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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2024-01-20 19:27:19 -0500
committerLagoLunatic <LagoLunatic@users.noreply.github.com>2024-01-20 19:27:19 -0500
commit25e69da75e7c76b3b65ec1ecd6a4cfecfeaf65be (patch)
tree117164becb109f873d65ce7f1672b777658dd81c /src/c
parent29890bc07c634824299f6d1f226a7392e32da1e6 (diff)
d_cc_uty OK
Diffstat (limited to 'src/c')
-rw-r--r--src/c/c_damagereaction.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/c/c_damagereaction.cpp b/src/c/c_damagereaction.cpp
index b0ba4395..094a7b1d 100644
--- a/src/c/c_damagereaction.cpp
+++ b/src/c/c_damagereaction.cpp
@@ -87,7 +87,7 @@ dCcD_SrcCyl cc_cyl_src = {
/* SrcGObjAt Spl */ 0,
/* SrcGObjAt Mtrl */ 0,
/* SrcGObjAt SPrm */ 0,
- /* SrcGObjTg Se */ 0x05,
+ /* SrcGObjTg Se */ dCcD_SE_UNK5,
/* SrcGObjTg HitMark */ G_TG_MARK_PURPLE_HIT,
/* SrcGObjTg Spl */ 0,
/* SrcGObjTg Mtrl */ 0,
@@ -158,7 +158,7 @@ BOOL enemy_ice(enemyice* ei) {
if (fopAcM_GetName(ac) != PROC_PZ) {
// If the actor is not Princess Zelda, drop an item ball.
// TODO: Why the Zelda check? Is she coded to be able to die to Light Arrows?
- fopAcM_createIball(&pos, ac->mItemTableIdx, fopAcM_GetRoomNo(ac), &ac->current.angle, ac->mItemStealNum);
+ fopAcM_createIball(&pos, ac->mItemTableIdx, fopAcM_GetRoomNo(ac), &ac->current.angle, ac->mStealItemBitNo);
}
if (ei->mDeathSwitch != 0) {
dComIfGs_onSwitch(ei->mDeathSwitch, fopAcM_GetRoomNo(ac));
@@ -336,7 +336,7 @@ BOOL enemy_ice(enemyice* ei) {
}
fopAcM_seStart(ac, JA_SE_CM_ICE_BREAK, 0);
- fopAcM_createIball(&pos, ac->mItemTableIdx, fopAcM_GetRoomNo(ac), &ac->current.angle, ac->mItemStealNum);
+ fopAcM_createIball(&pos, ac->mItemTableIdx, fopAcM_GetRoomNo(ac), &ac->current.angle, ac->mStealItemBitNo);
ei->mFreezeTimer = 0;
if (ei->mDeathSwitch != 0) {
dComIfGs_onSwitch(ei->mDeathSwitch, fopAcM_GetRoomNo(ac));