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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2025-09-18 20:17:27 -0400
committerLagoLunatic <LagoLunatic@users.noreply.github.com>2025-09-18 20:17:27 -0400
commit048d242eef520cc257914cbc56c009ea8e8dc130 (patch)
tree073a8dd8a9af0cdb2edb39eca8735ae2dd73db16 /src/d/actor/d_a_arrow_iceeff.cpp
parentae94c57e7398b0e1c65970cae062caaa58377880 (diff)
bpw partial cleanup, fix inline usage across several actors
Diffstat (limited to 'src/d/actor/d_a_arrow_iceeff.cpp')
-rw-r--r--src/d/actor/d_a_arrow_iceeff.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/d/actor/d_a_arrow_iceeff.cpp b/src/d/actor/d_a_arrow_iceeff.cpp
index 9e0bc26e..7ce9ea29 100644
--- a/src/d/actor/d_a_arrow_iceeff.cpp
+++ b/src/d/actor/d_a_arrow_iceeff.cpp
@@ -169,7 +169,7 @@ bool daArrow_Iceeff_c::_draw() {
else {
g_env_light.setLightTevColorType(mpModel, &tevStr);
J3DModelData* mdl_data = mpModel->getModelData();
- mBck.entry(mdl_data, mBck.getFrame());
+ mBck.entry(mdl_data);
if(field_0xA3C == 1) {
mDoExt_modelUpdateDL(mpModel);
}