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authorSuperDude88 <82904174+SuperDude88@users.noreply.github.com>2026-06-26 17:45:09 -0400
committerGitHub <noreply@github.com>2026-06-26 17:45:09 -0400
commit4b401652d9253186067a16582581b86aa6283f14 (patch)
tree75c94df710c7607f4798b5e04cbaa7d00d116dda /src/JSystem/JStage/JSGSystem.cpp
parentf0f98bbcc385ce192bf89e33798d14bcc3db6b86 (diff)
d_a_kb Almost Matching (#1040)
* d_a_kb Almost Matching - Get most of the logic in Still need to switch over from inheritance to composition, will fix at least 2/3 of the functions * Switch Inheritance -> Composition Causes regressions in way_check and target_set * Use More Enums Now uses res/loop mode/item number/sound/particle/collision attribute/event flag enums properly * Fix d_a_npc_people Used kb_class in a couple spots * Another Inline Found it in the debug map * Joint Enums - Add joint enums with note about normal/big pigs needing to have (at least partially) identical joint setups * Assert for Joint Numbers - Make sure the joint numbers match for the normal pig + big pig models - Update/extend note accordingly
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