::draw 21.24% * shadowEcallBack_c::draw 34.81% * shadowEcallBack_c::draw 54.72% * shadowEcallBack_c::draw 69.86% * shadowEcallBack_c::draw 97.99% * shadowEcallBack_c::draw 99.10% * actWait 99.43% * _execute 40.58% * _execute 73.14% * _execute 98.29% * initWaitGetItem improvements 98.24% * initWaitGetItem 100% * Removed unnecessary this-> * _delete 100% * actWait 99.82% * CreateInit 99.52% * shadowEcallBack_c::getMaxWaterY 99.32% * CreateInit 99.52% * Simplified getStaffId in _execute * shadowEcallBack_c::draw 99.11% * shadowEcallBack_c::draw 99.23% * shadowEcallBack_c::draw 99.48% * actWait 99.85% * Named shadowCallback * actDrop 99.60% * Renamed m_arc_name to m_arcname * actWait 99.97% - using dComIfGp_particle_setShipTail * _execute 99.58% - changed actIdx type to s16 * _execute 98.43% - reverting actIdx type back to int. * CreateInit 99.92% - created cXyz position in shadowEcallBack. * _execute 100% - cast on ship. * .rodata 100% - Moved crane_offset above actWait where it first is used. * Hoisted alpha_arr in shadowEcallBack_c::execute but to no avail. * shadowEcallBack_c::execute 100% - emitter->setGlobalTranslation for regswap and used inline emitter->setGlobalRotation * shadowEcallBack_c::draw 100% - moved fVar3 down a few lines to fix regswap * shadowEcallBack_c::execute 100% - getting global translation object, only modifying its y property, and setting it again. * Removed Nonmatching from matching functions and fixed memory offsets in shadowEcallBack_c. * Linked - Added destructor for shadowEcallBack and added Matching in configure.py * Set MatchingFor Japanese, United Statian and European versions - demo differs quite a bit. * Removed incorrectly added include d_a_ship.h from d_com_inf_game.h --------- Co-authored-by: Anders Gjerde <mail@mail.com>
Diffstat (limited to 'src/JSystem/J3DGraphAnimator/J3DModelData.cpp')
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