diff options
| author | LagoLunatic <LagoLunatic@users.noreply.github.com> | 2026-05-29 15:45:57 -0400 |
|---|---|---|
| committer | LagoLunatic <LagoLunatic@users.noreply.github.com> | 2026-05-29 16:34:55 -0400 |
| commit | bae595b973fd48b2c6606371ac577cbbccb7a9fb (patch) | |
| tree | 939f388f0dbd380db1045a7a4d8954cf43db2c33 /src/d/actor/d_a_bst.cpp | |
| parent | 5ac87a68855cbb4c9f5c3ab0095b2d969e4cd5de (diff) | |
Update all code to use the new enum formats
Diffstat (limited to 'src/d/actor/d_a_bst.cpp')
| -rw-r--r-- | src/d/actor/d_a_bst.cpp | 130 |
1 files changed, 65 insertions, 65 deletions
diff --git a/src/d/actor/d_a_bst.cpp b/src/d/actor/d_a_bst.cpp index 741e82ef..5d510c48 100644 --- a/src/d/actor/d_a_bst.cpp +++ b/src/d/actor/d_a_bst.cpp @@ -12,7 +12,7 @@ #include "d/d_cc_uty.h" #include "d/d_meter.h" #include "d/d_snap.h" -#include "d/res/res_bst.h" +#include "res/Object/Bst.h" #include "d/d_s_play.h" #include "d/d_com_inf_game.h" #include "f_op/f_op_camera.h" @@ -47,12 +47,12 @@ static fpc_ProcID msg; static s8 msg_end; static u8 hio_set; static daBst_HIO_c l_HIO; -static u16 set_bdl_d[3] = {BST_BDL_BST, BST_BDL_LHAND, BST_BDL_RHAND}; -static u16 set_za_bdl[3] = {BST_BDL_MUNE, BST_BDL_UDEL, BST_BDL_UDER}; -static u16 set_bck_d[3] = {BST_BCK_BST_SLEEP, BST_BCK_LH_SLEEP, BST_BCK_RH_SLEEP}; -static u16 fly_bck_d[] = {BST_BCK_BST_FLY, BST_BCK_LH_FLY, BST_BCK_RH_FLY}; -static u16 damage_bck_d[] = {BST_BCK_BST_FLY, BST_BCK_LH_DAMAGE, BST_BCK_RH_DAMAGE}; -static u16 down_bck_d[] = {BST_BCK_BST_FLY, BST_BCK_LH_DOWN, BST_BCK_RH_DOWN}; +static u16 set_bdl_d[3] = {dRes_INDEX_BST_BDL_BST_e, dRes_INDEX_BST_BDL_LHAND_e, dRes_INDEX_BST_BDL_RHAND_e}; +static u16 set_za_bdl[3] = {dRes_INDEX_BST_BDL_MUNE_e, dRes_INDEX_BST_BDL_UDEL_e, dRes_INDEX_BST_BDL_UDER_e}; +static u16 set_bck_d[3] = {dRes_INDEX_BST_BCK_BST_SLEEP_e, dRes_INDEX_BST_BCK_LH_SLEEP_e, dRes_INDEX_BST_BCK_RH_SLEEP_e}; +static u16 fly_bck_d[] = {dRes_INDEX_BST_BCK_BST_FLY_e, dRes_INDEX_BST_BCK_LH_FLY_e, dRes_INDEX_BST_BCK_RH_FLY_e}; +static u16 damage_bck_d[] = {dRes_INDEX_BST_BCK_BST_FLY_e, dRes_INDEX_BST_BCK_LH_DAMAGE_e, dRes_INDEX_BST_BCK_RH_DAMAGE_e}; +static u16 down_bck_d[] = {dRes_INDEX_BST_BCK_BST_FLY_e, dRes_INDEX_BST_BCK_LH_DOWN_e, dRes_INDEX_BST_BCK_RH_DOWN_e}; /* 00000110-00000174 .text message_set__FP9bst_classUl */ static BOOL message_set(bst_class* i_this, unsigned long msg_no) { @@ -243,8 +243,8 @@ static void pos_move(bst_class* i_this, u8 param_2) { actor->current.pos += actor->speed; } -static u16 start_bck_d[] = {BST_BCK_BST_START, BST_BCK_LH_START, BST_BCK_RH_START}; -static u16 start2_bck_d[] = {0, BST_BCK_LH_START2, BST_BCK_RH_START2}; +static u16 start_bck_d[] = {dRes_INDEX_BST_BCK_BST_START_e, dRes_INDEX_BST_BCK_LH_START_e, dRes_INDEX_BST_BCK_RH_START_e}; +static u16 start2_bck_d[] = {0, dRes_INDEX_BST_BCK_LH_START2_e, dRes_INDEX_BST_BCK_RH_START2_e}; static u16 start_smoke_name[] = {dPa_name::ID_AK_ST_BSTSTARTSMOKEHEAD00, dPa_name::ID_AK_ST_BSTSTARTSMOKELHAND00, dPa_name::ID_AK_ST_BSTSTARTSMOKERHAND00}; /* 00000B1C-00000E58 .text stay__FP9bst_class */ @@ -307,10 +307,10 @@ static void stay(bst_class* i_this) { } } -static u16 fly_btk_d[] = {BST_BTK_BST, BST_BTK_LHAND, BST_BTK_RHAND}; -static u16 fly_brk_d[] = {BST_BRK_BST, BST_BRK_LHAND, BST_BRK_RHAND}; -static u16 damage_btk_d[] = {BST_BTK_BST_DAMAGE, BST_BTK_LH_DAMAGE, BST_BTK_RH_DAMAGE}; -static u16 damage_brk_d[] = {BST_BRK_BST_DAMAGE, BST_BRK_LH_DAMAGE, BST_BRK_RH_DAMAGE}; +static u16 fly_btk_d[] = {dRes_INDEX_BST_BTK_BST_e, dRes_INDEX_BST_BTK_LHAND_e, dRes_INDEX_BST_BTK_RHAND_e}; +static u16 fly_brk_d[] = {dRes_INDEX_BST_BRK_BST_e, dRes_INDEX_BST_BRK_LHAND_e, dRes_INDEX_BST_BRK_RHAND_e}; +static u16 