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| author | SuperDude88 <82904174+SuperDude88@users.noreply.github.com> | 2026-06-26 17:45:09 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-06-26 17:45:09 -0400 |
| commit | 4b401652d9253186067a16582581b86aa6283f14 (patch) | |
| tree | 75c94df710c7607f4798b5e04cbaa7d00d116dda /src/JSystem/JStage/JSGSystem.cpp | |
| parent | f0f98bbcc385ce192bf89e33798d14bcc3db6b86 (diff) | |
d_a_kb Almost Matching (#1040)
* d_a_kb Almost Matching
- Get most of the logic in
Still need to switch over from inheritance to composition, will fix at least 2/3 of the functions
* Switch Inheritance -> Composition
Causes regressions in way_check and target_set
* Use More Enums
Now uses res/loop mode/item number/sound/particle/collision attribute/event flag enums properly
* Fix d_a_npc_people
Used kb_class in a couple spots
* Another Inline
Found it in the debug map
* Joint Enums
- Add joint enums with note about normal/big pigs needing to have (at least partially) identical joint setups
* Assert for Joint Numbers
- Make sure the joint numbers match for the normal pig + big pig models
- Update/extend note accordingly
Diffstat (limited to 'src/JSystem/JStage/JSGSystem.cpp')
0 files changed, 0 insertions, 0 deletions
