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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2024-02-02 20:34:16 -0500
committerLagoLunatic <LagoLunatic@users.noreply.github.com>2024-02-02 20:34:16 -0500
commitb46e8978265e717f2ae0dc6f3793b7f694a982db (patch)
tree0458474921d420f4c918be4e1032ac425cc8049e /src/JSystem/JStage/JSGSystem.cpp
parentb6c878a65254d4c1fc8c8f1b7763d8868284f00e (diff)
Realmatch dComIfGp_event_runCheck inline
dComIfGp_event_runCheck's return type being different from the inner inline runCheck's return type apparently causes the compiler to double up the g_dComIfG_gameInfo load in certain functions. And also fix dComIfGp_event_chkEventFlag which had the same issue.
Diffstat (limited to 'src/JSystem/JStage/JSGSystem.cpp')
0 files changed, 0 insertions, 0 deletions