damage_btk_d[] = {dRes_INDEX_BST_BTK_BST_DAMAGE_e, dRes_INDEX_BST_BTK_LH_DAMAGE_e, dRes_INDEX_BST_BTK_RH_DAMAGE_e}; +static u16 damage_brk_d[] = {dRes_INDEX_BST_BRK_BST_DAMAGE_e, dRes_INDEX_BST_BRK_LH_DAMAGE_e, dRes_INDEX_BST_BRK_RH_DAMAGE_e}; /* 00000E58-000014E8 .text fly__FP9bst_class */ static void fly(bst_class* i_this) { @@ -409,7 +409,7 @@ static void fly(bst_class* i_this) { } } -static u16 downa_bck_d[] = {BST_BCK_BST_FLY, BST_BCK_LH_GOO, BST_BCK_RH_GOO}; +static u16 downa_bck_d[] = {dRes_INDEX_BST_BCK_BST_FLY_e, dRes_INDEX_BST_BCK_LH_GOO_e, dRes_INDEX_BST_BCK_RH_GOO_e}; /* 000014E8-00001C14 .text down_attack__FP9bst_class */ static void down_attack(bst_class* i_this) { @@ -520,7 +520,7 @@ static void down_attack(bst_class* i_this) { } } -static u16 paa_bck_d[] = {0, BST_BCK_LH_PAA, BST_BCK_RH_PAA}; +static u16 paa_bck_d[] = {0, dRes_INDEX_BST_BCK_LH_PAA_e, dRes_INDEX_BST_BCK_RH_PAA_e}; /* 00001C14-000023C8 .text paa_attack__FP9bst_class */ static void paa_attack(bst_class* i_this) { @@ -652,7 +652,7 @@ static void paa_attack(bst_class* i_this) { } } -static u16 awasu_bck_d[] = {0, BST_BCK_LH_AWASE, BST_BCK_RH_AWASU}; +static u16 awasu_bck_d[] = {0, dRes_INDEX_BST_BCK_LH_AWASE_e, dRes_INDEX_BST_BCK_RH_AWASU_e}; /* 00002404-00002E08 .text kumi_attack__FP9bst_class */ static void kumi_attack(bst_class* i_this) { @@ -875,8 +875,8 @@ static void harai_attack(bst_class* i_this) { pos_move(i_this, cVar3); } -static u16 sleep_btk_d[] = {BST_BCK_BST_SLEEP, BST_BTK_LH_END, BST_BTK_RH_END}; -static u16 sleep_brk_d[] = {BST_BRK_BST, BST_BRK_LH_END, BST_BRK_RH_END}; +static u16 sleep_btk_d[] = {dRes_INDEX_BST_BCK_BST_SLEEP_e, dRes_INDEX_BST_BTK_LH_END_e, dRes_INDEX_BST_BTK_RH_END_e}; +static u16 sleep_brk_d[] = {dRes_INDEX_BST_BRK_BST_e, dRes_INDEX_BST_BRK_LH_END_e, dRes_INDEX_BST_BRK_RH_END_e}; /* 0000318C-00003470 .text sleep__FP9bst_class */ static void sleep(bst_class* i_this) { @@ -964,13 +964,13 @@ static void beam_attack(bst_class* i_this) { switch (i_this->mDamage) { case 0: i_this->mDamage++; - anm_init(i_this, BST_BCK_BEAM_MAE, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); + anm_init(i_this, dRes_INDEX_BST_BCK_BEAM_MAE_e, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); fopAcM_seStart(actor, JA_SE_CM_BST_MOUTH_OPEN, 0); break; case 1: if (i_this->m02B8->isStop()) { i_this->mDamage++; - anm_init(i_this, BST_BCK_BEAM_TAME, 1.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); + anm_init(i_this, dRes_INDEX_BST_BCK_BEAM_TAME_e, 1.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); i_this->m10FC[0] = 0x2d; for (s32 i = 0; i < 2; i++) { i_this->m2ED8[i] = dComIfGp_particle_set(charge_e_name[i], &actor->current.pos); @@ -988,7 +988,7 @@ static void beam_attack(bst_class* i_this) { } } i_this->mDamage++; - anm_init(i_this, BST_BCK_BEAM, 1.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); + anm_init(i_this, dRes_INDEX_BST_BCK_BEAM_e, 1.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); i_this->m10FC[0] = REG0_S(4) + 50; } break; @@ -1122,9 +1122,9 @@ static void head_damage(bst_class* i_this) { i_this->m10FC[0] = 40; actor->speedF = 0.0f; actor->speed.y = 0.0f; - J3DAnmTevRegKey* key = (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", BST_BRK_BST_END); + J3DAnmTevRegKey* key = (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BRK_BST_END_e); i_this->mpTevRegAnimator->init(i_this->m02B8->getModel()->getModelData(), key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE); - J3DAnmTextureSRTKey* srt_key = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", BST_BTK_BST_END); + J3DAnmTextureSRTKey* srt_key = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BTK_BST_END_e); i_this->mpTexMtxAnimator->init(i_this->m02B8->getModel()->getModelData(), srt_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE); fopAcM_seStart(actor, JA_SE_CM_BST_HEAD_EYE_CLOSE, 