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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2026-05-26 00:11:58 -0400
committerGitHub <noreply@github.com>2026-05-26 00:11:58 -0400
commit102042628fa139f4e509251bdd9095493f031e28 (patch)
treea5b37fcd76d8c0105f2e9b379b7e2daa7eae2266 /src/d/actor/d_a_bmdhand.cpp
parent79277cb2b2672104b87172d8ff620f923f450658 (diff)
Process profiles and enums cleanup (#1031)
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
Diffstat (limited to 'src/d/actor/d_a_bmdhand.cpp')
-rw-r--r--src/d/actor/d_a_bmdhand.cpp18
1 files changed, 8 insertions, 10 deletions
diff --git a/src/d/actor/d_a_bmdhand.cpp b/src/d/actor/d_a_bmdhand.cpp
index abd553dc..1f23ea21 100644
--- a/src/d/actor/d_a_bmdhand.cpp
+++ b/src/d/actor/d_a_bmdhand.cpp
@@ -8,8 +8,6 @@
#include "d/d_s_play.h"
#include "d/res/res_bmdhand.h"
#include "d/actor/d_a_bmd.h"
-#include "d/d_procname.h"
-#include "d/d_priority.h"
#include "d/d_cc_d.h"
class daBmdhand_HIO_c : public JORReflexible {
@@ -662,7 +660,7 @@ void hand_move(bmdhand_class* i_this) {
/* 00002E74-00002EC0 .text s_a_d_sub__FPvPv */
void* s_a_d_sub(void* param_1, void* param_2) {
UNUSED(param_2);
- if ((fopAcM_IsActor(param_1)) && (fopAcM_GetName(param_1) == PROC_BMD)) {
+ if ((fopAcM_IsActor(param_1)) && (fopAcM_GetName(param_1) == fpcNm_BMD_e)) {
return param_1;
} else {
return NULL;
@@ -832,18 +830,18 @@ static actor_method_class l_daBmdhand_Method = {
};
actor_process_profile_definition g_profile_BMDHAND = {
- /* LayerID */ fpcLy_CURRENT_e,
- /* ListID */ 0x0007,
- /* ListPrio */ fpcPi_CURRENT_e,
- /* ProcName */ PROC_BMDHAND,
+ /* Layer ID */ fpcLy_CURRENT_e,
+ /* List ID */ 0x0007,
+ /* List Prio */ fpcPi_CURRENT_e,
+ /* Proc Name */ fpcNm_BMDHAND_e,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(bmdhand_class),
- /* SizeOther */ 0,
+ /* Size Other */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ PRIO_BMDHAND,
+ /* Draw Prio */ fpcDwPi_BMDHAND_e,
/* Actor SubMtd */ &l_daBmdhand_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
- /* CullType */ fopAc_CULLBOX_CUSTOM_e,
+ /* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
};