0); mDoAud_bgmStart(JA_BGM_UNK_123); @@ -1151,7 +1151,7 @@ static void head_damage(bst_class* i_this) { i_this->m112A = REG0_S(7) + 4; mDoAud_seStart(JA_SE_CM_BST_HEAD_FALL, &actor->eyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); mDoAud_seStart(JA_SE_CM_BST_MOUTH_OPEN, &actor->eyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); - anm_init(i_this, BST_BCK_KUTI_OPEN, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); + anm_init(i_this, dRes_INDEX_BST_BCK_KUTI_OPEN_e, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); i_this->mDamage++; actor->speed.y = 0.0f; } @@ -1159,7 +1159,7 @@ static void head_damage(bst_class* i_this) { break; case 2: if (i_this->m02B8->isStop()) { - anm_init(i_this, BST_BCK_KUTI_OPEN_LOOP, 1.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); + anm_init(i_this, dRes_INDEX_BST_BCK_KUTI_OPEN_LOOP_e, 1.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); i_this->m10FC[0] = 300; i_this->mDamage++; } @@ -1192,7 +1192,7 @@ static void head_damage(bst_class* i_this) { if (i_this->m10FC[0] != 0) { break; } - anm_init(i_this, BST_BCK_BOM_NOMI, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); + anm_init(i_this, dRes_INDEX_BST_BCK_BOM_NOMI_e, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); i_this->mDamage++; i_this->m2EE0[0] = dComIfGp_particle_set(dPa_name::ID_AK_SN_BSTBOMBFLASH00, &actor->current.pos); fopAcM_seStart(actor, JA_SE_CM_BST_MOUTH_CLOSE, 0); @@ -1220,7 +1220,7 @@ static void head_damage(bst_class* i_this) { i_this->m2E9A = 50; i_this->mActionType = bst_class::ACTION_END_DEMO_e; i_this->mDamage = 0; - anm_init(i_this, BST_BCK_BST_DEAD, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); + anm_init(i_this, dRes_INDEX_BST_BCK_BST_DEAD_e, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); hand[0]->mActionType = bst_class::ACTION_END_DEMO_e; hand[0]->mDamage = 10; hand[1]->mActionType = bst_class::ACTION_END_DEMO_e; @@ -1229,7 +1229,7 @@ static void head_damage(bst_class* i_this) { mDoAud_bgmStop(30); mDoAud_bgmStreamPrepare(JA_STRM_BST_CLEAR); } else { - anm_init(i_this, BST_BCK_BOM_BAKUHATU, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); + anm_init(i_this, dRes_INDEX_BST_BCK_BOM_BAKUHATU_e, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); i_this->mDamage++; } fopAcM_seStart(actor, JA_SE_CM_BST_EXPLODE, 0); @@ -1552,7 +1552,7 @@ static void hana_demo(bst_class* i_this) { i_this->m10FC[0] = 40; actor->speedF = 0.0f; actor->speed.y = 0.0f; - anm_init(i_this, BST_BCK_HANA_DEMO, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); + anm_init(i_this, dRes_INDEX_BST_BCK_HANA_DEMO_e, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); i_this->m2E9A = 1; fopAcM_seStartCurrent(actor, JA_SE_CM_BST_HAND_STRAIN, 0); // fallthrough @@ -1620,7 +1620,7 @@ static void end_demo(bst_class* i_this) { } break; case 2: - anm_init(i_this, BST_BCK_BST_HIRAKU, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); + anm_init(i_this, dRes_INDEX_BST_BCK_BST_HIRAKU_e, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); i_this->mDamage++; i_this->m2EF4 = dComIfGp_particle_set(dPa_name::ID_AK_SN_BSTHALO00, &actor->current.pos); if (i_this->m2EF4 != NULL) { @@ -1789,17 +1789,17 @@ static void main_cont(bst_class* i_this) { hand[1]->mDamage = 0; hand[0]->mDamage = 0; i_this->m2E7C = 10; - J3DAnmTevRegKey* key = (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", BST_BRK_UDEL); + J3DAnmTevRegKey* key = (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BRK_UDEL_e); hand[0]->mpBrkAnm->init(hand[0]->m02C8->getModelData(), key, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, true, FALSE); - J3DAnmTextureSRTKey* srt_key = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", BST_BTK_UDEL); + J3DAnmTextureSRTKey* srt_key = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BTK_UDEL_e); hand[0]->mpBtkAnm->init(hand[0]->m02C8->getModelData(), srt_key, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, true, FALSE); - key = (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", BST_BRK_UDER); + key = (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BRK_UDER_e); hand[1]->mpBrkAnm->init(hand[1]->m02C8->getModelData(), key, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, true, FALSE); - srt_key = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", BST_BTK_UDER); + srt_key = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BTK_UDER_e); hand[1]->mpBtkAnm->init(hand[1]->m02C8->getModelData(), srt_key, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, true, FALSE); - key = (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", BST_BRK_MUNE); + key = (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BRK_MUNE_e); boss->mpBrkAnm->init(boss->m02C8->getModelData(), key, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, true, FALSE); - srt_key = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", BST_BTK_MUNE); + srt_key = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BTK_MUNE_e); boss->mpBtkAnm->init(boss->m02C8->getModelData(), srt_key, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, true, FALSE); i_this->mBombArrowDropTimer = 400; i_this->m2FE0->setPlaySpeed(1.0f); @@ -2003,29 +2003,29 @@ static void beam_move(bst_class* i_this) { /* 00007CF0-0000815C .text end_brkbtk_set__FP9bst_class */ static void end_brkbtk_set(bst_class* i_this) { - J3DAnmTevRegKey* tev_key = (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", BST_BRK_LH_END); + J3DAnmTevRegKey* tev_key = (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BRK_LH_END_e); hand[0]->mpTevRegAnimator->init(hand[0]->m02B8->getModel()->getModelData(), tev_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE); - J3DAnmTextureSRTKey* srt_key = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", BST_BTK_LH_END); + J3DAnmTextureSRTKey* srt_key = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BTK_LH_END_e); hand[0]->mpTexMtxAnimator->init(hand[0]->m02B8->getModel()->getModelData(), srt_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE); - tev_key = (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", BST_BRK_RH_END); + tev_key = (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BRK_RH_END_e); hand[1]->mpTevRegAnimator->init(hand[1]->m02B8->getModel()->getModelData(), tev_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE); - srt_key = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", BST_BTK_RH_END); + srt_key = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BTK_RH_END_e); hand[1]->mpTexMtxAnimator->init(hand[1]->m02B8->getModel()->getModelData(), srt_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE); - tev_key = (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", BST_BRK_BST_END); + tev_key = (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BRK_BST_END_e); boss->mpTevRegAnimator->init(boss->m02B8->getModel()->getModelData(), tev_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE); - srt_key = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", BST_BTK_BST_END); + srt_key = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BTK_BST_END_e); boss->mpTexMtxAnimator->init(boss->m02B8->getModel()->getModelData(), srt_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE); - tev_key = (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", BST_BRK_UDEL_END); + tev_key = (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BRK_UDEL_END_e); hand[0]->mpBrkAnm->init(hand[0]->m02C8->getModelData(), tev_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE); - srt_key = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", BST_BTK_UDEL_END); + srt_key = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BTK_UDEL_END_e); hand[0]->mpBtkAnm->init(hand[0]->m02C8->getModelData(), srt_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE); - tev_key = (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", BST_BRK_UDER_END); + tev_key = (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BRK_UDER_END_e); hand[1]->mpBrkAnm->init(hand[1]->m02C8->getModelData(), tev_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE); - srt_key = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", BST_BTK_UDER_END); + srt_key = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BTK_UDER_END_e); hand[1]->mpBtkAnm->init(hand[1]->m02C8->getModelData(), srt_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE); - tev_key = (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", BST_BRK_MUNE_END); + tev_key = (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BRK_MUNE_END_e); boss->mpBrkAnm->init(boss->m02C8->getModelData(), tev_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE); - srt_key = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", BST_BTK_MUNE_END); + srt_key = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BTK_MUNE_END_e); boss->mpBtkAnm->init(boss->m02C8->getModelData(), srt_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE); } @@ -2263,17 +2263,17 @@ void demo_camera(bst_class* i_this) { i_this->m2EA0.x -= REG0_F(1) + 500.0f; i_this->m2EA0.y += REG0_F(2) + 100.0f; i_this->m2EC8 = REG0_F(4) + 75.0f; - pJVar7 = (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", BST_BRK_UDEL); + pJVar7 = (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BRK_UDEL_e); hand[0]->mpBrkAnm->init(hand[0]->m02C8->getModelData(), pJVar7, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, true, FALSE); - pJVar8 = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", BST_BTK_UDEL); + pJVar8 = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BTK_UDEL_e); hand[0]->mpBtkAnm->init(hand[0]->m02C8->getModelData(), pJVar8, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, true, FALSE); - pJVar7 = (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", BST_BRK_UDER); + pJVar7 = (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BRK_UDER_e); hand[1]->mpBrkAnm->init(hand[1]->m02C8->getModelData(), pJVar7, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, true, FALSE); - pJVar8 = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", BST_BTK_UDER); + pJVar8 = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BTK_UDER_e); hand[1]->mpBtkAnm->init(hand[1]->m02C8->getModelData(), pJVar8, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, true, FALSE); - pJVar7 = (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", BST_BRK_MUNE); + pJVar7 = (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BRK_MUNE_e); boss->mpBrkAnm->init(boss->m02C8->getModelData(), pJVar7, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, true, FALSE); - pJVar8 = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", BST_BTK_MUNE); + pJVar8 = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BTK_MUNE_e); boss->mpBtkAnm->init(boss->m02C8->getModelData(), pJVar8, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, true, FALSE); i_this->mBombArrowDropTimer = 500; } @@ -2490,7 +2490,7 @@ void demo_camera(bst_class* i_this) { break; case 56: if (i_this->msFrameCount == REG0_S(4) + 50) { - anm_init(i_this, BST_BCK_HANA_DEMO, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); + anm_init(i_this, dRes_INDEX_BST_BCK_HANA_DEMO_e, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); mDoAud_seStart(JA_SE_CM_BST_HAND_STRAIN, &actor->current.pos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); #if VERSION > VERSION_DEMO i_this->m2E98 = 1; @@ -2817,10 +2817,10 @@ static BOOL daBst_Delete(bst_class* i_this) { return TRUE; } -static u16 set_btk_d[3] = {BST_BTK_BST_START, BST_BTK_LH_START, BST_BTK_RH_START}; -static u16 set_brk_d[3] = {BST_BRK_BST_START, BST_BRK_LH_START, BST_BRK_RH_START}; -static u16 set_za_btk_d[3] = {BST_BTK_MUNE_START, BST_BTK_UDEL_START, BST_BTK_UDER_START}; -static u16 set_za_brk_d[3] = {BST_BRK_MUNE_START, BST_BRK_UDEL_START, BST_BRK_UDER_START}; +static u16 set_btk_d[3] = {dRes_INDEX_BST_BTK_BST_START_e, dRes_INDEX_BST_BTK_LH_START_e, dRes_INDEX_BST_BTK_RH_START_e}; +static u16 set_brk_d[3] = {dRes_INDEX_BST_BRK_BST_START_e, dRes_INDEX_BST_BRK_LH_START_e, dRes_INDEX_BST_BRK_RH_START_e}; +static u16 set_za_btk_d[3] = {dRes_INDEX_BST_BTK_MUNE_START_e, dRes_INDEX_BST_BTK_UDEL_START_e, dRes_INDEX_BST_BTK_UDER_START_e}; +static u16 set_za_brk_d[3] = {dRes_INDEX_BST_BRK_MUNE_START_e, dRes_INDEX_BST_BRK_UDEL_START_e, dRes_INDEX_BST_BRK_UDER_START_e}; /* 0000AADC-0000B2D0 .text useHeapInit__FP10fopAc_ac_c */ static BOOL useHeapInit(fopAc_ac_c* a_this) { @@ -2883,14 +2883,14 @@ static BOOL useHeapInit(fopAc_ac_c* a_this) { } J3DModelData* modelData; if (i_this->mBstPartType == bst_class::Type_HEAD_e) { - modelData = (J3DModelData*)dComIfG_getObjectRes("Bst", BST_BDL_TAMA); + modelData = (J3DModelData*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BDL_TAMA_e); for (s32 i = 0; i < (s32)ARRAY_SIZE(i_this->m0390); i++) { i_this->m0390[i] = mDoExt_J3DModel__create(modelData, 0, 0x11020203); if (i_this->m0390[i] == NULL) { return FALSE; } } - modelData = (J3DModelData*)dComIfG_getObjectRes("Bst", BST_BDL_HBSITA1); + modelData = (J3DModelData*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BDL_HBSITA1_e); i_this->m2FD0 = mDoExt_J3DModel__create(modelData, 0, 0x11020203); if (i_this->m2FD0 == NULL) { return FALSE; @@ -2899,7 +2899,7 @@ static BOOL useHeapInit(fopAc_ac_c* a_this) { if (i_this->m2FD4 == NULL) { return FALSE; } - res = i_this->m2FD4->init(modelData, (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", BST_BTK_HBSITA1), TRUE, J3DFrameCtrl::EMode_LOOP); + res = i_this->m2FD4->init(modelData, (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BTK_HBSITA1_e), TRUE, J3DFrameCtrl::EMode_LOOP); if (res == 0) { return FALSE; } @@ -2908,12 +2908,12 @@ static BOOL useHeapInit(fopAc_ac_c* a_this) { return FALSE; } res = i_this->m2FD8->init( - modelData, (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", BST_BRK_HBSITA1), TRUE, J3DFrameCtrl::EMode_NONE, 0.0f, 0, -1, false, FALSE + modelData, (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BRK_HBSITA1_e), TRUE, J3DFrameCtrl::EMode_NONE, 0.0f, 0, -1, false, FALSE ); if (res == 0) { return FALSE; } - modelData = (J3DModelData*)dComIfG_getObjectRes("Bst", BST_BDL_HBYOKO1); + modelData = (J3DModelData*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BDL_HBYOKO1_e); i_this->m2FDC = mDoExt_J3DModel__create(modelData, 0, 0x11020203); if (i_this->m2FDC == NULL) { return FALSE; @@ -2923,7 +2923,7 @@ static BOOL useHeapInit(fopAc_ac_c* a_this) { return FALSE; } res = i_this->m2FE0->init( - modelData, (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", BST_BRK_HBYOKO1), TRUE, J3DFrameCtrl::EMode_LOOP, 0.0f, 0, -1, false, FALSE + modelData, (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bst", dRes_INDEX_BST_BRK_HBYOKO1_e), TRUE, J3DFrameCtrl::EMode_LOOP, 0.0f, 0, -1, false, FALSE ); if (res == 0) { return FALSE; |
